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https://github.com/FlightControl-Master/MOOSE.git
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Merge remote-tracking branch 'refs/remotes/origin/master' into master-405-event-handling
# Conflicts: # Moose Mission Setup/Moose.lua
This commit is contained in:
@@ -219,9 +219,9 @@ local _ClassID = 0
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BASE = {
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ClassName = "BASE",
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ClassID = 0,
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_Private = {},
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Events = {},
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States = {}
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States = {},
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_ = {},
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}
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--- The Formation Class
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@@ -360,7 +360,7 @@ do -- Event Handling
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-- @param #BASE self
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-- @return #number The @{Event} processing Priority.
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function BASE:GetEventPriority()
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return self._Private.EventPriority or 5
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return self._.EventPriority or 5
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end
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--- Set the Class @{Event} processing Priority.
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@@ -370,7 +370,7 @@ do -- Event Handling
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-- @param #number EventPriority The @{Event} processing Priority.
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-- @return self
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function BASE:SetEventPriority( EventPriority )
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self._Private.EventPriority = EventPriority
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self._.EventPriority = EventPriority
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end
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--- Remove all subscribed events
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@@ -44,6 +44,7 @@ DATABASE = {
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Templates = {
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Units = {},
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Groups = {},
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Statics = {},
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ClientsByName = {},
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ClientsByID = {},
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},
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@@ -282,7 +283,7 @@ function DATABASE:Spawn( SpawnTemplate )
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SpawnTemplate.CountryID = nil
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SpawnTemplate.CategoryID = nil
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self:_RegisterTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
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self:_RegisterGroupTemplate( SpawnTemplate, SpawnCoalitionID, SpawnCategoryID, SpawnCountryID )
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self:T3( SpawnTemplate )
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coalition.addGroup( SpawnCountryID, SpawnCategoryID, SpawnTemplate )
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@@ -318,7 +319,7 @@ end
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-- @param #DATABASE self
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-- @param #table GroupTemplate
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-- @return #DATABASE self
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function DATABASE:_RegisterTemplate( GroupTemplate, CoalitionID, CategoryID, CountryID )
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function DATABASE:_RegisterGroupTemplate( GroupTemplate, CoalitionID, CategoryID, CountryID )
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local GroupTemplateName = env.getValueDictByKey(GroupTemplate.name)
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@@ -396,6 +397,54 @@ function DATABASE:GetGroupTemplate( GroupName )
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return GroupTemplate
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end
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--- Private method that registers new Static Templates within the DATABASE Object.
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-- @param #DATABASE self
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-- @param #table GroupTemplate
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-- @return #DATABASE self
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function DATABASE:_RegisterStaticTemplate( StaticTemplate, CoalitionID, CategoryID, CountryID )
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local TraceTable = {}
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local StaticTemplateName = env.getValueDictByKey(StaticTemplate.name)
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self.Templates.Statics[StaticTemplateName] = self.Templates.Statics[StaticTemplateName] or {}
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StaticTemplate.CategoryID = CategoryID
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StaticTemplate.CoalitionID = CoalitionID
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StaticTemplate.CountryID = CountryID
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self.Templates.Statics[StaticTemplateName].StaticName = StaticTemplateName
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self.Templates.Statics[StaticTemplateName].GroupTemplate = StaticTemplate
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self.Templates.Statics[StaticTemplateName].UnitTemplate = StaticTemplate.units[1]
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self.Templates.Statics[StaticTemplateName].CategoryID = CategoryID
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self.Templates.Statics[StaticTemplateName].CoalitionID = CoalitionID
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self.Templates.Statics[StaticTemplateName].CountryID = CountryID
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TraceTable[#TraceTable+1] = "Static"
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TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].GroupName
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TraceTable[#TraceTable+1] = "Coalition"
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TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].CoalitionID
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TraceTable[#TraceTable+1] = "Category"
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TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].CategoryID
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TraceTable[#TraceTable+1] = "Country"
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TraceTable[#TraceTable+1] = self.Templates.Statics[StaticTemplateName].CountryID
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self:E( TraceTable )
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end
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--- @param #DATABASE self
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function DATABASE:GetStaticUnitTemplate( StaticName )
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local StaticTemplate = self.Templates.Statics[StaticName].UnitTemplate
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StaticTemplate.SpawnCoalitionID = self.Templates.Statics[StaticName].CoalitionID
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StaticTemplate.SpawnCategoryID = self.Templates.Statics[StaticName].CategoryID
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StaticTemplate.SpawnCountryID = self.Templates.Statics[StaticName].CountryID
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return StaticTemplate
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end
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function DATABASE:GetGroupNameFromUnitName( UnitName )
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return self.Templates.Units[UnitName].GroupName
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end
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@@ -725,7 +774,7 @@ function DATABASE:ForEachClient( IteratorFunction, ... )
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return self
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end
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--- @param #DATABASE self
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function DATABASE:_RegisterTemplates()
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self:F2()
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@@ -781,11 +830,18 @@ function DATABASE:_RegisterTemplates()
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--self.Units[coa_name][countryName][category] = {}
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for group_num, GroupTemplate in pairs(obj_type_data.group) do
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for group_num, Template in pairs(obj_type_data.group) do
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if GroupTemplate and GroupTemplate.units and type(GroupTemplate.units) == 'table' then --making sure again- this is a valid group
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self:_RegisterTemplate(
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GroupTemplate,
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if obj_type_name ~= "static" and Template and Template.units and type(Template.units) == 'table' then --making sure again- this is a valid group
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self:_RegisterGroupTemplate(
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Template,
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CoalitionSide,
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_DATABASECategory[string.lower(CategoryName)],
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CountryID
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)
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else
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self:_RegisterStaticTemplate(
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Template,
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CoalitionSide,
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_DATABASECategory[string.lower(CategoryName)],
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CountryID
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@@ -1374,7 +1374,7 @@ function SET_UNIT:ForEachUnitCompletelyInZone( ZoneObject, IteratorFunction, ...
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--- @param Core.Zone#ZONE_BASE ZoneObject
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-- @param Wrapper.Unit#UNIT UnitObject
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function( ZoneObject, UnitObject )
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if UnitObject:IsCompletelyInZone( ZoneObject ) then
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if UnitObject:IsInZone( ZoneObject ) then
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return true
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else
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return false
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178
Moose Development/Moose/Core/SpawnStatic.lua
Normal file
178
Moose Development/Moose/Core/SpawnStatic.lua
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@@ -0,0 +1,178 @@
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--- **Functional** -- Spawn dynamically new @{Static}s in your missions.
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--
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-- 
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--
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-- ====
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--
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-- # Demo Missions
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--
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-- ### [SPAWNSTATIC Demo Missions source code]()
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--
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-- ### [SPAWNSTATIC Demo Missions, only for beta testers]()
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--
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-- ### [ALL Demo Missions pack of the last release](https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases)
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--
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-- ====
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--
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-- # YouTube Channel
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--
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-- ### [SPAWNSTATIC YouTube Channel]()
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--
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-- ====
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--
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-- # **API CHANGE HISTORY**
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--
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-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
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--
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-- * **Added** parts are expressed in bold type face.
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-- * _Removed_ parts are expressed in italic type face.
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--
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-- Hereby the change log:
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--
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-- ===
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--
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-- # **AUTHORS and CONTRIBUTIONS**
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--
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-- ### Contributions:
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--
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-- ### Authors:
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--
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-- * **FlightControl**: Design & Programming
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--
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-- @module SpawnStatic
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--- @type SPAWNSTATIC
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-- @extends Core.Base#BASE
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--- # SPAWNSTATIC class, extends @{Base#BASE}
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--
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-- The SPAWNSTATIC class allows to spawn dynamically new @{Static}s.
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--
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-- There are two modes how SPAWNSTATIC can spawn:
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--
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-- * Through creating a copy of an existing Template @{Static} as defined in the Mission Editor (ME).
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-- * Through the provision of the type name of the Static.
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--
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-- Spawned @{Static}s get **the same name** as the name of the Template Static,
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-- or gets the given name when a Static Type is used.
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-- Newly spawned @{Static}s will get the following naming structure at run-time:
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--
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-- * Spawned @{Static}s will have the name _StaticName_#_nnn_, where _StaticName_ is the name of the **Template Static**,
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-- and _nnn_ is a **counter from 0 to 99999**.
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--
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--
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-- ## SPAWNSTATIC construction methods
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--
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-- Create a new SPAWNSTATIC object with the @{#SPAWNSTATIC.NewFromStatic}() or the @{#SPAWNSTATIC.NewFromType}() methods:
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--
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-- * @{#SPAWNSTATIC.NewFromStatic}(): Creates a new SPAWNSTATIC object given a name that is used as the base of the naming of each spawned Static.
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-- * @{#SPAWNSTATIC.NewFromType}(): Creates a new SPAWNSTATIC object given a type name and a name to be given when spawned.
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--
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-- ## SPAWNSTATIC **Spawn** methods
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--
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-- Groups can be spawned at different times and methods:
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--
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-- * @{#SPAWNSTATIC.SpawnInZone}(): Spawn a new group in a @{Zone}.
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-- * @{#SPAWNSTATIC.SpawnFromVec3}(): Spawn a new group from a Vec3 coordinate. (The group will can be spawned at a point in the air).
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-- * @{#SPAWNSTATIC.SpawnFromVec2}(): Spawn a new group from a Vec2 coordinate. (The group will be spawned at land height ).
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-- * @{#SPAWNSTATIC.SpawnFromStatic}(): Spawn a new group from a structure, taking the position of a @{Static}.
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-- * @{#SPAWNSTATIC.SpawnFromUnit}(): Spawn a new group taking the position of a @{Unit}.
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--
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-- @field #SPAWNSTATIC SPAWNSTATIC
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--
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SPAWNSTATIC = {
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ClassName = "SPAWNSTATIC",
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}
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--- @type SPAWNSTATIC.SpawnZoneTable
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-- @list <Core.Zone#ZONE_BASE> SpawnZone
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--- Creates the main object to spawn a @{Static} defined in the ME.
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-- @param #SPAWNSTATIC self
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-- @param #string SpawnTemplatePrefix is the name of the Group in the ME that defines the Template. Each new group will have the name starting with SpawnTemplatePrefix.
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-- @return #SPAWNSTATIC
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function SPAWNSTATIC:NewFromStatic( SpawnTemplatePrefix, CountryID )
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local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
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self:F( { SpawnTemplatePrefix } )
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local TemplateStatic = StaticObject.getByName( SpawnTemplatePrefix )
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if TemplateStatic then
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self.SpawnTemplatePrefix = SpawnTemplatePrefix
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self.CountryID = CountryID
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self.SpawnIndex = 0
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else
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error( "SPAWNSTATIC:New: There is no group declared in the mission editor with SpawnTemplatePrefix = '" .. SpawnTemplatePrefix .. "'" )
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end
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self:SetEventPriority( 5 )
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return self
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end
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--- Creates the main object to spawn a @{Static} based on a type name.
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-- @param #SPAWNSTATIC self
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-- @param #string SpawnTypeName is the name of the type.
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-- @return #SPAWNSTATIC
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function SPAWNSTATIC:NewFromType( SpawnTypeName, SpawnShapeName, SpawnCategory, CountryID )
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local self = BASE:Inherit( self, BASE:New() ) -- #SPAWNSTATIC
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self:F( { SpawnTypeName } )
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self.SpawnTypeName = SpawnTypeName
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self.CountryID = CountryID
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self.SpawnIndex = 0
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self:SetEventPriority( 5 )
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return self
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end
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--- Creates a new @{Static} from a POINT_VEC2.
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-- @param #SPAWNSTATIC self
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-- @param Core.Point#POINT_VEC2 PointVec2 The 2D coordinate where to spawn the static.
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-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
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-- @param #string (optional) The name of the new static.
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-- @return #SPAWNSTATIC
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function SPAWNSTATIC:SpawnFromPointVec2( PointVec2, Heading, NewName )
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self:F( { PointVec2, Heading, NewName } )
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local CountryName = _DATABASE.COUNTRY_NAME[self.CountryID]
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local StaticTemplate = _DATABASE:GetStaticUnitTemplate( self.SpawnTemplatePrefix )
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StaticTemplate.x = PointVec2:GetLat()
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StaticTemplate.y = PointVec2:GetLon()
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StaticTemplate.name = NewName or string.format("%s#%05d", self.SpawnTemplatePrefix, self.SpawnIndex )
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StaticTemplate.heading = ( Heading / 180 ) * math.pi
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StaticTemplate.CountryID = nil
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StaticTemplate.CoalitionID = nil
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StaticTemplate.CategoryID = nil
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local Static = coalition.addStaticObject( self.CountryID, StaticTemplate )
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self.SpawnIndex = self.SpawnIndex + 1
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return Static
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end
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--- Creates a new @{Static} from a @{Zone}.
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-- @param #SPAWNSTATIC self
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-- @param Core.Zone#ZONE_BASE Zone The Zone where to spawn the static.
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-- @param #number Heading The heading of the static, which is a number in degrees from 0 to 360.
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-- @param #string (optional) The name of the new static.
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-- @return #SPAWNSTATIC
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function SPAWNSTATIC:SpawnFromZone( Zone, Heading, NewName )
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self:F( { Zone, Heading, NewName } )
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local Static = self:SpawnFromPointVec2( Zone:GetPointVec2(), Heading, NewName )
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return Static
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end
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@@ -615,7 +615,7 @@ end
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-- @type ZONE
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--- @type ZONE
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-- @extends Core.Zone#ZONE_RADIUS
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