mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Updated documentation
This commit is contained in:
@@ -3,8 +3,52 @@
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-- 
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--
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-- ===
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--
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-- AI CAP classes makes AI Controllables execute a Combat Air Patrol.
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--
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-- There are the following types of CAP classes defined:
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--
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-- * @{#AI_CAP_ZONE}: Perform a CAP in a zone.
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--
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-- ====
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--
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-- # 1) @{#AI_CAP_ZONE} class, extends @{AI_CAP#AI_PATROL_ZONE}
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-- # **API CHANGE HISTORY**
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--
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-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
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--
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-- * **Added** parts are expressed in bold type face.
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-- * _Removed_ parts are expressed in italic type face.
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--
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-- Hereby the change log:
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--
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-- 2017-01-15: Initial class and API.
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--
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-- ===
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--
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-- # **AUTHORS and CONTRIBUTIONS**
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--
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-- ### Contributions:
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--
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-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
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-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
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-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
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-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing.
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-- * **[Delta99](https://forums.eagle.ru/member.php?u=125166): Testing.
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--
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-- ### Authors:
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--
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-- * **FlightControl**: Concept, Design & Programming.
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--
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-- @module AI_Cap
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--- @type AI_CAP_ZONE
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-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Controllable} patrolling.
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-- @field Core.Zone#ZONE_BASE TargetZone The @{Zone} where the patrol needs to be executed.
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-- @extends AI.AI_Patrol#AI_PATROL_ZONE
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--- # 1) @{#AI_CAP_ZONE} class, extends @{AI_CAP#AI_PATROL_ZONE}
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--
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-- The @{#AI_CAP_ZONE} class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}
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-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
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@@ -82,44 +126,11 @@
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-- An optional @{Zone} can be set,
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-- that will define when the AI will engage with the detected airborne enemy targets.
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-- Use the method @{AI_Cap#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
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--
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-- ====
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--
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-- # **API CHANGE HISTORY**
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--
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-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
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--
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-- * **Added** parts are expressed in bold type face.
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-- * _Removed_ parts are expressed in italic type face.
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--
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-- Hereby the change log:
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--
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-- 2017-01-15: Initial class and API.
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--
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--
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-- ===
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--
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-- # **AUTHORS and CONTRIBUTIONS**
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--
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-- ### Contributions:
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--
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-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
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-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
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-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
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-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing.
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-- * **[Delta99](https://forums.eagle.ru/member.php?u=125166): Testing.
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--
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-- ### Authors:
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--
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-- * **FlightControl**: Concept, Design & Programming.
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--
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-- @module AI_Cap
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--- AI_CAP_ZONE class
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-- @type AI_CAP_ZONE
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-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Controllable} patrolling.
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-- @field Core.Zone#ZONE_BASE TargetZone The @{Zone} where the patrol needs to be executed.
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-- @extends AI.AI_Patrol#AI_PATROL_ZONE
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--
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-- @field #AI_CAP_ZONE AI_CAP_ZONE
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--
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AI_CAP_ZONE = {
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ClassName = "AI_CAP_ZONE",
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}
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@@ -3,8 +3,50 @@
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-- 
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--
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-- ===
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--
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-- AI CAS classes makes AI Controllables execute a Close Air Support.
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--
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-- There are the following types of CAS classes defined:
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--
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-- * @{#AI_CAS_ZONE}: Perform a CAS in a zone.
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--
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-- ===
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--
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-- # 1) @{#AI_CAS_ZONE} class, extends @{AI_Patrol#AI_PATROL_ZONE}
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-- # **API CHANGE HISTORY**
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--
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-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
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--
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-- * **Added** parts are expressed in bold type face.
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-- * _Removed_ parts are expressed in italic type face.
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--
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-- Hereby the change log:
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--
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-- 2017-01-15: Initial class and API.
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--
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-- ===
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--
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-- # **AUTHORS and CONTRIBUTIONS**
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--
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-- ### Contributions:
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--
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-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
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-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
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-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
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--
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-- ### Authors:
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--
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-- * **FlightControl**: Concept, Design & Programming.
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--
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-- @module AI_Cas
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--- AI_CAS_ZONE class
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-- @type AI_CAS_ZONE
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-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Controllable} patrolling.
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-- @field Core.Zone#ZONE_BASE TargetZone The @{Zone} where the patrol needs to be executed.
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-- @extends AI.AI_Patrol#AI_PATROL_ZONE
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--- # 1) @{#AI_CAS_ZONE} class, extends @{AI_Patrol#AI_PATROL_ZONE}
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--
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-- @{#AI_CAS_ZONE} derives from the @{AI_Patrol#AI_PATROL_ZONE}, inheriting its methods and behaviour.
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--
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@@ -89,42 +131,11 @@
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-- * **@{#AI_CAS_ZONE.Destroy}**: The AI has destroyed a target @{Unit}.
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-- * **@{#AI_CAS_ZONE.Destroyed}**: The AI has destroyed all target @{Unit}s assigned in the CAS task.
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-- * **Status**: The AI is checking status (fuel and damage). When the tresholds have been reached, the AI will RTB.
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--
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-- ====
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--
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-- # **API CHANGE HISTORY**
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--
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-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
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--
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-- * **Added** parts are expressed in bold type face.
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-- * _Removed_ parts are expressed in italic type face.
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--
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-- Hereby the change log:
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--
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-- 2017-01-15: Initial class and API.
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--
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--
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-- ===
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--
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-- # **AUTHORS and CONTRIBUTIONS**
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--
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-- ### Contributions:
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--
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-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
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||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
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-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
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--
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-- ### Authors:
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--
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-- * **FlightControl**: Concept, Design & Programming.
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--
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-- @module AI_Cas
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--- AI_CAS_ZONE class
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-- @type AI_CAS_ZONE
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-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Controllable} patrolling.
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-- @field Core.Zone#ZONE_BASE TargetZone The @{Zone} where the patrol needs to be executed.
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-- @extends AI.AI_Patrol#AI_PATROL_ZONE
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--
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-- @field #AI_CAS_ZONE AI_CAS_ZONE
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--
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AI_CAS_ZONE = {
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ClassName = "AI_CAS_ZONE",
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}
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@@ -4,7 +4,67 @@
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--
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-- ===
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--
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-- # 1) @{#AI_PATROL_ZONE} class, extends @{Fsm#FSM_CONTROLLABLE}
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-- AI PATROL classes makes AI Controllables execute an Patrol.
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--
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-- There are the following types of PATROL classes defined:
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--
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-- * @{#AI_PATROL_ZONE}: Perform a PATROL in a zone.
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--
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-- ====
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--
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-- # **OPEN ISSUES**
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--
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-- 2017-01-17: When Spawned AI is located at an airbase, it will be routed first back to the airbase after take-off.
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--
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-- 2016-01-17:
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-- -- Fixed problem with AI returning to base too early and unexpected.
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-- -- ReSpawning of AI will reset the AI_PATROL and derived classes.
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-- -- Checked the correct workings of SCHEDULER, and it DOES work correctly.
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--
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-- ====
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--
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-- # **API CHANGE HISTORY**
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--
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-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
|
||||
--
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-- * **Added** parts are expressed in bold type face.
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||||
-- * _Removed_ parts are expressed in italic type face.
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--
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-- Hereby the change log:
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--
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-- 2017-01-17: Rename of class: **AI\_PATROL\_ZONE** is the new name for the old _AI\_PATROLZONE_.
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--
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-- 2017-01-15: Complete revision. AI_PATROL_ZONE is the base class for other AI_PATROL like classes.
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--
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-- 2016-09-01: Initial class and API.
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--
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-- ===
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--
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-- # **AUTHORS and CONTRIBUTIONS**
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--
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-- ### Contributions:
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--
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-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
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-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Testing and API concept review.
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--
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-- ### Authors:
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--
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-- * **FlightControl**: Design & Programming.
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--
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-- @module AI_Patrol
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--- AI_PATROL_ZONE class
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-- @type AI_PATROL_ZONE
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-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Controllable} patrolling.
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-- @field Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
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-- @field Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
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-- @field Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
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-- @field Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
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-- @field Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
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-- @field Functional.Spawn#SPAWN CoordTest
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-- @extends Core.Fsm#FSM_CONTROLLABLE
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--- # 1) @{#AI_PATROL_ZONE} class, extends @{Fsm#FSM_CONTROLLABLE}
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--
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-- The @{#AI_PATROL_ZONE} class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}.
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--
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@@ -105,59 +165,10 @@
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-- Therefore, when the damage treshold is reached, the AI will return immediately to the home base (RTB).
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-- Use the method @{#AI_PATROL_ZONE.ManageDamage}() to have this proces in place.
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--
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-- ====
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--
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-- # **OPEN ISSUES**
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--
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-- 2017-01-17: When Spawned AI is located at an airbase, it will be routed first back to the airbase after take-off.
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--
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-- 2016-01-17:
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-- -- Fixed problem with AI returning to base too early and unexpected.
|
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-- -- ReSpawning of AI will reset the AI_PATROL and derived classes.
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-- -- Checked the correct workings of SCHEDULER, and it DOES work correctly.
|
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--
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||||
-- ====
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||||
--
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||||
-- # **API CHANGE HISTORY**
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||||
--
|
||||
-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
|
||||
--
|
||||
-- * **Added** parts are expressed in bold type face.
|
||||
-- * _Removed_ parts are expressed in italic type face.
|
||||
--
|
||||
-- Hereby the change log:
|
||||
--
|
||||
-- 2017-01-17: Rename of class: **AI\_PATROL\_ZONE** is the new name for the old _AI\_PATROLZONE_.
|
||||
--
|
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-- 2017-01-15: Complete revision. AI_PATROL_ZONE is the base class for other AI_PATROL like classes.
|
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--
|
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-- 2016-09-01: Initial class and API.
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--
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-- ===
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--
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-- # **AUTHORS and CONTRIBUTIONS**
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-- @field #AI_PATROL_ZONE AI_PATROL_ZONE
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--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
|
||||
-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Testing and API concept review.
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--
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-- ### Authors:
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||||
--
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||||
-- * **FlightControl**: Design & Programming.
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--
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-- @module AI_Patrol
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--- AI_PATROL_ZONE class
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-- @type AI_PATROL_ZONE
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-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Controllable} patrolling.
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-- @field Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed.
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-- @field Dcs.DCSTypes#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol.
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-- @field Dcs.DCSTypes#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol.
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-- @field Dcs.DCSTypes#Speed PatrolMinSpeed The minimum speed of the @{Controllable} in km/h.
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-- @field Dcs.DCSTypes#Speed PatrolMaxSpeed The maximum speed of the @{Controllable} in km/h.
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-- @field Functional.Spawn#SPAWN CoordTest
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-- @extends Core.Fsm#FSM_CONTROLLABLE
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AI_PATROL_ZONE = {
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ClassName = "AI_PATROL_ZONE",
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}
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