Warehouse v0.1.8

Lots of changes and improvements.
This commit is contained in:
funkyfranky 2018-08-16 00:11:47 +02:00
parent 4e63bf6a22
commit 3ce59eee35
2 changed files with 255 additions and 147 deletions

View File

@ -1439,7 +1439,7 @@ do -- COORDINATE
--- Flares the point in a color. --- Flares the point in a color.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param Utilities.Utils#FLARECOLOR FlareColor -- @param Utilities.Utils#FLARECOLOR FlareColor
-- @param DCS#Azimuth (optional) Azimuth The azimuth of the flare direction. The default azimuth is 0. -- @param DCS#Azimuth Azimuth (optional) The azimuth of the flare direction. The default azimuth is 0.
function COORDINATE:Flare( FlareColor, Azimuth ) function COORDINATE:Flare( FlareColor, Azimuth )
self:F2( { FlareColor } ) self:F2( { FlareColor } )
trigger.action.signalFlare( self:GetVec3(), FlareColor, Azimuth and Azimuth or 0 ) trigger.action.signalFlare( self:GetVec3(), FlareColor, Azimuth and Azimuth or 0 )
@ -1447,7 +1447,7 @@ do -- COORDINATE
--- Flare the COORDINATE White. --- Flare the COORDINATE White.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param DCS#Azimuth (optional) Azimuth The azimuth of the flare direction. The default azimuth is 0. -- @param DCS#Azimuth Azimuth (optional) The azimuth of the flare direction. The default azimuth is 0.
function COORDINATE:FlareWhite( Azimuth ) function COORDINATE:FlareWhite( Azimuth )
self:F2( Azimuth ) self:F2( Azimuth )
self:Flare( FLARECOLOR.White, Azimuth ) self:Flare( FLARECOLOR.White, Azimuth )
@ -1455,7 +1455,7 @@ do -- COORDINATE
--- Flare the COORDINATE Yellow. --- Flare the COORDINATE Yellow.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param DCS#Azimuth (optional) Azimuth The azimuth of the flare direction. The default azimuth is 0. -- @param DCS#Azimuth Azimuth (optional) The azimuth of the flare direction. The default azimuth is 0.
function COORDINATE:FlareYellow( Azimuth ) function COORDINATE:FlareYellow( Azimuth )
self:F2( Azimuth ) self:F2( Azimuth )
self:Flare( FLARECOLOR.Yellow, Azimuth ) self:Flare( FLARECOLOR.Yellow, Azimuth )
@ -1463,7 +1463,7 @@ do -- COORDINATE
--- Flare the COORDINATE Green. --- Flare the COORDINATE Green.
-- @param #COORDINATE self -- @param #COORDINATE self
-- @param DCS#Azimuth (optional) Azimuth The azimuth of the flare direction. The default azimuth is 0. -- @param DCS#Azimuth Azimuth (optional) The azimuth of the flare direction. The default azimuth is 0.
function COORDINATE:FlareGreen( Azimuth ) function COORDINATE:FlareGreen( Azimuth )
self:F2( Azimuth ) self:F2( Azimuth )
self:Flare( FLARECOLOR.Green, Azimuth ) self:Flare( FLARECOLOR.Green, Azimuth )

View File

@ -25,6 +25,8 @@
-- @field Wrapper.Static#STATIC warehouse The phyical warehouse structure. -- @field Wrapper.Static#STATIC warehouse The phyical warehouse structure.
-- @field DCS#coalition.side coalition Coalition ID the warehouse belongs to. -- @field DCS#coalition.side coalition Coalition ID the warehouse belongs to.
-- @field DCS#country.id country Country ID the warehouse belongs to. -- @field DCS#country.id country Country ID the warehouse belongs to.
-- @field #string alias Alias of the warehouse. Name its called when sending messages.
-- @field Core.Zone#ZONE zone Zone around the warehouse. If this zone is captured, the warehouse and all its assets goes to the capturing coaliton.
-- @field Wrapper.Airbase#AIRBASE airbase Airbase the warehouse belongs to. -- @field Wrapper.Airbase#AIRBASE airbase Airbase the warehouse belongs to.
-- @field #string airbasename Name of the airbase associated to the warehouse. -- @field #string airbasename Name of the airbase associated to the warehouse.
-- @field DCS#Airbase.Category category Category of the home airbase, i.e. airdrome, helipad/farp or ship. -- @field DCS#Airbase.Category category Category of the home airbase, i.e. airdrome, helipad/farp or ship.
@ -84,28 +86,30 @@
-- --
-- @field #WAREHOUSE -- @field #WAREHOUSE
WAREHOUSE = { WAREHOUSE = {
ClassName = "WAREHOUSE", ClassName = "WAREHOUSE",
Debug = false, Debug = false,
Report = true, Report = true,
warehouse = nil, warehouse = nil,
coalition = nil, coalition = nil,
country = nil, country = nil,
airbase = nil, alias = nil,
zone = nil,
airbase = nil,
airbasename = nil, airbasename = nil,
category = -1, category = -1,
coordinate = nil, coordinate = nil,
road = nil, road = nil,
rail = nil, rail = nil,
spawnzone = nil, spawnzone = nil,
capturezone = nil, capturezone = nil,
wid = nil, wid = nil,
uid = nil, uid = nil,
markerid = nil, markerid = nil,
assetid = 0, assetid = 0,
queueid = 0, queueid = 0,
stock = {}, stock = {},
queue = {}, queue = {},
pending = {}, pending = {},
} }
--- Item of the warehouse stock table. --- Item of the warehouse stock table.
@ -187,7 +191,7 @@ WAREHOUSE.TransportType = {
--- Warehouse class version. --- Warehouse class version.
-- @field #string version -- @field #string version
WAREHOUSE.version="0.1.7" WAREHOUSE.version="0.1.8"
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO: Warehouse todo list. -- TODO: Warehouse todo list.
@ -209,6 +213,9 @@ WAREHOUSE.version="0.1.7"
-- TODO: If warehosue is captured, change warehouse and assets to other coalition. -- TODO: If warehosue is captured, change warehouse and assets to other coalition.
-- TODO: Handle cases for aircraft carriers and other ships. Place warehouse on carrier possible? On others probably not - exclude them? -- TODO: Handle cases for aircraft carriers and other ships. Place warehouse on carrier possible? On others probably not - exclude them?
-- TODO: Handle cargo crates. -- TODO: Handle cargo crates.
-- TODO: Add general message function for sending to coaliton or debug.
-- TODO: Use RAT for routing air units. Should be possible but might need some modifications of RAT, e.g. explit spawn place. But flight plan should be better.
-- TODO: Can I make a request with specific assets? E.g., once delivered, make a request for exactly those assests that were in the original request.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- Constructor(s) -- Constructor(s)
@ -217,10 +224,11 @@ WAREHOUSE.version="0.1.7"
--- WAREHOUSE constructor. Creates a new WAREHOUSE object accociated with an airbase. --- WAREHOUSE constructor. Creates a new WAREHOUSE object accociated with an airbase.
-- @param #WAREHOUSE self -- @param #WAREHOUSE self
-- @param Wrapper.Static#STATIC warehouse The physical structure of the warehouse. -- @param Wrapper.Static#STATIC warehouse The physical structure of the warehouse.
-- @param #string alias (Optional) Alias of the warehouse, i.e. the name it will be called when sending messages etc. Default is the name of the static
-- @param Core.Zone#ZONE spawnzone (Optional) The zone in which units are spawned and despawned when they leave or arrive the warehouse. Default is a zone of 200 meters around the warehouse. -- @param Core.Zone#ZONE spawnzone (Optional) The zone in which units are spawned and despawned when they leave or arrive the warehouse. Default is a zone of 200 meters around the warehouse.
-- @param Wrapper.Airbase#AIRBASE airbase (Optional) The airbase belonging to the warehouse. Default is the closest airbase to the warehouse structure as long as it within a range of 3 km. -- @param Wrapper.Airbase#AIRBASE airbase (Optional) The airbase belonging to the warehouse. Default is the closest airbase to the warehouse structure as long as it within a range of 3 km.
-- @return #WAREHOUSE self -- @return #WAREHOUSE self
function WAREHOUSE:New(warehouse, spawnzone, airbase) function WAREHOUSE:New(warehouse, alias)
BASE:E({warehouse=warehouse:GetName()}) BASE:E({warehouse=warehouse:GetName()})
-- Nil check. -- Nil check.
@ -229,14 +237,17 @@ function WAREHOUSE:New(warehouse, spawnzone, airbase)
return nil return nil
end end
-- Set alias.
self.alias=alias or warehouse:GetName()
-- Print version. -- Print version.
env.info(string.format("Adding warehouse v%s for structure %s", WAREHOUSE.version, warehouse:GetName())) env.info(string.format("Adding warehouse v%s for structure %s with alias %s", WAREHOUSE.version, warehouse:GetName(), self.alias))
-- Inherit everthing from FSM class. -- Inherit everthing from FSM class.
local self = BASE:Inherit( self, FSM:New() ) -- #WAREHOUSE local self = BASE:Inherit(self, FSM:New()) -- #WAREHOUSE
-- Set some string id for output to DCS.log file. -- Set some string id for output to DCS.log file.
self.wid=string.format("WAREHOUSE %s | ", warehouse:GetName()) self.wid=string.format("WAREHOUSE %s | ", self.alias)
-- Set some variables. -- Set some variables.
self.warehouse=warehouse self.warehouse=warehouse
@ -245,57 +256,40 @@ function WAREHOUSE:New(warehouse, spawnzone, airbase)
self.country=warehouse:GetCountry() self.country=warehouse:GetCountry()
self.coordinate=warehouse:GetCoordinate() self.coordinate=warehouse:GetCoordinate()
-- Set airbase. -- Closest of the same coalition but within a certain range.
if airbase then local _airbase=self.coordinate:GetClosestAirbase(nil, self.coalition)
-- User requested. if _airbase and _airbase:GetCoordinate():Get2DDistance(self.coordinate) < 3000 then
self.airbase=airbase self.airbase=_airbase
self.airbasename=self.airbase:GetName() self.airbasename=self.airbase:GetName()
else self.category=self.airbase:GetDesc().category
-- Closest of the same coalition but within a certain range.
local _airbase=self.coordinate:GetClosestAirbase(nil, self.coalition)
if _airbase and _airbase:GetCoordinate():Get2DDistance(self.coordinate) < 3000 then
self.airbase=_airbase
self.airbasename=self.airbase:GetName()
self.category=self.airbase:GetDesc().category
end
end end
-- Get the closest point on road and rail. -- Define warehouse and default spawn zone.
local _road=self.coordinate:GetClosestPointToRoad() self.zone=ZONE_RADIUS:New(string.format("Warehouse zone %s", self.warehouse:GetName()), warehouse:GetVec2(), 500)
local _rail=self.coordinate:GetClosestPointToRoad(true) self.spawnzone=ZONE_RADIUS:New(string.format("Warehouse %s spawn zone", self.warehouse:GetName()), warehouse:GetVec2(), 200)
-- Set connections.
if _road and _road:Get2DDistance(self.coordinate) < 3000 then
self.road=_road
_road:MarkToAll(string.format("%s road connection.", self.warehouse:GetName()), true)
end
if _rail and _rail:Get2DDistance(self.coordinate) < 3000 then
self.rail=_rail
_rail:MarkToAll(string.format("%s rail connection.", self.warehouse:GetName()), true)
end
-- Define the default spawn zone.
self.spawnzone=ZONE_RADIUS:New(string.format("Spawnzone %s",warehouse:GetName()), warehouse:GetVec2(), 200)
-- Start State. -- Start State.
self:SetStartState("Stopped") self:SetStartState("Stopped")
-- Add FSM transitions. -- Add FSM transitions.
self:AddTransition("Stopped", "Load", "Stopped") self:AddTransition("Stopped", "Load", "Stopped") -- TODO Load the warehouse state. No sure if it should be in stopped state.
self:AddTransition("Stopped", "Start", "Running") self:AddTransition("Stopped", "Start", "Running") -- Start the warehouse.
self:AddTransition("Running", "Status", "*") self:AddTransition("Running", "Status", "*") -- Status update in running mode. Requests are processed.
self:AddTransition("Paused", "Status", "*") self:AddTransition("Paused", "Status", "*") -- TODO Status update in paused mode. Requests are not processed.
self:AddTransition("*", "AddAsset", "*") self:AddTransition("*", "AddAsset", "*") -- Add asset to warehouse stock.
self:AddTransition("*", "AddRequest", "*") self:AddTransition("*", "AddRequest", "*") -- New request from other warehouse.
self:AddTransition("Running", "Request", "*") self:AddTransition("Running", "Request", "*") -- Process a request. Only in running mode.
self:AddTransition("*", "Unloaded", "*") -- Cargo has been unloaded from the carrier. self:AddTransition("*", "Unloaded", "*") -- Cargo has been unloaded from the carrier.
self:AddTransition("*", "Arrived", "*") self:AddTransition("*", "Arrived", "*") -- Cargo group has arrived at destination.
self:AddTransition("*", "Delivered", "*") self:AddTransition("*", "Delivered", "*") -- All cargo groups of a request have been delivered to the requesting warehouse.
self:AddTransition("*", "SelfDelivered", "*") self:AddTransition("*", "SelfRequest", "*") -- Request to warehouse itself. Requested assets are only spawned but not delivered anywhere.
self:AddTransition("Running", "Pause", "Paused") self:AddTransition("Running", "Pause", "Paused") -- TODO Pause the processing of new requests. Still possible to add assets and requests.
self:AddTransition("Paused", "Unpause", "Running") self:AddTransition("Paused", "Unpause", "Running") -- TODO Unpause the warehouse. Queued requests are processed again.
self:AddTransition("*", "Stop", "Stopped") self:AddTransition("*", "Stop", "Stopped") -- TODO Stop the warehouse.
self:AddTransition("*", "Save", "*") self:AddTransition("*", "Save", "*") -- TODO Save the warehouse state to disk.
self:AddTransition("*", "Captured", "*") -- TODO Warehouse was captured by another coalition.
self:AddTransition("*", "Destroyed", "*") -- TODO Warehouse was destoryed. All assets are gone and warehouse is stopped.
-- Pseudo Functions -- Pseudo Functions
@ -436,6 +430,17 @@ function WAREHOUSE:SetSpawnZone(zone)
return self return self
end end
--- Set the airbase belonging to this warehouse.
-- Be reasonable and do not put it too far from the phyiscal warehouse structure because you troops might have a long way to get to their transports.
-- @param #WAREHOUSE self
-- @param Wrapper.Airbase#AIRBASE airbase The airbase object associated to this warehouse.
-- @return #WAREHOUSE self
function WAREHOUSE:SetAirbase(airbase)
self.airbase=airbase
return self
end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- FSM states -- FSM states
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@ -448,7 +453,7 @@ end
function WAREHOUSE:onafterStart(From, Event, To) function WAREHOUSE:onafterStart(From, Event, To)
-- Short info. -- Short info.
local text=string.format("Starting warehouse %s:\n",self.warehouse:GetName()) local text=string.format("Starting warehouse %s alias %s:\n",self.warehouse:GetName(), self.alias)
text=text..string.format("Coaliton = %d\n", self.coalition) text=text..string.format("Coaliton = %d\n", self.coalition)
text=text..string.format("Country = %d\n", self.country) text=text..string.format("Country = %d\n", self.country)
text=text..string.format("Airbase = %s (%s)\n", tostring(self.airbase:GetName()), tostring(self.category)) text=text..string.format("Airbase = %s (%s)\n", tostring(self.airbase:GetName()), tostring(self.category))
@ -457,12 +462,37 @@ function WAREHOUSE:onafterStart(From, Event, To)
-- Save self in static object. Easier to retrieve later. -- Save self in static object. Easier to retrieve later.
self.warehouse:SetState(self.warehouse, "WAREHOUSE", self) self.warehouse:SetState(self.warehouse, "WAREHOUSE", self)
-- Debug mark spawn zone. -- Set airbase name and category.
self.spawnzone:BoundZone(60, self.country) if self.airbase and self.airbase:GetCoalition()==self.coalition then
self.spawnzone:GetCoordinate():MarkToAll("Spawnzone of warehouse "..self.warehouse:GetName()) self.airbasename=self.airbase:GetName()
self.category=self.airbase:GetDesc().category
else
self.airbasename=nil
self.category=-1 -- The -1 indicates that we dont have an airbase at this warehouse.
end
-- Debug mark warehouse & spawn zone.
self.zone:BoundZone(30, self.country)
self.spawnzone:BoundZone(30, self.country)
--self.spawnzone:GetCoordinate():MarkToAll("Spawnzone of warehouse "..self.alias)
-- Get the closest point on road and rail wrt spawnzone of ground assets.
-- TODO: Make road/rail connection input parameter.
local _road=self.spawnzone:GetCoordinate():GetClosestPointToRoad()
local _rail=self.spawnzone:GetCoordinate():GetClosestPointToRoad(true)
-- Set connections.
if _road and _road:Get2DDistance(self.coordinate) < 3000 then
self.road=_road
_road:MarkToAll(string.format("%s road connection.", self.alias), true)
end
if _rail and _rail:Get2DDistance(self.coordinate) < 3000 then
self.rail=_rail
_rail:MarkToAll(string.format("%s rail connection.", self.alias), true)
end
-- Create a zone capture object. -- Create a zone capture object.
self.capturezone=ZONE_CAPTURE_COALITION:New(self.spawnzone, self.coalition) self.capturezone=ZONE_CAPTURE_COALITION:New(self.zone, self.coalition)
-- Add warehouse to zone capture object. Does this work? -- Add warehouse to zone capture object. Does this work?
self.capturezone.warehouse=self self.capturezone.warehouse=self
@ -473,7 +503,7 @@ function WAREHOUSE:onafterStart(From, Event, To)
-- Handle capturing. -- Handle capturing.
function self.capturezone:OnEnterCaptured() function self.capturezone:OnEnterCaptured()
local coalition = self:GetCoalition() local coalition = self:GetCoalition()
self:E(string.format("Warehouse %s was captured by coalition %d", tostring(self.warehouse:GetName()), coalition)) self:E(string.format("Warehouse %s was captured by coalition %d!", tostring(self.alias), coalition))
self.warehouse.coalition=coalition --:SetCoalition(coalition) self.warehouse.coalition=coalition --:SetCoalition(coalition)
self:Guard() self:Guard()
end end
@ -488,6 +518,10 @@ function WAREHOUSE:onafterStart(From, Event, To)
self:HandleEvent(EVENTS.Dead, self._OnEventCrashOrDead) self:HandleEvent(EVENTS.Dead, self._OnEventCrashOrDead)
self:HandleEvent(EVENTS.BaseCaptured, self._OnEventBaseCaptured) self:HandleEvent(EVENTS.BaseCaptured, self._OnEventBaseCaptured)
-- This event triggers the arrived event for air assets.
-- TODO Might need to make this landing or optional!
self:HandleEvent(EVENTS.EngineShutdown, self._OnEventArrived)
-- Start the status monitoring. -- Start the status monitoring.
self:__Status(5) self:__Status(5)
end end
@ -509,6 +543,9 @@ function WAREHOUSE:onafterStop(From, Event, To)
self:UnHandleEvent(EVENTS.Crash) self:UnHandleEvent(EVENTS.Crash)
self:UnHandleEvent(EVENTS.Dead) self:UnHandleEvent(EVENTS.Dead)
self:UnHandleEvent(EVENTS.BaseCaptured) self:UnHandleEvent(EVENTS.BaseCaptured)
-- Stop capture zone FSM.
self.capturezone:Stop()
end end
--- On after "Pause" event. Pauses the warehouse, i.e. no requests are processed. However, new requests and new assets can be added in this state. --- On after "Pause" event. Pauses the warehouse, i.e. no requests are processed. However, new requests and new assets can be added in this state.
@ -537,7 +574,7 @@ end
-- @param #string Event Event. -- @param #string Event Event.
-- @param #string To To state. -- @param #string To To state.
function WAREHOUSE:onafterStatus(From, Event, To) function WAREHOUSE:onafterStatus(From, Event, To)
self:E(self.wid..string.format("Checking warehouse status of %s", self.warehouse:GetName())) self:E(self.wid..string.format("Checking warehouse status of %s", self.alias))
-- Print queue. -- Print queue.
self:_PrintQueue(self.queue, "Queue0:") self:_PrintQueue(self.queue, "Queue0:")
@ -596,7 +633,7 @@ end
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- On after "AddAsset" event. Add an airplane group to the warehouse stock. --- On after "AddAsset" event. Add a group to the warehouse stock. If the group is alive, it is destroyed.
-- @param #WAREHOUSE self -- @param #WAREHOUSE self
-- @param #string From From state. -- @param #string From From state.
-- @param #string Event Event. -- @param #string Event Event.
@ -608,9 +645,12 @@ function WAREHOUSE:onafterAddAsset(From, Event, To, templategroupname, ngroups)
-- Set default. -- Set default.
local n=ngroups or 1 local n=ngroups or 1
-- Get MOOSE group.
local group=GROUP:FindByName(templategroupname) local group=GROUP:FindByName(templategroupname)
if group then -- Check if group exists and has a DCS object.
-- TODO: Need to check this carefully if this words with CARGO etc.
if group and group:IsAlive()~=nil and group:GetDCSObject() then
local DCSgroup=group:GetDCSObject() local DCSgroup=group:GetDCSObject()
local DCSunit=DCSgroup:getUnit(1) local DCSunit=DCSgroup:getUnit(1)
@ -621,7 +661,7 @@ function WAREHOUSE:onafterAddAsset(From, Event, To, templategroupname, ngroups)
local SpeedMax=group:GetSpeedMax() local SpeedMax=group:GetSpeedMax()
local RangeMin=group:GetRange() local RangeMin=group:GetRange()
env.info(string.format("New asset:")) env.info(string.format("New asset for warehouse %s:", self.alias))
env.info(string.format("Group name = %s", group:GetName())) env.info(string.format("Group name = %s", group:GetName()))
env.info(string.format("Display name = %s", DCSdisplay)) env.info(string.format("Display name = %s", DCSdisplay))
env.info(string.format("Category = %s", DCScategory)) env.info(string.format("Category = %s", DCScategory))
@ -637,8 +677,10 @@ function WAREHOUSE:onafterAddAsset(From, Event, To, templategroupname, ngroups)
for i=1,n do for i=1,n do
local stockitem={} --#WAREHOUSE.Stockitem local stockitem={} --#WAREHOUSE.Stockitem
-- Increase asset unique id counter.
self.assetid=self.assetid+1 self.assetid=self.assetid+1
-- Set parameters.
stockitem.uid=self.assetid stockitem.uid=self.assetid
stockitem.templatename=templategroupname stockitem.templatename=templategroupname
stockitem.template=UTILS.DeepCopy(_DATABASE.Templates.Groups[templategroupname].Template) stockitem.template=UTILS.DeepCopy(_DATABASE.Templates.Groups[templategroupname].Template)
@ -649,6 +691,7 @@ function WAREHOUSE:onafterAddAsset(From, Event, To, templategroupname, ngroups)
stockitem.speedmax=SpeedMax stockitem.speedmax=SpeedMax
-- Modify the template so that the group is spawned with the right coalition. -- Modify the template so that the group is spawned with the right coalition.
-- TODO: somehow this is now acknoleged properly. Found a workaround however with SPAWN AIP functions.
stockitem.template.CoalitionID=self.coalition stockitem.template.CoalitionID=self.coalition
stockitem.template.CountryID=self.country stockitem.template.CountryID=self.country
@ -729,11 +772,10 @@ end
-- @param #WAREHOUSE.Queueitem Request Information table of the request. -- @param #WAREHOUSE.Queueitem Request Information table of the request.
-- @return #boolean If true, request is granted. -- @return #boolean If true, request is granted.
function WAREHOUSE:onbeforeRequest(From, Event, To, Request) function WAREHOUSE:onbeforeRequest(From, Event, To, Request)
--env.info(self.wid..string.format("Warehouse %s requesting %d assets of %s=%s by transport %s", self:E({warehouse=self.alias, request=Request})
--Request.warehouse:GetName(), Request.nasset, tostring(Request.assetdesc), tostring(Request.assetdescval), tostring(Request.transporttype)))
-- Distance from warehouse to requesting airbase. -- Distance from warehouse to requesting warehouse.
local distance=self.coordinate:Get2DDistance(Request.airbase:GetCoordinate()) local distance=self.coordinate:Get2DDistance(Request.warehouse.coordinate)
-- Filter the requested assets. -- Filter the requested assets.
local _assets=self:_FilterStock(self.stock, Request.assetdesc, Request.assetdescval, Request.nasset) local _assets=self:_FilterStock(self.stock, Request.assetdesc, Request.assetdescval, Request.nasset)
@ -741,13 +783,20 @@ function WAREHOUSE:onbeforeRequest(From, Event, To, Request)
-- Check if destination is in range for all requested assets. -- Check if destination is in range for all requested assets.
for _,_asset in pairs(_assets) do for _,_asset in pairs(_assets) do
local asset=_asset --#WAREHOUSE.Stockitem local asset=_asset --#WAREHOUSE.Stockitem
-- Check if destination is in range.
if asset.range<distance then if asset.range<distance then
local text=string.format("Request denied! Destination %s is out of range for asset %s", Request.airbase:GetName(), asset.templatename) local text=string.format("Request denied! Destination %s is out of range for asset %s", Request.airbase:GetName(), asset.templatename)
MESSAGE:New(text, 10):ToCoalitionIf(self.coalition, self.Report or self.Debug) MESSAGE:New(text, 10):ToCoalitionIf(self.coalition, self.Report or self.Debug)
self:E(self.wid..text) self:E(self.wid..text)
--TODO Delete request from queue because it will never be possible!
return false -- Delete request from queue because it will never be possible.
--TODO: Unless(!) this is a moving warehouse which could, e.g., be an aircraft carrier.
self:_DeleteQueueItem(Request, self.queue)
return false
end end
end end
-- Asset is not in stock ==> request denied. -- Asset is not in stock ==> request denied.
@ -823,7 +872,7 @@ function WAREHOUSE:onafterRequest(From, Event, To, Request)
-- Self request! Assets are only spawned but not routed or transported anywhere. -- Self request! Assets are only spawned but not routed or transported anywhere.
if self.warehouse:GetName()==Request.warehouse.warehouse:GetName() then if self.warehouse:GetName()==Request.warehouse.warehouse:GetName() then
env.info("FF selfrequest!") env.info("FF selfrequest!")
self:__SelfDelivered(_spawngroups) self:__SelfRequest(_spawngroups)
return return
end end
@ -1209,26 +1258,33 @@ end
function WAREHOUSE:onafterUnloaded(From, Event, To, group) function WAREHOUSE:onafterUnloaded(From, Event, To, group)
-- Debug info. -- Debug info.
self:E(self.wid..string.format("Cargo %s unloaded!", tostring(group:GetName()))) self:E(self.wid..string.format("Cargo %s unloaded!", tostring(group:GetName())))
group:SmokeWhite()
-- Get max speed of group. if group and group:IsAlive() then
local speedmax=group:GetSpeedMax()
if group:IsGround() then -- Debug smoke.
if speedmax>1 then group:SmokeWhite()
group:RouteGroundTo(self.spawnzone:GetRandomCoordinate(50), speedmax*0.5, AI.Task.VehicleFormation.RANK, 3)
else -- Get max speed of group.
-- Immobile ground unit ==> directly put it into the warehouse. local speedmax=group:GetSpeedMax()
if group:IsGround() then
if speedmax>1 then
group:RouteGroundTo(self.spawnzone:GetRandomCoordinate(50), speedmax*0.5, AI.Task.VehicleFormation.RANK, 3)
else
-- Immobile ground unit ==> directly put it into the warehouse.
self:Arrived(group)
end
elseif group:IsAir() then
-- Not sure if air units will be allowed as cargo even though it might be possible. Best put them into warehouse immediately.
self:Arrived(group)
elseif group:IsShip() then
-- Not sure if naval units will be allowed as cargo even though it might be possible. Best put them into warehouse immediately.
self:Arrived(group) self:Arrived(group)
end end
elseif group:IsAir() then
-- Not sure if air units will be allowed as cargo even though it might be possible. Best put them into warehouse immediately.
self:Arrived(group)
elseif group:IsShip() then
-- Not sure if naval units will be allowed as cargo even though it might be possible. Best put them into warehouse immediately.
self:Arrived(group)
end
else
self:E(self.wid..string.format("ERROR unloaded Cargo group is not alive!"))
end
end end
--- On after "Arrived" event. Triggered when a group has arrived at its destination. --- On after "Arrived" event. Triggered when a group has arrived at its destination.
@ -1245,9 +1301,23 @@ function WAREHOUSE:onafterArrived(From, Event, To, group)
-- Update pending request. -- Update pending request.
local request=self:_UpdatePending(group) local request=self:_UpdatePending(group)
if request then
-- Number of cargo assets still in group set.
local ncargo=request.cargogroupset:Count()
-- Info
self:E(self.wid..string.format("Cargo %d of %d arrived at warehouse %s. Assets still to deliver %d.",request.ndelivered, request.nasset, request.warehouse.alias, ncargo))
-- Move asset into new warehouse.
-- TODO: need to figure out which template group name I best take.
request.warehouse:__AddAsset(3, group:GetName(), 1)
-- All cargo delivered. -- All cargo delivered.
if request and request.cargogroupset:Count()==0 then if request and ncargo==0 then
self:__Delivered(5, request.cargogroupset, request) self:__Delivered(5, request)
end
end end
end end
@ -1267,7 +1337,7 @@ function WAREHOUSE:_UpdatePending(group)
if request then if request then
-- Loop over cargo groups. -- Loop over cargo groups.
for _,_cargogroup in pairs(request.cargogroupset) do for _,_cargogroup in pairs(request.cargogroupset:GetSetObjects()) do
local cargogroup=_cargogroup --Wrapper.Group#GROUP local cargogroup=_cargogroup --Wrapper.Group#GROUP
-- IDs of cargo group. -- IDs of cargo group.
@ -1281,7 +1351,7 @@ function WAREHOUSE:_UpdatePending(group)
end end
end end
else else
self:E(self.wid..string.format("ERROR: pending request could not be updated since request did not exist in pending queue!")) self:E(self.wid..string.format("WARNING: pending request could not be updated since request did not exist in pending queue!"))
end end
return request return request
@ -1296,26 +1366,30 @@ end
-- @param #WAREHOUSE.Pendingitem request -- @param #WAREHOUSE.Pendingitem request
function WAREHOUSE:onafterDelivered(From, Event, To, request) function WAREHOUSE:onafterDelivered(From, Event, To, request)
env.info("FF all assets delivered!") -- Debug info
self:E(self.wid..string.format("All assets from warehouse %s delivered to warehouse %s!", self.alias, request.warehouse.alias))
-- Put assets in new warehouse. -- Fireworks!
for _,_group in pairs(groupset:GetSetObjects()) do for i=1,91 do
local group=_group --Wrapper.Group#GROUP local color=math.random(0,3)
request.warehouse:AddAsset(group:GetName(), 1) request.warehouse.coordinate:Flare(color, i-1)
end end
-- Remove pending request:
self:_DeleteQueueItem(request, self.pending)
end end
--- On after "SelfDelivered" event. Request was initiated to the warehouse itself. Groups are just spawned at the warehouse or the associated airbase. --- On after "SelfRequest" event. Request was initiated to the warehouse itself. Groups are just spawned at the warehouse or the associated airbase.
-- @param #WAREHOUSE self -- @param #WAREHOUSE self
-- @param #string From From state. -- @param #string From From state.
-- @param #string Event Event. -- @param #string Event Event.
-- @param #string To To state. -- @param #string To To state.
-- @param Core.Set#SET_GROUP groupset The set of cargo groups that was delivered. -- @param Core.Set#SET_GROUP groupset The set of cargo groups that was delivered.
-- @param #WAREHOUSE.Pendingitem request -- @param #WAREHOUSE.Pendingitem request Pending self request.
function WAREHOUSE:onafterSelfDelivered(From, Event, To, groupset, request) function WAREHOUSE:onafterSelfRequest(From, Event, To, groupset, request)
env.info("FF all assets delivered!") self:E(self.wid..string.format("Assets spawned at warehouse %s after self request!", self.alias))
-- Put assets in new warehouse. -- Put assets in new warehouse.
for _,_group in pairs(groupset:GetSetObjects()) do for _,_group in pairs(groupset:GetSetObjects()) do
@ -1323,7 +1397,8 @@ function WAREHOUSE:onafterSelfDelivered(From, Event, To, groupset, request)
group:SmokeGreen() group:SmokeGreen()
end end
--TODO: delete pending queue item. -- Remove pending request:
self:_DeleteQueueItem(request, self.pending)
end end
@ -1416,7 +1491,8 @@ function WAREHOUSE:_RouteAir(Aircraft, ToAirbase, Speed)
env.info("FF Respawn at current airbase group = "..newAC:GetName().." name after") env.info("FF Respawn at current airbase group = "..newAC:GetName().." name after")
-- Handle event engine shutdown and trigger delivered event. -- Handle event engine shutdown and trigger delivered event.
newAC:HandleEvent(EVENTS.EngineShutdown, self._OnEventArrived) -- Not this did not work unless the routine would retrive the state from get/set state!
--newAC:HandleEvent(EVENTS.EngineShutdown, self._OnEventArrived)
else else
self:E(string.format("ERROR: aircraft %s cannot be routed since it does not exist or is not alive %s!", tostring(Aircraft:GetName()), tostring(Aircraft:IsAlive()))) self:E(string.format("ERROR: aircraft %s cannot be routed since it does not exist or is not alive %s!", tostring(Aircraft:GetName()), tostring(Aircraft:IsAlive())))
end end
@ -1483,11 +1559,40 @@ end
-- @param Core.Event#EVENTDATA EventData Event data table. -- @param Core.Event#EVENTDATA EventData Event data table.
function WAREHOUSE:_OnEventArrived(EventData) function WAREHOUSE:_OnEventArrived(EventData)
local unit=EventData.IniUnit if EventData and EventData.IniUnit then
unit:SmokeBlue()
local group=EventData.IniGroup -- Unit that arrived.
self:__Arrived(1, group) local unit=EventData.IniUnit
-- Check if unit is alive and on the ground. Engine shutdown can also be triggered in other situations!
if unit and unit:IsAlive()==true and unit:InAir()==false then
-- Smoke unit that arrived.
unit:SmokeBlue()
-- Get group.
local group=EventData.IniGroup
-- Get unique IDs from group name.
local wid,aid,rid=self:_GetIDsFromGroup(group)
-- If all IDs are good we can assume it is a warehouse asset.
if wid~=nil and aid~=nil and rid~=nil then
-- Debug info.
self:E(self.wid..string.format("Air asset group %s arrived.", group:GetName()))
-- Trigger arrived event for this group. Note that each unit of a group will trigger this event. So the onafterArrived function needs to take care of that.
-- Actually, we only take the first unit of the group that arrives. If it does, we assume the whole group arrived, which might not be the case, since
-- some units might still be taxiing or whatever. Therefore, we add 10 seconds for each additional unit of the group until the first arrived event is triggered.
local nunits=#group:GetUnits()
local dt=10*(nunits-1)+1 -- one unit = 1 sec, two units = 11 sec, three units = 21 sec before we call the group arrived.
self:__Arrived(1, group)
else
self:E(string.format("Group that arrived did not belong to a warehouse. Warehouse ID=%s, Asset ID=%s, Request ID=%s.", tostring(wid), tostring(aid), tostring(rid)))
end
end
end
end end
@ -1495,7 +1600,7 @@ end
-- @param #WAREHOUSE self -- @param #WAREHOUSE self
-- @param Core.Event#EVENTDATA EventData Event data. -- @param Core.Event#EVENTDATA EventData Event data.
function WAREHOUSE:_OnEventBirth(EventData) function WAREHOUSE:_OnEventBirth(EventData)
self:E(self.wid..string.format("Warehouse %s captured event birth!",self.warehouse:GetName())) self:E(self.wid..string.format("Warehouse %s captured event birth!",self.alias))
if EventData and EventData.id==world.event.S_EVENT_BIRTH then if EventData and EventData.id==world.event.S_EVENT_BIRTH then
if EventData.IniGroup then if EventData.IniGroup then
@ -1509,42 +1614,42 @@ end
-- @param #WAREHOUSE self -- @param #WAREHOUSE self
-- @param Core.Event#EVENTDATA EventData Event data. -- @param Core.Event#EVENTDATA EventData Event data.
function WAREHOUSE:_OnEventEngineStartup(EventData) function WAREHOUSE:_OnEventEngineStartup(EventData)
self:E(self.wid..string.format("Warehouse %s captured event engine startup!",self.warehouse:GetName())) self:E(self.wid..string.format("Warehouse %s captured event engine startup!",self.alias))
end end
--- Warehouse event handling function. --- Warehouse event handling function.
-- @param #WAREHOUSE self -- @param #WAREHOUSE self
-- @param Core.Event#EVENTDATA EventData Event data. -- @param Core.Event#EVENTDATA EventData Event data.
function WAREHOUSE:_OnEventTakeOff(EventData) function WAREHOUSE:_OnEventTakeOff(EventData)
self:E(self.wid..string.format("Warehouse %s captured event takeoff!",self.warehouse:GetName())) self:E(self.wid..string.format("Warehouse %s captured event takeoff!",self.alias))
end end
--- Warehouse event handling function. --- Warehouse event handling function.
-- @param #WAREHOUSE self -- @param #WAREHOUSE self
-- @param Core.Event#EVENTDATA EventData Event data. -- @param Core.Event#EVENTDATA EventData Event data.
function WAREHOUSE:_OnEventLanding(EventData) function WAREHOUSE:_OnEventLanding(EventData)
self:E(self.wid..string.format("Warehouse %s captured event landing!",self.warehouse:GetName())) self:E(self.wid..string.format("Warehouse %s captured event landing!",self.alias))
end end
--- Warehouse event handling function. --- Warehouse event handling function.
-- @param #WAREHOUSE self -- @param #WAREHOUSE self
-- @param Core.Event#EVENTDATA EventData Event data. -- @param Core.Event#EVENTDATA EventData Event data.
function WAREHOUSE:_OnEventEngineShutdown(EventData) function WAREHOUSE:_OnEventEngineShutdown(EventData)
self:E(self.wid..string.format("Warehouse %s captured event engine shutdown!",self.warehouse:GetName())) self:E(self.wid..string.format("Warehouse %s captured event engine shutdown!",self.alias))
end end
--- Warehouse event handling function. --- Warehouse event handling function.
-- @param #WAREHOUSE self -- @param #WAREHOUSE self
-- @param Core.Event#EVENTDATA EventData Event data. -- @param Core.Event#EVENTDATA EventData Event data.
function WAREHOUSE:_OnEventCrashOrDead(EventData) function WAREHOUSE:_OnEventCrashOrDead(EventData)
self:E(self.wid..string.format("Warehouse %s captured event dead or crash!",self.warehouse:GetName())) self:E(self.wid..string.format("Warehouse %s captured event dead or crash!",self.alias))
if EventData and EventData.IniUnit then if EventData and EventData.IniUnit then
-- Check if warehouse was destroyed. -- Check if warehouse was destroyed.
local warehousename=self.warehouse:GetName() local warehousename=self.warehouse:GetName()
if EventData.IniUnitName==warehousename then if EventData.IniUnitName==warehousename then
env.info(self.wid..string.format("Warehouse %s was destroyed!", warehousename)) env.info(self.wid..string.format("Warehouse %s alias %s was destroyed!", warehousename, self.alias))
--TODO: Add destroy event. --TODO: Add destroy event.
self:__Stop(1) self:__Stop(1)
end end
@ -1557,7 +1662,7 @@ end
-- @param #WAREHOUSE self -- @param #WAREHOUSE self
-- @param Core.Event#EVENTDATA EventData Event data. -- @param Core.Event#EVENTDATA EventData Event data.
function WAREHOUSE:_OnEventBaseCaptured(EventData) function WAREHOUSE:_OnEventBaseCaptured(EventData)
self:E(self.wid..string.format("Warehouse %s captured event base captured!",self.warehouse:GetName())) self:E(self.wid..string.format("Warehouse %s captured event base captured!",self.alias))
-- This warehouse does not have an airbase and never had one. So i could not be captured. -- This warehouse does not have an airbase and never had one. So i could not be captured.
if self.airbasename==nil then if self.airbasename==nil then
@ -1576,9 +1681,9 @@ function WAREHOUSE:_OnEventBaseCaptured(EventData)
-- New coalition of airbase after it was captured. -- New coalition of airbase after it was captured.
local coalitionAirbase=airbase:GetCoalition() local coalitionAirbase=airbase:GetCoalition()
-- what can happen? -- So what can happen?
-- warehouse is blue, airbase is blue and belongs to warehouse and red captures it. ==> self.airbase=nil -- Warehouse is blue, airbase is blue and belongs to warehouse and red captures it ==> self.airbase=nil
-- warehouse is blue, airbase is blue self.airbase is nil and blue (re-)captures it ==> self.airbase=Event.Place -- Warehouse is blue, airbase is blue self.airbase is nil and blue (re-)captures it ==> self.airbase=Event.Place
if self.airbase==nil then if self.airbase==nil then
-- Warehouse lost this airbase previously and not it was re-captured. -- Warehouse lost this airbase previously and not it was re-captured.
if coalitionAirbase == self.coalition then if coalitionAirbase == self.coalition then
@ -1622,6 +1727,7 @@ function WAREHOUSE:_CheckRequestConsistancy(queue)
for _,_request in pairs(queue) do for _,_request in pairs(queue) do
local request=_request --#WAREHOUSE.Queueitem local request=_request --#WAREHOUSE.Queueitem
-- Let's assume everything is fine.
local valid=true local valid=true
--TODO: check that --TODO: check that
@ -2113,6 +2219,7 @@ function WAREHOUSE:_GetIDsFromGroup(group)
return _wid,_aid,_rid return _wid,_aid,_rid
end end
self:E({_function="getids", group=group})
if group then if group then
-- Group name -- Group name
@ -2206,7 +2313,8 @@ function WAREHOUSE:_GetAttribute(groupname)
if group then if group then
-- Get generalized attributes. -- Get generalized attributes.
-- Transports: Helos, planes and APCs -- TODO: need to work on ships and trucks and SAMs and ...
-- Also the Yak-52 for example is OTHER since it only has the attribute "Battleplanes".
local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes") local transportplane=group:HasAttribute("Transports") and group:HasAttribute("Planes")
local transporthelo=group:HasAttribute("Transport helicopters") local transporthelo=group:HasAttribute("Transport helicopters")
local transportapc=group:HasAttribute("Infantry carriers") local transportapc=group:HasAttribute("Infantry carriers")
@ -2338,12 +2446,12 @@ end
-- @param #table queue Queue to print. -- @param #table queue Queue to print.
-- @param #string name Name of the queue for info reasons. -- @param #string name Name of the queue for info reasons.
function WAREHOUSE:_PrintQueue(queue, name) function WAREHOUSE:_PrintQueue(queue, name)
env.info(self.wid..name) self:E(self.wid..name)
for _,_qitem in ipairs(queue) do for _,_qitem in ipairs(queue) do
local qitem=_qitem --#WAREHOUSE.Queueitem local qitem=_qitem --#WAREHOUSE.Queueitem
local text=self.wid..string.format("UID=%d, Prio=%d, Warehouse=%s, Airbase=%s (category=%d), Descriptor: %s=%s, Nasssets=%d, Transport=%s, Ntransport=%d", local text=self.wid..string.format("UID=%d, Prio=%d, Requestor=%s, Airbase=%s (category=%d), Descriptor: %s=%s, Nasssets=%d, Transport=%s, Ntransport=%d",
qitem.uid, qitem.prio, qitem.warehouse:GetName(), qitem.airbase:GetName(),qitem.category, qitem.assetdesc,tostring(qitem.assetdescval),qitem.nasset,qitem.transporttype,qitem.ntransport) qitem.uid, qitem.prio, qitem.warehouse.alias, qitem.airbase:GetName(),qitem.category, qitem.assetdesc,tostring(qitem.assetdescval),qitem.nasset,qitem.transporttype,qitem.ntransport)
env.info(text) self:E(text)
end end
end end