mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Updates
This commit is contained in:
@@ -2425,7 +2425,6 @@ The UNIT carrying the package.</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(AI_CARGO_UNIT).CargoCarrier" >
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<strong>AI_CARGO_UNIT.CargoCarrier</strong>
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</a>
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@@ -2117,7 +2117,6 @@ self</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(DETECTION_BASE).DetectedItemCount" >
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<strong>DETECTION_BASE.DetectedItemCount</strong>
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</a>
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@@ -190,7 +190,6 @@ on defined intervals (currently every minute).</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(MOVEMENT).AliveUnits" >
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<strong>MOVEMENT.AliveUnits</strong>
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</a>
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@@ -199,9 +198,6 @@ on defined intervals (currently every minute).</p>
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<p> Contains the counter how many units are currently alive</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -883,12 +883,6 @@ and any spaces before and after the resulting name are removed.</p>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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@@ -1876,6 +1870,9 @@ The group that was spawned. You can use this group for further actions.</p>
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<p> Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2329,6 +2326,9 @@ when nothing was spawned.</p>
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<p> Overwrite unit names by default with group name.</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2343,6 +2343,9 @@ when nothing was spawned.</p>
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<p> By default, no InitLimit</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -2378,7 +2381,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(SPAWN).SpawnMaxGroups" >
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<strong>SPAWN.SpawnMaxGroups</strong>
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</a>
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@@ -2395,7 +2398,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(SPAWN).SpawnMaxUnitsAlive" >
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<strong>SPAWN.SpawnMaxUnitsAlive</strong>
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</a>
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@@ -2713,7 +2716,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<dl class="function">
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<dt>
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<em></em>
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<em>#boolean</em>
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<a id="#(SPAWN).SpawnUnControlled" >
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<strong>SPAWN.SpawnUnControlled</strong>
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</a>
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@@ -2737,7 +2740,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<p> When the first Spawn executes, all the Groups need to be made visible before start.</p>
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<p> Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.</p>
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</dd>
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</dl>
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@@ -3376,20 +3379,6 @@ True = Continue Scheduler</p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(SPAWN).uncontrolled" >
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<strong>SPAWN.uncontrolled</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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@@ -138,12 +138,6 @@ Find a summary below describing for which situation a task type is created:</p>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).ClassName">TASK_A2G_DISPATCHER.ClassName</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).CommandCenter">TASK_A2G_DISPATCHER.CommandCenter</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -183,7 +177,7 @@ Find a summary below describing for which situation a task type is created:</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).New">TASK_A2G_DISPATCHER:New(SetGroup, Detection, Mission, CommandCenter)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(TASK_A2G_DISPATCHER).New">TASK_A2G_DISPATCHER:New(The, SetGroup, Detection, Mission)</a></td>
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<td class="summary">
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<p>TASK<em>A2G</em>DISPATCHER constructor.</p>
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</td>
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@@ -236,20 +230,6 @@ Find a summary below describing for which situation a task type is created:</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em><a href="Wrapper.Group.html##(GROUP)">Wrapper.Group#GROUP</a></em>
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<a id="#(TASK_A2G_DISPATCHER).CommandCenter" >
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<strong>TASK_A2G_DISPATCHER.CommandCenter</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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@@ -416,7 +396,7 @@ If there are no targets to be set.</p>
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<dt>
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<a id="#(TASK_A2G_DISPATCHER).New" >
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<strong>TASK_A2G_DISPATCHER:New(SetGroup, Detection, Mission, CommandCenter)</strong>
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<strong>TASK_A2G_DISPATCHER:New(The, SetGroup, Detection, Mission)</strong>
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</a>
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</dt>
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<dd>
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@@ -427,23 +407,26 @@ If there are no targets to be set.</p>
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<ul>
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<li>
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<p><code><em><a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a> SetGroup </em></code>: </p>
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<p><code><em><a href="Tasking.Mission.html##(MISSION)">Tasking.Mission#MISSION</a> The </em></code>:
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mission for which the task dispatching is done.</p>
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</li>
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<li>
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<p><code><em><a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a> Detection </em></code>: </p>
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<p><code><em><a href="Set.html##(SET_GROUP)">Set#SET_GROUP</a> SetGroup </em></code>:
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The set of groups that can join the tasks within the mission.</p>
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</li>
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<li>
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<p><code><em><a href="Functional.Detection.html##(DETECTION_BASE)">Functional.Detection#DETECTION_BASE</a> Detection </em></code>:
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The detection results that are used to dynamically assign new tasks to human players.</p>
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</li>
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<li>
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<p><code><em> Mission </em></code>: </p>
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</li>
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<li>
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<p><code><em> CommandCenter </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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