diff --git a/Moose Development/Moose/Ops/CTLD.lua b/Moose Development/Moose/Ops/CTLD.lua index e32720028..5a15650a5 100644 --- a/Moose Development/Moose/Ops/CTLD.lua +++ b/Moose Development/Moose/Ops/CTLD.lua @@ -770,18 +770,18 @@ do -- my_ctld.nobuildmenu = false -- if set to true effectively enforces to have engineers build/repair stuff for you. -- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz. -- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots. --- my_ctld.enableChinhookGCLoading = true -- this will effectively suppress the crate load and drop menus for CTLD for the Chinhook +-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop menus for CTLD for the Chinook -- --- ## 2.1 CH-47 Chinhook support +-- ## 2.1 CH-47 Chinook support -- --- The Chinhook comes with the option to use the ground crew menu to load and unload cargo into the Helicopter itself for better immersion. As well, it can sling-load cargo from ground. The cargo you can actually **create** +-- The Chinook comes with the option to use the ground crew menu to load and unload cargo into the Helicopter itself for better immersion. As well, it can sling-load cargo from ground. The cargo you can actually **create** -- from this menu is limited to contain items from the airbase or FARP's resources warehouse and can take a number of shapes (static shapes in the category of cargo) independent of their contents. If you unload this -- kind of cargo with the ground crew, the contents will be "absorbed" into the airbase or FARP you landed at, and the cargo static will be removed after ca 2 mins. -- -- ## 2.1.1 Moose CTLD created crate cargo -- -- Given the correct shape, Moose created cargo can be either loaded with the ground crew or via the F10 CTLD menu. **It is strongly recommend to either use the ground crew or CTLD to load/unload cargo**. Mix and match will not work here. --- Static shapes loadable *into* the Chinhook are at the time of writing: +-- Static shapes loadable *into* the Chinook are at the time of writing: -- -- * Ammo crate (type "ammo_cargo") -- * M117 bomb crate (type name "m117_cargo") @@ -796,7 +796,9 @@ do -- my_ctld.forcehoverload = false -- no hover autoload, leads to cargo complications with ground crew created cargo items -- my_ctld.pilotmustopendoors = true -- crew must open back loading door 50% (horizontal) or more -- my_ctld.enableslingload = true -- will set cargo items as sling-loadable --- my_ctld.enableChinhookGCLoading = true -- will effectively suppress the crate load and drop menus for CTLD for the Chinhook +-- my_ctld.enableChinookGCLoading = true -- will effectively suppress the crate load and drop menus for CTLD for the Chinook +-- my_ctld.movecratesbeforebuild = false -- cannot detect movement of crates at the moment +-- my_ctld.nobuildinloadzones = true -- don't build where you load. -- -- ## 2.2 User functions -- @@ -1484,8 +1486,8 @@ function CTLD:New(Coalition, Prefixes, Alias) self.movecratesbeforebuild = true self.surfacetypes = {land.SurfaceType.LAND,land.SurfaceType.ROAD,land.SurfaceType.RUNWAY,land.SurfaceType.SHALLOW_WATER} - -- Chinhook - self.enableChinhookGCLoading = true + -- Chinook + self.enableChinookGCLoading = true local AliaS = string.gsub(self.alias," ","_") self.filename = string.format("CTLD_%s_Persist.csv",AliaS) @@ -3902,7 +3904,7 @@ function CTLD:_RefreshF10Menus() local cantroops = capabilities.troops local cancrates = capabilities.crates local isHook = self:IsHook(_unit) - local nohookswitch = not (isHook and self.enableChinhookGCLoading) + local nohookswitch = not (isHook and self.enableChinookGCLoading) -- top menu local topmenu = MENU_GROUP:New(_group,"CTLD",nil) local toptroops = nil