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Task Assignment
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@ -155,8 +155,7 @@ do -- ACT_ASSIGN_ACCEPT
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function ACT_ASSIGN_ACCEPT:onafterStart( ProcessUnit, From, Event, To )
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self:F( { ProcessUnit, From, Event, To } )
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function ACT_ASSIGN_ACCEPT:onafterStart( ProcessUnit, Task, From, Event, To )
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self:__Assign( 1 )
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end
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@ -167,10 +166,7 @@ do -- ACT_ASSIGN_ACCEPT
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function ACT_ASSIGN_ACCEPT:onenterAssigned( ProcessUnit, From, Event, To )
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self:F( { ProcessUnit, From, Event, To } )
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local ProcessGroup = ProcessUnit:GetGroup()
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function ACT_ASSIGN_ACCEPT:onenterAssigned( ProcessUnit, Task, From, Event, To )
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self.Task:Assign( ProcessUnit, ProcessUnit:GetPlayerName() )
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end
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@ -192,36 +188,26 @@ do -- ACT_ASSIGN_MENU_ACCEPT
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--- Init.
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-- @param #ACT_ASSIGN_MENU_ACCEPT self
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-- @param #string TaskName
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-- @param #string TaskBriefing
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-- @return #ACT_ASSIGN_MENU_ACCEPT self
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function ACT_ASSIGN_MENU_ACCEPT:New( TaskName, TaskBriefing )
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function ACT_ASSIGN_MENU_ACCEPT:New( TaskBriefing )
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-- Inherits from BASE
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local self = BASE:Inherit( self, ACT_ASSIGN:New() ) -- #ACT_ASSIGN_MENU_ACCEPT
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self.TaskName = TaskName
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self.TaskBriefing = TaskBriefing
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return self
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end
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function ACT_ASSIGN_MENU_ACCEPT:Init( FsmAssign )
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self.TaskName = FsmAssign.TaskName
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self.TaskBriefing = FsmAssign.TaskBriefing
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end
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--- Creates a new task assignment state machine. The process will request from the menu if it accepts the task, if not, the unit is removed from the simulator.
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-- @param #ACT_ASSIGN_MENU_ACCEPT self
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-- @param #string TaskName
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-- @param #string TaskBriefing
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-- @return #ACT_ASSIGN_MENU_ACCEPT self
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function ACT_ASSIGN_MENU_ACCEPT:Init( TaskName, TaskBriefing )
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function ACT_ASSIGN_MENU_ACCEPT:Init( TaskBriefing )
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self.TaskBriefing = TaskBriefing
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self.TaskName = TaskName
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return self
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end
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@ -232,30 +218,31 @@ do -- ACT_ASSIGN_MENU_ACCEPT
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function ACT_ASSIGN_MENU_ACCEPT:onafterStart( ProcessUnit, From, Event, To )
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self:F( { ProcessUnit, From, Event, To } )
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function ACT_ASSIGN_MENU_ACCEPT:onafterStart( ProcessUnit, Task, From, Event, To )
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self:GetCommandCenter():MessageTypeToGroup( "Access the radio menu to accept the task. You have 30 seconds or the assignment will be cancelled.", ProcessUnit:GetGroup(), MESSAGE.Type.Information )
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self:GetCommandCenter():MessageToGroup( "Task " .. self.Task:GetName() .. " has been assigned to you and your group!\nRead the briefing and use the Radio Menu (F10) to accept the task.\nYou have 2 minutes to accept, or the task assignment will be cancelled!", ProcessUnit:GetGroup(), 120 )
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local ProcessGroup = ProcessUnit:GetGroup()
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self.Menu = MENU_GROUP:New( ProcessGroup, "Task " .. self.TaskName .. " acceptance" )
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self.MenuAcceptTask = MENU_GROUP_COMMAND:New( ProcessGroup, "Accept task " .. self.TaskName, self.Menu, self.MenuAssign, self )
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self.MenuRejectTask = MENU_GROUP_COMMAND:New( ProcessGroup, "Reject task " .. self.TaskName, self.Menu, self.MenuReject, self )
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self.Menu = MENU_GROUP:New( ProcessGroup, "Accept task " .. self.Task:GetName() )
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self.MenuAcceptTask = MENU_GROUP_COMMAND:New( ProcessGroup, "Accept task " .. self.Task:GetName(), self.Menu, self.MenuAssign, self )
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self.MenuRejectTask = MENU_GROUP_COMMAND:New( ProcessGroup, "Reject task " .. self.Task:GetName(), self.Menu, self.MenuReject, self )
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self:__Reject( 120, ProcessUnit )
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end
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--- Menu function.
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-- @param #ACT_ASSIGN_MENU_ACCEPT self
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function ACT_ASSIGN_MENU_ACCEPT:MenuAssign()
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function ACT_ASSIGN_MENU_ACCEPT:MenuAssign( ProcessUnit, Task, From, Event, To )
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self:__Assign( 1 )
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self:__Assign( -1 )
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end
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--- Menu function.
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-- @param #ACT_ASSIGN_MENU_ACCEPT self
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function ACT_ASSIGN_MENU_ACCEPT:MenuReject()
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function ACT_ASSIGN_MENU_ACCEPT:MenuReject( ProcessUnit, Task, From, Event, To )
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self:__Reject( 1 )
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self:__Reject( -1 )
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end
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--- StateMachine callback function
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@ -264,8 +251,7 @@ do -- ACT_ASSIGN_MENU_ACCEPT
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function ACT_ASSIGN_MENU_ACCEPT:onafterAssign( ProcessUnit, From, Event, To )
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self:F( { ProcessUnit.UnitNameFrom, Event, To } )
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function ACT_ASSIGN_MENU_ACCEPT:onafterAssign( ProcessUnit, Task, From, Event, To )
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self.Menu:Remove()
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end
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@ -282,7 +268,18 @@ do -- ACT_ASSIGN_MENU_ACCEPT
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self.Menu:Remove()
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--TODO: need to resolve this problem ... it has to do with the events ...
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--self.Task:UnAssignFromUnit( ProcessUnit )needs to become a callback funtion call upon the event
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ProcessUnit:Destroy()
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self.Task:Abort()
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end
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--- StateMachine callback function
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-- @param #ACT_ASSIGN_ACCEPT self
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-- @param Wrapper.Unit#UNIT ProcessUnit
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-- @param #string Event
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-- @param #string From
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-- @param #string To
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function ACT_ASSIGN_MENU_ACCEPT:onenterAssigned( ProcessUnit, Task, From, Event, To )
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self.Task:Assign( ProcessUnit, ProcessUnit:GetPlayerName() )
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end
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end -- ACT_ASSIGN_MENU_ACCEPT
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@ -441,6 +441,8 @@ do -- FSM
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-- @return #table
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function FSM:GetProcesses()
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self:F( { Processes = self._Processes } )
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return self._Processes or {}
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end
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@ -455,6 +457,18 @@ do -- FSM
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error( "Sub-Process from state " .. From .. " with event " .. Event .. " not found!" )
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end
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function FSM:SetProcess( From, Event, Fsm )
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for ProcessID, Process in pairs( self:GetProcesses() ) do
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if Process.From == From and Process.Event == Event then
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Process.fsm = Fsm
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return true
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end
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end
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error( "Sub-Process from state " .. From .. " with event " .. Event .. " not found!" )
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end
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--- Adds an End state.
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function FSM:AddEndState( State )
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@ -86,7 +86,7 @@ COMMANDCENTER = {
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-- @return #COMMANDCENTER
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function COMMANDCENTER:New( CommandCenterPositionable, CommandCenterName )
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local self = BASE:Inherit( self, BASE:New() )
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local self = BASE:Inherit( self, BASE:New() ) -- #COMMANDCENTER
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self.CommandCenterPositionable = CommandCenterPositionable
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self.CommandCenterName = CommandCenterName or CommandCenterPositionable:GetName()
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@ -241,7 +241,7 @@ end
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-- @return #list<Tasking.Mission#MISSION>
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function COMMANDCENTER:GetMissions()
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return self.Missions
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return self.Missions or {}
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end
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--- Add a MISSION to be governed by the HQ command center.
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@ -330,7 +330,7 @@ end
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--- Sets the menu structure of the Missions governed by the HQ command center.
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-- @param #COMMANDCENTER self
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function COMMANDCENTER:SetMenu()
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self:F()
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self:F2()
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local MenuTime = timer.getTime()
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for MissionID, Mission in pairs( self:GetMissions() or {} ) do
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@ -339,7 +339,7 @@ function COMMANDCENTER:SetMenu()
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end
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for MissionID, Mission in pairs( self:GetMissions() or {} ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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Mission = Mission -- Tasking.Mission#MISSION
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Mission:RemoveMenu( MenuTime )
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end
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@ -348,10 +348,43 @@ end
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--- Gets the commandcenter menu structure governed by the HQ command center.
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-- @param #COMMANDCENTER self
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-- @return Core.Menu#MENU_COALITION
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function COMMANDCENTER:GetMenu()
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return self.CommandCenterMenu
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function COMMANDCENTER:GetMenu( TaskGroup )
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self.CommandCenterMenus = self.CommandCenterMenus or {}
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if not self.CommandCenterMenus[TaskGroup] then
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local CommandCenterText = self:GetText()
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local CommandCenterMenu = MENU_GROUP:New( TaskGroup, CommandCenterText )
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self.CommandCenterMenus[TaskGroup] = CommandCenterMenu
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local AssignTaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Assign Task", CommandCenterMenu, self.AssignRandomTask, self, TaskGroup )
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end
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return self.CommandCenterMenus[TaskGroup]
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end
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--- Assigns a random task to a TaskGroup.
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-- @param #COMMANDCENTER self
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-- @return #COMMANDCENTER
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function COMMANDCENTER:AssignRandomTask( TaskGroup )
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local Tasks = {}
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for MissionID, Mission in pairs( self:GetMissions() ) do
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local Mission = Mission -- Tasking.Mission#MISSION
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local MissionTasks = Mission:GetGroupTasks( TaskGroup )
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for MissionTaskName, MissionTask in pairs( MissionTasks or {} ) do
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Tasks[#Tasks+1] = MissionTask
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end
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end
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local Task = Tasks[ math.random( 1, #Tasks ) ] -- Tasking.Task#TASK
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Task:SetAssignMethod( ACT_ASSIGN_MENU_ACCEPT:New( Task.TaskBriefing ) )
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Task:AssignToGroup( TaskGroup )
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end
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--- Checks of the COMMANDCENTER has a GROUP.
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-- @param #COMMANDCENTER self
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-- @param Wrapper.Group#GROUP
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@ -407,7 +440,7 @@ function COMMANDCENTER:MessageToCoalition( Message )
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local CCCoalition = self:GetPositionable():GetCoalition()
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--TODO: Fix coalition bug!
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self:GetPositionable():MessageToCoalition( Message, 15, CCCoalition )
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self:GetPositionable():MessageToCoalition( Message, 15, CCCoalition, self:GetShortText() )
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end
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@ -421,7 +454,7 @@ function COMMANDCENTER:MessageTypeToCoalition( Message, MessageType )
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local CCCoalition = self:GetPositionable():GetCoalition()
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--TODO: Fix coalition bug!
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self:GetPositionable():MessageTypeToCoalition( Message, MessageType, CCCoalition )
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self:GetPositionable():MessageTypeToCoalition( Message, MessageType, CCCoalition, self:GetShortText() )
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end
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@ -524,18 +524,13 @@ end
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function MISSION:GetMenu( TaskGroup ) -- R2.1 -- Changed Menu Structure
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local CommandCenter = self:GetCommandCenter()
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local CommandCenterMenu = CommandCenter:GetMenu()
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--local MissionMenu = CommandCenterMenu:GetMenu( MissionName )
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local CommandCenterMenu = CommandCenter:GetMenu( TaskGroup )
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self.MissionGroupMenu = self.MissionGroupMenu or {}
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self.MissionGroupMenu[TaskGroup] = self.MissionGroupMenu[TaskGroup] or {}
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local GroupMenu = self.MissionGroupMenu[TaskGroup]
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local CommandCenterText = CommandCenter:GetText()
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CommandCenterMenu = MENU_GROUP:New( TaskGroup, CommandCenterText )
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local MissionText = self:GetText()
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self.MissionMenu = MENU_GROUP:New( TaskGroup, MissionText, CommandCenterMenu )
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@ -564,7 +559,7 @@ end
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-- @param #string TaskName The Name of the @{Task} within the @{Mission}.
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-- @return Tasking.Task#TASK The Task
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-- @return #nil Returns nil if no task was found.
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function MISSION:GetTask( TaskName )
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function MISSION:GetTask( TaskName )
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self:F( { TaskName } )
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return self.Tasks[TaskName]
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@ -1005,9 +1000,28 @@ end
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-- env.info( "Task 2 Completion = " .. Tasks[2]:GetGoalPercentage() .. "%" )
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function MISSION:GetTasks()
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return self.Tasks
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return self.Tasks or {}
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end
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--- Get the relevant tasks of a TaskGroup.
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-- @param #MISSION
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-- @param Wrapper.Group#GROUP TaskGroup
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-- @return #list<Tasking.Task#TASK>
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function MISSION:GetGroupTasks( TaskGroup )
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local Tasks = {}
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for TaskID, Task in pairs( self:GetTasks() ) do
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local Task = Task -- Tasking.Task#TASK
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if Task:HasGroup( TaskGroup ) then
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Tasks[#Tasks+1] = Task
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end
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end
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return Tasks
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end
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--- Reports the briefing.
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-- @param #MISSION self
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-- @param Wrapper.Group#GROUP ReportGroup The group to which the report needs to be sent.
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@ -169,10 +169,16 @@ function TASK:New( Mission, SetGroupAssign, TaskName, TaskType, TaskBriefing )
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self:AddTransition( "Assigned", "Success", "Success" )
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self:AddTransition( "Assigned", "Hold", "Hold" )
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self:AddTransition( "Assigned", "Fail", "Failed" )
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self:AddTransition( "Assigned", "Abort", "Aborted" )
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self:AddTransition( { "Planned", "Assigned" }, "Abort", "Aborted" )
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self:AddTransition( "Assigned", "Cancel", "Cancelled" )
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self:AddTransition( "Assigned", "Goal", "*" )
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self.Fsm = {}
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local Fsm = self:GetUnitProcess()
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Fsm:SetStartState( "Planned" )
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Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "SelectAction", Rejected = "Reject" } )
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--- Goal Handler OnBefore for TASK
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-- @function [parent=#TASK] OnBeforeGoal
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-- @param #TASK self
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@ -216,7 +222,6 @@ function TASK:New( Mission, SetGroupAssign, TaskName, TaskType, TaskBriefing )
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self:F( "New TASK " .. TaskName )
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self.Processes = {}
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self.Fsm = {}
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self.Mission = Mission
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self.CommandCenter = Mission:GetCommandCenter()
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@ -229,7 +234,6 @@ function TASK:New( Mission, SetGroupAssign, TaskName, TaskType, TaskBriefing )
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self:SetBriefing( TaskBriefing )
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self.FsmTemplate = self.FsmTemplate or FSM_PROCESS:New()
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self.TaskInfo = TASKINFO:New( self )
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@ -246,6 +250,7 @@ function TASK:GetUnitProcess( TaskUnit )
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if TaskUnit then
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return self:GetStateMachine( TaskUnit )
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else
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self.FsmTemplate = self.FsmTemplate or FSM_PROCESS:New()
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return self.FsmTemplate
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end
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end
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@ -500,6 +505,16 @@ end
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do -- Group Assignment
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--- @param #TASK self
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-- @param Actions.Act_Assign#ACT_ASSIGN AcceptClass
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function TASK:SetAssignMethod( AcceptClass )
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local ProcessTemplate = self:GetUnitProcess()
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ProcessTemplate:SetProcess( "Planned", "Accept", AcceptClass ) -- Actions.Act_Assign#ACT_ASSIGN
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end
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--- Assign the @{Task} to a @{Group}.
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-- @param #TASK self
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-- @param Wrapper.Group#GROUP TaskGroup
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@ -739,21 +754,14 @@ function TASK:SetPlannedMenuForGroup( TaskGroup, MenuTime )
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local Mission = self:GetMission()
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local MissionName = Mission:GetName()
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local CommandCenter = Mission:GetCommandCenter()
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local CommandCenterMenu = CommandCenter:GetMenu()
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local MissionMenu = Mission:GetMenu( TaskGroup )
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local TaskType = self:GetType()
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local TaskPlayerCount = self:GetPlayerCount()
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local TaskPlayerString = string.format( " (%dp)", TaskPlayerCount )
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-- local TaskText = string.format( "%s%s", self:GetName(), TaskPlayerString ) --, TaskThreatLevelString )
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local TaskText = string.format( "%s", self:GetName() )
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local TaskName = string.format( "%s", self:GetName() )
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local MissionMenu = Mission:GetMenu( TaskGroup )
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--local MissionMenu = MENU_GROUP:New( TaskGroup, MissionName, CommandCenterMenu ):SetTime( MenuTime )
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--local MissionMenu = Mission:GetMenu( TaskGroup )
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self.MenuPlanned = self.MenuPlanned or {}
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self.MenuPlanned[TaskGroup] = MENU_GROUP_DELAYED:New( TaskGroup, "Join Planned Task", MissionMenu, Mission.MenuReportTasksPerStatus, Mission, TaskGroup, "Planned" ):SetTime( MenuTime ):SetTag( "Tasking" )
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local TaskTypeMenu = MENU_GROUP_DELAYED:New( TaskGroup, TaskType, self.MenuPlanned[TaskGroup] ):SetTime( MenuTime ):SetTag( "Tasking" )
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@ -778,11 +786,6 @@ end
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function TASK:SetAssignedMenuForGroup( TaskGroup, MenuTime )
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self:F( { TaskGroup:GetName(), MenuTime } )
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local Mission = self:GetMission()
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local MissionName = Mission:GetName()
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local CommandCenter = Mission:GetCommandCenter()
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local CommandCenterMenu = CommandCenter:GetMenu()
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local TaskType = self:GetType()
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local TaskPlayerCount = self:GetPlayerCount()
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local TaskPlayerString = string.format( " (%dp)", TaskPlayerCount )
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@ -831,9 +834,6 @@ function TASK:RefreshMenus( TaskGroup, MenuTime )
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local Mission = self:GetMission()
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local MissionName = Mission:GetName()
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local CommandCenter = Mission:GetCommandCenter()
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local CommandCenterMenu = CommandCenter:GetMenu()
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local MissionMenu = Mission:GetMenu( TaskGroup )
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local TaskName = self:GetName()
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@ -865,7 +865,6 @@ function TASK:RemoveAssignedMenuForGroup( TaskGroup )
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local Mission = self:GetMission()
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local MissionName = Mission:GetName()
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local MissionMenu = Mission:GetMenu( TaskGroup )
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if MissionMenu then
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@ -1223,12 +1222,16 @@ function TASK:onenterAssigned( From, Event, To, PlayerUnit, PlayerName )
|
||||
|
||||
--- This test is required, because the state transition will be fired also when the state does not change in case of an event.
|
||||
if From ~= "Assigned" then
|
||||
self:F( { From, Event, To, PlayerUnit:GetName(), PlayerName } )
|
||||
|
||||
self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " is assigned." )
|
||||
local PlayerNames = self:GetPlayerNames()
|
||||
local PlayerText = REPORT:New()
|
||||
for PlayerName, TaskName in pairs( PlayerNames ) do
|
||||
PlayerText:Add( PlayerName )
|
||||
end
|
||||
|
||||
self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " is assigned to players " .. PlayerText:Text(",") .. ". Good Luck!" )
|
||||
|
||||
-- Set the total Progress to be achieved.
|
||||
|
||||
self:SetGoalTotal() -- Polymorphic to set the initial goal total!
|
||||
|
||||
if self.Dispatcher then
|
||||
@ -1244,7 +1247,7 @@ function TASK:onenterAssigned( From, Event, To, PlayerUnit, PlayerName )
|
||||
self:SetMenu()
|
||||
|
||||
self:F( { "--> Task Assigned", TaskName = self:GetName(), Mission = self:GetMission():GetName() } )
|
||||
self:F( { "--> Task Player Names", PlayerNames = self:GetPlayerNames() } )
|
||||
self:F( { "--> Task Player Names", PlayerNames = PlayerNames } )
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
@ -215,9 +215,9 @@ do -- TASK_CARGO
|
||||
|
||||
local Fsm = self:GetUnitProcess()
|
||||
|
||||
Fsm:SetStartState( "Planned" )
|
||||
|
||||
Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "SelectAction", Rejected = "Reject" } )
|
||||
-- Fsm:SetStartState( "Planned" )
|
||||
--
|
||||
-- Fsm:AddProcess ( "Planned", "Accept", ACT_ASSIGN_ACCEPT:New( self.TaskBriefing ), { Assigned = "SelectAction", Rejected = "Reject" } )
|
||||
|
||||
Fsm:AddTransition( { "Planned", "Assigned", "Cancelled", "WaitingForCommand", "ArrivedAtPickup", "ArrivedAtDeploy", "Boarded", "UnBoarded", "Loaded", "UnLoaded", "Landed", "Boarding" }, "SelectAction", "*" )
|
||||
|
||||
|
||||
@ -538,10 +538,11 @@ end
|
||||
-- @param #string Message The message text
|
||||
-- @param Dcs.DCSTYpes#Duration Duration The duration of the message.
|
||||
-- @param Dcs.DCScoalition#coalition MessageCoalition The Coalition receiving the message.
|
||||
function POSITIONABLE:MessageToCoalition( Message, Duration, MessageCoalition )
|
||||
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
|
||||
function POSITIONABLE:MessageToCoalition( Message, Duration, MessageCoalition, Name )
|
||||
self:F2( { Message, Duration } )
|
||||
|
||||
local Name = ""
|
||||
local Name = Name or ""
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
if DCSObject then
|
||||
@ -558,10 +559,11 @@ end
|
||||
-- @param #string Message The message text
|
||||
-- @param Core.Message#MESSAGE.Type MessageType The message type that determines the duration.
|
||||
-- @param Dcs.DCScoalition#coalition MessageCoalition The Coalition receiving the message.
|
||||
function POSITIONABLE:MessageTypeToCoalition( Message, MessageType, MessageCoalition )
|
||||
-- @param #string Name (optional) The Name of the sender. If not provided, the Name is the type of the Positionable.
|
||||
function POSITIONABLE:MessageTypeToCoalition( Message, MessageType, MessageCoalition, Name )
|
||||
self:F2( { Message, MessageType } )
|
||||
|
||||
local Name = ""
|
||||
local Name = Name or ""
|
||||
|
||||
local DCSObject = self:GetDCSObject()
|
||||
if DCSObject then
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user