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First Version of AI_A2G_DISPATCHER. There are lots of challenges here to overcome. One of the first one is the defense points.
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@@ -2367,7 +2367,7 @@ do -- SET_UNIT
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local HasSEAD = UnitSEAD:HasSEAD()
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self:T3(HasSEAD)
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if HasSEAD then
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if HasSEAD == true then
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SEADCount = SEADCount + 1
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end
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end
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