mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
@@ -142,7 +142,7 @@ AIRBASE.Caucasus = {
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-- * AIRBASE.Nevada.Pahute_Mesa_Airstrip
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-- * AIRBASE.Nevada.Tonopah_Airport
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-- * AIRBASE.Nevada.Tonopah_Test_Range_Airfield
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--
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--
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-- @field Nevada
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AIRBASE.Nevada = {
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["Creech_AFB"] = "Creech AFB",
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@@ -197,7 +197,7 @@ AIRBASE.Nevada = {
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-- * AIRBASE.Normandy.Funtington
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-- * AIRBASE.Normandy.Tangmere
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-- * AIRBASE.Normandy.Ford_AF
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--
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--
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-- @field Normandy
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AIRBASE.Normandy = {
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["Saint_Pierre_du_Mont"] = "Saint Pierre du Mont",
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@@ -271,7 +271,7 @@ AIRBASE.Normandy = {
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-- * AIRBASE.PersianGulf.Sirri_Island
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-- * AIRBASE.PersianGulf.Tunb_Island_AFB
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-- * AIRBASE.PersianGulf.Tunb_Kochak
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--
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--
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-- @field PersianGulf
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AIRBASE.PersianGulf = {
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["Abu_Dhabi_International_Airport"] = "Abu Dhabi Intl",
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@@ -473,6 +473,13 @@ AIRBASE.MarianaIslands={
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-- @field #boolean Free This spot is currently free, i.e. there is no alive aircraft on it at the present moment.
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-- @field #number TerminalID0 Unknown what this means. If you know, please tell us!
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-- @field #number DistToRwy Distance to runway in meters. Currently bugged and giving the same number as the TerminalID.
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-- @field #string AirbaseName Name of the airbase.
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-- @field #number MarkerID Numerical ID of marker placed at parking spot.
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-- @field Wrapper.Marker#MARKER Marker The marker on the F10 map.
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-- @field #string ClientSpot Client unit sitting at this spot or *nil*.
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-- @field #string Status Status of spot e.g. AIRBASE.SpotStatus.FREE.
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-- @field #string OccupiedBy Name of the aircraft occupying the spot or "unknown". Can be *nil* if spot is not occupied.
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-- @field #string ReservedBy Name of the aircraft for which this spot is reserved. Can be *nil* if spot is not reserved.
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--- Terminal Types of parking spots. See also https://wiki.hoggitworld.com/view/DCS_func_getParking
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--
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@@ -507,6 +514,17 @@ AIRBASE.TerminalType = {
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FighterAircraft=244,
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}
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--- Status of a parking spot.
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-- @type AIRBASE.SpotStatus
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-- @field #string FREE Spot is free.
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-- @field #string OCCUPIED Spot is occupied.
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-- @field #string RESERVED Spot is reserved.
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AIRBASE.SpotStatus = {
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FREE="Free",
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OCCUPIED="Occupied",
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RESERVED="Reserved",
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}
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--- Runway data.
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-- @type AIRBASE.Runway
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-- @field #number heading Heading of the runway in degrees.
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@@ -537,6 +555,9 @@ function AIRBASE:Register(AirbaseName)
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-- Get descriptors.
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self.descriptors=self:GetDesc()
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-- Debug info.
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--self:I({airbase=AirbaseName, descriptors=self.descriptors})
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-- Category.
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self.category=self.descriptors and self.descriptors.category or Airbase.Category.AIRDROME
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@@ -553,13 +574,15 @@ function AIRBASE:Register(AirbaseName)
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self.isShip=false
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self.category=Airbase.Category.HELIPAD
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_DATABASE:AddStatic(AirbaseName)
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end
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end
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else
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self:E("ERROR: Unknown airbase category!")
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end
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-- Init parking spots.
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self:_InitParkingSpots()
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-- Get 2D position vector.
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local vec2=self:GetVec2()
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-- Init coordinate.
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@@ -1024,6 +1047,8 @@ function AIRBASE:GetParkingSpotsTable(termtype)
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spot.Free=_isfree(_spot) -- updated
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spot.TOAC=_spot.TO_AC -- updated
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spot.AirbaseName=self.AirbaseName
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spot.ClientSpot=nil --TODO
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table.insert(spots, spot)
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@@ -1060,6 +1085,8 @@ function AIRBASE:GetFreeParkingSpotsTable(termtype, allowTOAC)
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spot.Free=true -- updated
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spot.TOAC=_spot.TO_AC -- updated
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spot.AirbaseName=self.AirbaseName
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spot.ClientSpot=nil --TODO
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table.insert(freespots, spot)
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@@ -1141,7 +1168,7 @@ end
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-- @param #table parkingdata (Optional) Parking spots data table. If not given it is automatically derived from the GetParkingSpotsTable() function.
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-- @return #table Table of coordinates and terminal IDs of free parking spots. Each table entry has the elements .Coordinate and .TerminalID.
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function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius, scanunits, scanstatics, scanscenery, verysafe, nspots, parkingdata)
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-- Init default
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scanradius=scanradius or 50
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if scanunits==nil then
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@@ -1197,7 +1224,7 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
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az = 17 -- width
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end
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-- Number of spots we are looking for. Note that, e.g. grouping can require a number different from the group size!
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local _nspots=nspots or group:GetSize()
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@@ -1325,7 +1352,7 @@ function AIRBASE:FindFreeParkingSpotForAircraft(group, terminaltype, scanradius,
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-- Retrun spots we found, even if there were not enough.
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return validspots
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end
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--- Check black and white lists.
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@@ -1344,7 +1371,7 @@ function AIRBASE:_CheckParkingLists(TerminalID)
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end
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end
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-- Check if a whitelist was defined.
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if self.parkingWhitelist and #self.parkingWhitelist>0 then
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for _,terminalID in pairs(self.parkingWhitelist or {}) do
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@@ -1454,7 +1481,7 @@ function AIRBASE:GetRunwayData(magvar, mark)
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name==AIRBASE.PersianGulf.Abu_Dhabi_International_Airport or
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name==AIRBASE.PersianGulf.Dubai_Intl or
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name==AIRBASE.PersianGulf.Shiraz_International_Airport or
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name==AIRBASE.PersianGulf.Kish_International_Airport or
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name==AIRBASE.PersianGulf.Kish_International_Airport or
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name==AIRBASE.MarianaIslands.Andersen_AFB then
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-- 1-->4, 2-->3, 3-->2, 4-->1
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@@ -1407,7 +1407,7 @@ function CONTROLLABLE:TaskEscort( FollowControllable, Vec3, LastWaypointIndex, E
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DCSTask = {
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id = 'Escort',
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params = {
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groupId = FollowControllable:GetID(),
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groupId = FollowControllable and FollowControllable:GetID() or nil,
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pos = Vec3,
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lastWptIndexFlag = LastWaypointIndex and true or false,
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lastWptIndex = LastWaypointIndex,
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@@ -1437,11 +1437,11 @@ function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType, Alti
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id = 'FireAtPoint',
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params = {
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point = Vec2,
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x=Vec2.x,
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y=Vec2.y,
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x = Vec2.x,
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y = Vec2.y,
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zoneRadius = Radius,
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radius = Radius,
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expendQty = 100, -- dummy value
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expendQty = 1, -- dummy value
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expendQtyEnabled = false,
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alt_type = ASL and 0 or 1
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}
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@@ -1460,7 +1460,8 @@ function CONTROLLABLE:TaskFireAtPoint( Vec2, Radius, AmmoCount, WeaponType, Alti
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DCSTask.params.weaponType=WeaponType
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end
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--self:I(DCSTask)
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--env.info("FF fireatpoint")
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--BASE:I(DCSTask)
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return DCSTask
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end
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@@ -2022,22 +2023,20 @@ do -- Patrol methods
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end
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--- Return a Misson task to follow a given route defined by Points.
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--- Return a "Misson" task to follow a given route defined by Points.
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-- @param #CONTROLLABLE self
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-- @param #table Points A table of route points.
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-- @return DCS#Task
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-- @return DCS#Task DCS mission task. Has entries `.id="Mission"`, `params`, were params has entries `airborne` and `route`, which is a table of `points`.
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function CONTROLLABLE:TaskRoute( Points )
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self:F2( Points )
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local DCSTask = {
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id = 'Mission',
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params = {
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airborne = self:IsAir(),
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airborne = self:IsAir(), -- This is important to make aircraft land without respawning them (which was a long standing DCS issue).
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route = {points = Points},
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},
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}
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self:T3( { DCSTask } )
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return DCSTask
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end
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@@ -310,8 +310,7 @@ end
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--- Returns the @{DCS#Position3} position vectors indicating the point and direction vectors in 3D of the POSITIONABLE within the mission.
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-- @param Wrapper.Positionable#POSITIONABLE self
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-- @return DCS#Position The 3D position vectors of the POSITIONABLE.
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-- @return #nil The POSITIONABLE is not existing or alive.
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-- @return DCS#Position The 3D position vectors of the POSITIONABLE or #nil if the groups not existing or alive.
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function GROUP:GetPositionVec3() -- Overridden from POSITIONABLE:GetPositionVec3()
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self:F2( self.PositionableName )
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@@ -339,9 +338,7 @@ end
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-- If the first @{Wrapper.Unit} of the group is inactive, it will return false.
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--
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-- @param #GROUP self
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-- @return #boolean true if the group is alive and active.
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-- @return #boolean false if the group is alive but inactive.
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-- @return #nil if the group does not exist anymore.
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-- @return #boolean `true` if the group is alive *and* active, `false` if the group is alive but inactive or `#nil` if the group does not exist anymore.
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function GROUP:IsAlive()
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self:F2( self.GroupName )
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@@ -363,8 +360,7 @@ end
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--- Returns if the group is activated.
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-- @param #GROUP self
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-- @return #boolean true if group is activated.
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-- @return #nil The group is not existing or alive.
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-- @return #boolean `true` if group is activated or `#nil` The group is not existing or alive.
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function GROUP:IsActive()
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self:F2( self.GroupName )
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@@ -412,7 +408,6 @@ function GROUP:Destroy( GenerateEvent, delay )
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self:F2( self.GroupName )
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if delay and delay>0 then
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--SCHEDULER:New(nil, GROUP.Destroy, {self, GenerateEvent}, delay)
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self:ScheduleOnce(delay, GROUP.Destroy, self, GenerateEvent)
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else
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@@ -56,8 +56,7 @@ end
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-- If the Identifiable is not alive, nil is returned.
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-- If the Identifiable is alive, true is returned.
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-- @param #IDENTIFIABLE self
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-- @return #boolean true if Identifiable is alive.
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-- @return #nil if the Identifiable is not existing or is not alive.
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-- @return #boolean true if Identifiable is alive or `#nil` if the Identifiable is not existing or is not alive.
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function IDENTIFIABLE:IsAlive()
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self:F3( self.IdentifiableName )
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@@ -77,11 +76,8 @@ end
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--- Returns DCS Identifiable object name.
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-- The function provides access to non-activated objects too.
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-- @param #IDENTIFIABLE self
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-- @return #string The name of the DCS Identifiable.
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-- @return #nil The DCS Identifiable is not existing or alive.
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-- @return #string The name of the DCS Identifiable or `#nil`.
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function IDENTIFIABLE:GetName()
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self:F2( self.IdentifiableName )
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local IdentifiableName = self.IdentifiableName
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return IdentifiableName
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end
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@@ -148,8 +144,7 @@ end
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--- Returns coalition of the Identifiable.
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-- @param #IDENTIFIABLE self
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-- @return DCS#coalition.side The side of the coalition.
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-- @return #nil The DCS Identifiable is not existing or alive.
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-- @return DCS#coalition.side The side of the coalition or `#nil` The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:GetCoalition()
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self:F2( self.IdentifiableName )
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@@ -190,8 +185,7 @@ end
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--- Returns country of the Identifiable.
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-- @param #IDENTIFIABLE self
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-- @return DCS#country.id The country identifier.
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-- @return #nil The DCS Identifiable is not existing or alive.
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-- @return DCS#country.id The country identifier or `#nil` The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:GetCountry()
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self:F2( self.IdentifiableName )
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@@ -222,8 +216,7 @@ end
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--- Returns Identifiable descriptor. Descriptor type depends on Identifiable category.
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-- @param #IDENTIFIABLE self
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-- @return DCS#Object.Desc The Identifiable descriptor.
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-- @return #nil The DCS Identifiable is not existing or alive.
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-- @return DCS#Object.Desc The Identifiable descriptor or `#nil` The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:GetDesc()
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self:F2( self.IdentifiableName )
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@@ -242,8 +235,7 @@ end
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--- Check if the Object has the attribute.
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-- @param #IDENTIFIABLE self
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-- @param #string AttributeName The attribute name.
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-- @return #boolean true if the attribute exists.
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-- @return #nil The DCS Identifiable is not existing or alive.
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-- @return #boolean true if the attribute exists or `#nil` The DCS Identifiable is not existing or alive.
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function IDENTIFIABLE:HasAttribute( AttributeName )
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self:F2( self.IdentifiableName )
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@@ -266,8 +258,10 @@ function IDENTIFIABLE:GetCallsign()
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return ''
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end
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--- Gets the threat level.
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-- @param #IDENTIFIABLE self
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-- @return #number Threat level.
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-- @return #string Type.
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function IDENTIFIABLE:GetThreatLevel()
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return 0, "Scenery"
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end
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@@ -1368,8 +1368,6 @@ do -- Cargo
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return self.__.Cargo
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end
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--- Remove cargo.
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-- @param #POSITIONABLE self
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-- @param Core.Cargo#CARGO Cargo
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@@ -1414,17 +1412,15 @@ do -- Cargo
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return ItemCount
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end
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-- --- Get Cargo Bay Free Volume in m3.
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-- -- @param #POSITIONABLE self
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-- -- @return #number CargoBayFreeVolume
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-- function POSITIONABLE:GetCargoBayFreeVolume()
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-- local CargoVolume = 0
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-- for CargoName, Cargo in pairs( self.__.Cargo ) do
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-- CargoVolume = CargoVolume + Cargo:GetVolume()
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-- end
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-- return self.__.CargoBayVolumeLimit - CargoVolume
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-- end
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--
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--- Get the number of infantry soldiers that can be embarked into an aircraft (airplane or helicopter).
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-- Returns `nil` for ground or ship units.
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-- @param #POSITIONABLE self
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-- @return #number Descent number of soldiers that fit into the unit. Returns `#nil` for ground and ship units.
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function POSITIONABLE:GetTroopCapacity()
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local DCSunit=self:GetDCSObject() --DCS#Unit
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local capacity=DCSunit:getDescentCapacity()
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return capacity
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end
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--- Get Cargo Bay Free Weight in kg.
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-- @param #POSITIONABLE self
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@@ -1443,55 +1439,97 @@ do -- Cargo
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return self.__.CargoBayWeightLimit - CargoWeight
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end
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-- --- Get Cargo Bay Volume Limit in m3.
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-- -- @param #POSITIONABLE self
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-- -- @param #number VolumeLimit
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-- function POSITIONABLE:SetCargoBayVolumeLimit( VolumeLimit )
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-- self.__.CargoBayVolumeLimit = VolumeLimit
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-- end
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--- Set Cargo Bay Weight Limit in kg.
|
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-- @param #POSITIONABLE self
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-- @param #number WeightLimit
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-- @param #number WeightLimit (Optional) Weight limit in kg. If not given, the value is taken from the descriptors or hard coded.
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function POSITIONABLE:SetCargoBayWeightLimit( WeightLimit )
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|
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if WeightLimit then
|
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if WeightLimit then
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---
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-- User defined value
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---
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self.__.CargoBayWeightLimit = WeightLimit
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elseif self.__.CargoBayWeightLimit~=nil then
|
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-- Value already set ==> Do nothing!
|
||||
else
|
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-- If weightlimit is not provided, we will calculate it depending on the type of unit.
|
||||
---
|
||||
-- Weightlimit is not provided, we will calculate it depending on the type of unit.
|
||||
---
|
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|
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-- Descriptors that contain the type name and for aircraft also weights.
|
||||
local Desc = self:GetDesc()
|
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self:F({Desc=Desc})
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|
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-- Unit type name.
|
||||
local TypeName=Desc.typeName or "Unknown Type"
|
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|
||||
-- When an airplane or helicopter, we calculate the weightlimit based on the descriptor.
|
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if self:IsAir() then
|
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local Desc = self:GetDesc()
|
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self:F({Desc=Desc})
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|
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-- Max takeoff weight if DCS descriptors have unrealstic values.
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local Weights = {
|
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["C-17A"] = 35000, --77519 cannot be used, because it loads way too much apcs and infantry.,
|
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["C-130"] = 22000 --The real value cannot be used, because it loads way too much apcs and infantry.,
|
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-- C-17A
|
||||
-- Wiki says: max=265,352, empty=128,140, payload=77,516 (134 troops, 1 M1 Abrams tank, 2 M2 Bradley or 3 Stryker)
|
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-- DCS says: max=265,350, empty=125,645, fuel=132,405 ==> Cargo Bay=7300 kg with a full fuel load (lot of fuel!) and 73300 with half a fuel load.
|
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--["C-17A"] = 35000, --77519 cannot be used, because it loads way too much apcs and infantry.
|
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-- C-130:
|
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-- DCS says: max=79,380, empty=36,400, fuel=10,415 kg ==> Cargo Bay=32,565 kg with fuel load.
|
||||
-- Wiki says: max=70,307, empty=34,382, payload=19,000 kg (92 passengers, 2-3 Humvees or 2 M113s), max takeoff weight 70,037 kg.
|
||||
-- Here we say two M113s should be transported. Each one weights 11,253 kg according to DCS. So the cargo weight should be 23,000 kg with a full load of fuel.
|
||||
-- This results in a max takeoff weight of 69,815 kg (23,000+10,415+36,400), which is very close to the Wiki value of 70,037 kg.
|
||||
["C-130"] = 70000,
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}
|
||||
|
||||
self.__.CargoBayWeightLimit = Weights[Desc.typeName] or ( Desc.massMax - ( Desc.massEmpty + Desc.fuelMassMax ) )
|
||||
|
||||
-- Max (takeoff) weight (empty+fuel+cargo weight).
|
||||
local massMax= Desc.massMax or 0
|
||||
|
||||
-- Adjust value if set above.
|
||||
local maxTakeoff=Weights[TypeName]
|
||||
if maxTakeoff then
|
||||
massMax=maxTakeoff
|
||||
end
|
||||
|
||||
-- Empty weight.
|
||||
local massEmpty=Desc.massEmpty or 0
|
||||
|
||||
-- Fuel. The descriptor provides the max fuel mass in kg. This needs to be multiplied by the relative fuel amount to calculate the actual fuel mass on board.
|
||||
local massFuelMax=Desc.fuelMassMax or 0
|
||||
local relFuel=math.max(self:GetFuel() or 1.0, 1.0) -- We take 1.0 as max in case of external fuel tanks.
|
||||
local massFuel=massFuelMax*relFuel
|
||||
|
||||
-- Number of soldiers according to DCS function
|
||||
--local troopcapacity=self:GetTroopCapacity() or 0
|
||||
|
||||
-- Calculate max cargo weight, which is the max (takeoff) weight minus the empty weight minus the actual fuel weight.
|
||||
local CargoWeight=massMax-(massEmpty+massFuel)
|
||||
|
||||
-- Debug info.
|
||||
self:T(string.format("Setting Cargo bay weight limit [%s]=%d kg (Mass max=%d, empty=%d, fuelMax=%d kg (rel=%.3f), fuel=%d kg", TypeName, CargoWeight, massMax, massEmpty, massFuelMax, relFuel, massFuel))
|
||||
--self:T(string.format("Descent Troop Capacity=%d ==> %d kg (for 95 kg soldier)", troopcapacity, troopcapacity*95))
|
||||
|
||||
-- Set value.
|
||||
self.__.CargoBayWeightLimit = CargoWeight
|
||||
|
||||
elseif self:IsShip() then
|
||||
local Desc = self:GetDesc()
|
||||
self:F({Desc=Desc})
|
||||
|
||||
-- Hard coded cargo weights in kg.
|
||||
local Weights = {
|
||||
["Type_071"] = 245000,
|
||||
["LHA_Tarawa"] = 500000,
|
||||
["Ropucha-class"] = 150000,
|
||||
["Dry-cargo ship-1"] = 70000,
|
||||
["Dry-cargo ship-2"] = 70000,
|
||||
["Higgins_boat"] = 3700, -- Higgins Boat can load 3700 kg of general cargo or 36 men (source wikipedia).
|
||||
["USS_Samuel_Chase"] = 25000, -- Let's say 25 tons for now. Wiki says 33 Higgins boats, which would be 264 tons (can't be right!) and/or 578 troops.
|
||||
["LST_Mk2"] =2100000, -- Can carry 2100 tons according to wiki source!
|
||||
["Type_071"] = 245000,
|
||||
["LHA_Tarawa"] = 500000,
|
||||
["Ropucha-class"] = 150000,
|
||||
["Dry-cargo ship-1"] = 70000,
|
||||
["Dry-cargo ship-2"] = 70000,
|
||||
["Higgins_boat"] = 3700, -- Higgins Boat can load 3700 kg of general cargo or 36 men (source wikipedia).
|
||||
["USS_Samuel_Chase"] = 25000, -- Let's say 25 tons for now. Wiki says 33 Higgins boats, which would be 264 tons (can't be right!) and/or 578 troops.
|
||||
["LST_Mk2"] = 2100000, -- Can carry 2100 tons according to wiki source!
|
||||
["speedboat"] = 500, -- 500 kg ~ 5 persons
|
||||
["Seawise_Giant"] =261000000, -- Gross tonnage is 261,000 tonns.
|
||||
}
|
||||
self.__.CargoBayWeightLimit = ( Weights[Desc.typeName] or 50000 )
|
||||
self.__.CargoBayWeightLimit = ( Weights[TypeName] or 50000 )
|
||||
|
||||
else
|
||||
local Desc = self:GetDesc()
|
||||
|
||||
-- Hard coded number of soldiers.
|
||||
local Weights = {
|
||||
["AAV7"] = 25,
|
||||
["Bedford_MWD"] = 8, -- new by kappa
|
||||
@@ -1537,12 +1575,28 @@ do -- Cargo
|
||||
["VAB_Mephisto"] = 8, -- new by Apple
|
||||
}
|
||||
|
||||
local CargoBayWeightLimit = ( Weights[Desc.typeName] or 0 ) * 95
|
||||
-- Assuming that each passenger weighs 95 kg on average.
|
||||
local CargoBayWeightLimit = ( Weights[TypeName] or 0 ) * 95
|
||||
|
||||
self.__.CargoBayWeightLimit = CargoBayWeightLimit
|
||||
end
|
||||
end
|
||||
|
||||
self:F({CargoBayWeightLimit = self.__.CargoBayWeightLimit})
|
||||
end
|
||||
|
||||
--- Get Cargo Bay Weight Limit in kg.
|
||||
-- @param #POSITIONABLE self
|
||||
-- @return #number Max cargo weight in kg.
|
||||
function POSITIONABLE:GetCargoBayWeightLimit()
|
||||
|
||||
if self.__.CargoBayWeightLimit==nil then
|
||||
self:SetCargoBayWeightLimit()
|
||||
end
|
||||
|
||||
return self.__.CargoBayWeightLimit
|
||||
end
|
||||
|
||||
end --- Cargo
|
||||
|
||||
--- Signal a flare at the position of the POSITIONABLE.
|
||||
|
||||
@@ -524,6 +524,63 @@ function UNIT:IsTanker()
|
||||
return tanker, system
|
||||
end
|
||||
|
||||
--- Check if the unit can supply ammo. Currently, we have
|
||||
--
|
||||
-- * M 818
|
||||
-- * Ural-375
|
||||
-- * ZIL-135
|
||||
--
|
||||
-- This list needs to be extended, if DCS adds other units capable of supplying ammo.
|
||||
--
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean If `true`, unit can supply ammo.
|
||||
function UNIT:IsAmmoSupply()
|
||||
|
||||
-- Type name is the only thing we can check. There is no attribute (Sep. 2021) which would tell us.
|
||||
local typename=self:GetTypeName()
|
||||
|
||||
if typename=="M 818" then
|
||||
-- Blue ammo truck.
|
||||
return true
|
||||
elseif typename=="Ural-375" then
|
||||
-- Red ammo truck.
|
||||
return true
|
||||
elseif typename=="ZIL-135" then
|
||||
-- Red ammo truck. Checked that it can also provide ammo.
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Check if the unit can supply fuel. Currently, we have
|
||||
--
|
||||
-- * M978 HEMTT Tanker
|
||||
-- * ATMZ-5
|
||||
-- * ATMZ-10
|
||||
-- * ATZ-5
|
||||
--
|
||||
-- This list needs to be extended, if DCS adds other units capable of supplying fuel.
|
||||
--
|
||||
-- @param #UNIT self
|
||||
-- @return #boolean If `true`, unit can supply fuel.
|
||||
function UNIT:IsFuelSupply()
|
||||
|
||||
-- Type name is the only thing we can check. There is no attribute (Sep. 2021) which would tell us.
|
||||
local typename=self:GetTypeName()
|
||||
|
||||
if typename=="M978 HEMTT Tanker" then
|
||||
return true
|
||||
elseif typename=="ATMZ-5" then
|
||||
return true
|
||||
elseif typename=="ATMZ-10" then
|
||||
return true
|
||||
elseif typename=="ATZ-5" then
|
||||
return true
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
--- Returns the unit's group if it exist and nil otherwise.
|
||||
-- @param Wrapper.Unit#UNIT self
|
||||
@@ -999,7 +1056,7 @@ function UNIT:GetThreatLevel()
|
||||
elseif ( Attributes["Tanks"] or Attributes["IFV"] ) and
|
||||
not Attributes["ATGM"] then ThreatLevel = 3
|
||||
elseif Attributes["Old Tanks"] or Attributes["APC"] or Attributes["Artillery"] then ThreatLevel = 2
|
||||
elseif Attributes["Infantry"] then ThreatLevel = 1
|
||||
elseif Attributes["Infantry"] or Attributes["EWR"] then ThreatLevel = 1
|
||||
end
|
||||
|
||||
ThreatText = ThreatLevels[ThreatLevel+1]
|
||||
|
||||
Reference in New Issue
Block a user