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SPAWN fix issue #410 documentation update
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@@ -2566,6 +2566,9 @@ when nothing was spawned.</p>
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<p> Overwrite unit names by default with group name.</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2829,6 +2832,11 @@ when nothing was spawned.</p>
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<p>Note: This method is only required to be called when the schedule was stopped.</p>
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<h3>Return value</h3>
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<p><em><a href="##(SPAWN)">#SPAWN</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2842,6 +2850,11 @@ when nothing was spawned.</p>
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<p>Will stop the scheduled spawning scheduler.</p>
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<h3>Return value</h3>
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<p><em><a href="##(SPAWN)">#SPAWN</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2953,7 +2966,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<dl class="function">
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<dt>
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<em></em>
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<em>#boolean</em>
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<a id="#(SPAWN).SpawnUnControlled" >
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<strong>SPAWN.SpawnUnControlled</strong>
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</a>
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@@ -2977,7 +2990,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
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<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
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</dd>
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</dl>
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