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Merge branch 'develop' into FF/Ops
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@@ -93,6 +93,7 @@
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-- @field #number dTQueueCheck Time interval to check the radio queue. Default 5 sec or 90 sec if SRS is used.
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-- @field #boolean ReportmBar Report mBar/hpa even if not metric, i.e. for Mirage flights
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-- @field #boolean TransmitOnlyWithPlayers For SRS - If true, only transmit if there are alive Players.
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-- @field #string SRSText Text of the complete SRS message (if done at least once, else nil)
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-- @extends Core.Fsm#FSM
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--- *It is a very sad thing that nowadays there is so little useless information.* - Oscar Wilde
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@@ -268,6 +269,8 @@
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-- Unfortunately, it is not possible to determine the duration of the complete transmission. So once the transmission is finished, there might be some radio silence before
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-- the next iteration begins. You can fine tune the time interval between transmissions with the @{#ATIS.SetQueueUpdateTime}() function. The default interval is 90 seconds.
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--
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-- An SRS Setup-Guide can be found here: [Moose TTS Setup Guide](https://github.com/FlightControl-Master/MOOSE_GUIDES/blob/master/documents/Moose%20TTS%20Setup%20Guide.pdf)
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--
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-- # Examples
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--
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-- ## Caucasus: Batumi
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@@ -590,7 +593,7 @@ _ATIS = {}
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--- ATIS class version.
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-- @field #string version
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ATIS.version = "0.9.11"
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ATIS.version = "0.9.12"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@@ -878,6 +881,13 @@ function ATIS:SetMapMarks( switch )
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return self
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end
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--- Return the complete SRS Text block, if at least generated once. Else nil.
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-- @param #ATIS self
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-- @return #string SRSText
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function ATIS:GetSRSText()
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return self.SRSText
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end
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--- Set magnetic runway headings as depicted on the runway, *e.g.* "13" for 130° or "25L" for the left runway with magnetic heading 250°.
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-- @param #ATIS self
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-- @param #table headings Magnetic headings. Inverse (-180°) headings are added automatically. You only need to specify one heading per runway direction. "L"eft and "R" right can also be appended.
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@@ -2400,7 +2410,8 @@ function ATIS:onafterReport( From, Event, To, Text )
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local duration = STTS.getSpeechTime(text,0.95)
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self.msrsQ:NewTransmission(text,duration,self.msrs,nil,2)
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--self.msrs:PlayText( text )
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self.SRSText = text
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end
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end
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@@ -6031,7 +6031,7 @@ function AUFTRAG:GetDCSMissionTask()
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--end
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-- Create orbit task.
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local DCStask=CONTROLLABLE.TaskOrbit(nil, orbitVec2, self.orbitAltitude, self.orbitSpeed, orbitRaceTrack)
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local DCStask=CONTROLLABLE.TaskOrbit(nil, COORDINATE:NewFromVec2(orbitVec2), self.orbitAltitude, self.orbitSpeed, orbitRaceTrack)
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-- Add DCS task.
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table.insert(DCStasks, DCStask)
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@@ -22,7 +22,7 @@
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-- @module Ops.CTLD
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-- @image OPS_CTLD.jpg
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-- Last Update October 2022
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-- Last Update December 2022
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do
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@@ -1078,7 +1078,7 @@ CTLD.UnitTypes = {
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--- CTLD class version.
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-- @field #string version
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CTLD.version="1.0.19"
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CTLD.version="1.0.20"
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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@@ -3611,7 +3611,8 @@ function CTLD:CheckDroppedBeacons()
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for _,_beacon in pairs (self.droppedBeacons) do
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local beacon = _beacon -- #CTLD.CargoZone
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local T0 = beacon.timestamp
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if not beacon.timestamp then beacon.timestamp = timer.getTime() end
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local T0 = beacon.timestamp
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if timer.getTime() - T0 > timeout then
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local name = beacon.name
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self.droppedbeaconref[name] = nil
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@@ -1409,7 +1409,7 @@ PLAYERTASKCONTROLLER.Messages = {
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--- PLAYERTASK class version.
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-- @field #string version
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PLAYERTASKCONTROLLER.version="0.1.49"
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PLAYERTASKCONTROLLER.version="0.1.50"
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--- Create and run a new TASKCONTROLLER instance.
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-- @param #PLAYERTASKCONTROLLER self
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@@ -2651,6 +2651,7 @@ end
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--- [User] Add a PLAYERTASK object to the list of (open) tasks
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-- @param #PLAYERTASKCONTROLLER self
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-- @param Ops.PlayerTask#PLAYERTASK PlayerTask
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-- @param #boolean Silent If true, make no "has new task" announcement
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-- @return #PLAYERTASKCONTROLLER self
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-- @usage
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-- Example to create a PLAYERTASK of type CTLD and give Players 10 minutes to complete:
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@@ -2671,13 +2672,15 @@ end
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-- )
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--
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-- taskmanager:AddPlayerTaskToQueue(PlayerTask)
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function PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask)
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function PLAYERTASKCONTROLLER:AddPlayerTaskToQueue(PlayerTask,Silent)
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self:T(self.lid.."AddPlayerTaskToQueue")
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if PlayerTask and PlayerTask.ClassName and PlayerTask.ClassName == "PLAYERTASK" then
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PlayerTask:_SetController(self)
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PlayerTask:SetCoalition(self.Coalition)
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self.TaskQueue:Push(PlayerTask)
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self:__TaskAdded(10,PlayerTask)
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if not Silent then
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self:__TaskAdded(10,PlayerTask)
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end
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else
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self:E(self.lid.."***** NO valid PAYERTASK object sent!")
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end
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