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Updated documentation
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@@ -3,8 +3,52 @@
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-- 
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--
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-- ===
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--
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-- AI CAP classes makes AI Controllables execute a Combat Air Patrol.
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--
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-- There are the following types of CAP classes defined:
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--
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-- * @{#AI_CAP_ZONE}: Perform a CAP in a zone.
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--
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-- ====
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--
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-- # 1) @{#AI_CAP_ZONE} class, extends @{AI_CAP#AI_PATROL_ZONE}
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-- # **API CHANGE HISTORY**
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--
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-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
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--
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-- * **Added** parts are expressed in bold type face.
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-- * _Removed_ parts are expressed in italic type face.
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--
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-- Hereby the change log:
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--
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-- 2017-01-15: Initial class and API.
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--
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-- ===
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--
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-- # **AUTHORS and CONTRIBUTIONS**
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--
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-- ### Contributions:
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--
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-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
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-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
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-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
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-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing.
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-- * **[Delta99](https://forums.eagle.ru/member.php?u=125166): Testing.
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--
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-- ### Authors:
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--
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-- * **FlightControl**: Concept, Design & Programming.
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--
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-- @module AI_Cap
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--- @type AI_CAP_ZONE
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-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Controllable} patrolling.
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-- @field Core.Zone#ZONE_BASE TargetZone The @{Zone} where the patrol needs to be executed.
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-- @extends AI.AI_Patrol#AI_PATROL_ZONE
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--- # 1) @{#AI_CAP_ZONE} class, extends @{AI_CAP#AI_PATROL_ZONE}
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--
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-- The @{#AI_CAP_ZONE} class implements the core functions to patrol a @{Zone} by an AI @{Controllable} or @{Group}
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-- and automatically engage any airborne enemies that are within a certain range or within a certain zone.
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@@ -82,44 +126,11 @@
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-- An optional @{Zone} can be set,
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-- that will define when the AI will engage with the detected airborne enemy targets.
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-- Use the method @{AI_Cap#AI_CAP_ZONE.SetEngageZone}() to define that Zone.
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--
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-- ====
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--
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-- # **API CHANGE HISTORY**
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--
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-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
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--
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-- * **Added** parts are expressed in bold type face.
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-- * _Removed_ parts are expressed in italic type face.
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--
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-- Hereby the change log:
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--
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-- 2017-01-15: Initial class and API.
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--
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--
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-- ===
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--
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-- # **AUTHORS and CONTRIBUTIONS**
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--
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-- ### Contributions:
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--
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-- * **[Quax](https://forums.eagle.ru/member.php?u=90530)**: Concept, Advice & Testing.
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-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Concept, Advice & Testing.
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-- * **[Gunterlund](http://forums.eagle.ru:8080/member.php?u=75036)**: Test case revision.
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-- * **[Whisper](http://forums.eagle.ru/member.php?u=3829): Testing.
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-- * **[Delta99](https://forums.eagle.ru/member.php?u=125166): Testing.
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--
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-- ### Authors:
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--
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-- * **FlightControl**: Concept, Design & Programming.
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--
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-- @module AI_Cap
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--- AI_CAP_ZONE class
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-- @type AI_CAP_ZONE
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-- @field Wrapper.Controllable#CONTROLLABLE AIControllable The @{Controllable} patrolling.
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-- @field Core.Zone#ZONE_BASE TargetZone The @{Zone} where the patrol needs to be executed.
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-- @extends AI.AI_Patrol#AI_PATROL_ZONE
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--
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-- @field #AI_CAP_ZONE AI_CAP_ZONE
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--
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AI_CAP_ZONE = {
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ClassName = "AI_CAP_ZONE",
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}
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