SPAWN fix issue #410 documentation update

This commit is contained in:
FlightControl
2017-04-12 14:57:55 +02:00
parent 989df023fb
commit 3d6e24b806
7 changed files with 81 additions and 75 deletions

View File

@@ -2566,6 +2566,9 @@ when nothing was spawned.</p>
<p> Overwrite unit names by default with group name.</p>
</dd>
</dl>
<dl class="function">
@@ -2829,6 +2832,11 @@ when nothing was spawned.</p>
<p>Note: This method is only required to be called when the schedule was stopped.</p>
<h3>Return value</h3>
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em></p>
</dd>
</dl>
<dl class="function">
@@ -2842,6 +2850,11 @@ when nothing was spawned.</p>
<p>Will stop the scheduled spawning scheduler.</p>
<h3>Return value</h3>
<p><em><a href="##(SPAWN)">#SPAWN</a>:</em></p>
</dd>
</dl>
<dl class="function">
@@ -2953,7 +2966,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<dl class="function">
<dt>
<em></em>
<em>#boolean</em>
<a id="#(SPAWN).SpawnUnControlled" >
<strong>SPAWN.SpawnUnControlled</strong>
</a>
@@ -2977,7 +2990,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
</dd>
</dl>