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removed trash
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---
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-- Name: EVT-100 - UNIT OnEventShot Example
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-- Author: FlightControl
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-- Date Created: 7 Feb 2017
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--
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-- # Situation:
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--
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-- A plane is flying in the air and shoots an missile to a ground target.
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--
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-- # Test cases:
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--
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-- 1. Observe the plane shooting the missile.
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-- 2. Observe when the plane shoots the missile, a dcs.log entry is written in the logging.
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-- 3. Check the contents of the fields of the S_EVENT_SHOT entry.
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local Plane = UNIT:FindByName( "Plane" )
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Plane:HandleEvent( EVENTS.Shot )
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function Plane:OnEventShot( EventData )
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Plane:MessageToAll( "I just fired a missile!", 15, "Alert!" )
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end
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---
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-- Name: EVT-101 - UNIT OnEventHit Example
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-- Author: FlightControl
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-- Date Created: 7 Feb 2017
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--
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-- # Situation:
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--
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-- A plane is flying in the air and shoots an missile to a ground target.
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--
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-- # Test cases:
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--
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-- 1. Observe the plane shooting the missile.
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-- 2. Observe when the missile hits the target, a dcs.log entry is written in the logging.
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-- 3. Check the contents of the fields of the S_EVENT_HIT entry.
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local Plane = UNIT:FindByName( "Plane" )
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local Tank = UNIT:FindByName( "Tank" )
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Plane:HandleEvent( EVENTS.Hit )
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Tank:HandleEvent( EVENTS.Hit )
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function Plane:OnEventHit( EventData )
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Plane:MessageToAll( "I just got hit!", 15, "Alert!" )
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end
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function Tank:OnEventHit( EventData )
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Tank:MessageToAll( "I just got hit!", 15, "Alert!" )
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end
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---
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-- Name: EVT-102 - UNIT OnEventTakeoff Example
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-- Author: FlightControl
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-- Date Created: 7 Feb 2017
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--
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-- # Situation:
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--
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-- A human plane and an AI plane are taking off from an airfield.
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--
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-- # Test cases:
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--
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-- 1. Take-Off the planes from the runway.
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-- 2. When the planes take-off, observe the message being sent.
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-- 3. Check the contents of the fields of the S_EVENT_TAKEOFF entry in the dcs.log file.
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local PlaneAI = UNIT:FindByName( "PlaneAI" )
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local PlaneHuman = UNIT:FindByName( "PlaneHuman" )
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PlaneAI:HandleEvent( EVENTS.Takeoff )
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PlaneHuman:HandleEvent( EVENTS.Takeoff )
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function PlaneAI:OnEventTakeoff( EventData )
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PlaneHuman:MessageToAll( "AI Taking Off", 15, "Alert!" )
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end
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function PlaneHuman:OnEventTakeoff( EventData )
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PlaneHuman:MessageToAll( "Player " .. PlaneHuman:GetPlayerName() .. " is Taking Off", 15, "Alert!" )
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end
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---
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-- Name: EVT-103 - UNIT OnEventLand Example
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-- Author: FlightControl
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-- Date Created: 7 Feb 2017
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--
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-- # Situation:
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--
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-- An AI plane is landing on an airfield.
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-- When the plane landed, a new plane is spawned.
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--
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-- # Test cases:
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--
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-- 1. Observe the plane landing.
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-- 2. When the AI plane lands, observe the new plane being spawned.
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-- 3. Check the contents of the fields of the S_EVENT_LAND entry in the dcs.log file.
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-- Create a variable PlaneAI that holds a reference to UNIT object (created by moose at the beginning of the mission) with the name "PlaneAI".
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local PlaneAI = UNIT:FindByName( "PlaneAI" )
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-- Create a SPAWN object to spawn a new plane once the hold one lands.
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local SpawnPlane = SPAWN:New( "SpawnPlaneAI" )
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-- Declare a new variable that will hold the new spawned SpawnPlaneAI
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local NewPlane
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-- Subscribe to the event Land. The Land event occurs when a plane lands at an airfield.
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PlaneAI:HandleEvent( EVENTS.Land )
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-- Because the PlaneAI object is subscribed to the Land event, the following method will be automatically
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-- called when the land event is happening FOR THE PlaneAI UNIT only!
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function PlaneAI:OnEventLand( EventData )
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-- Okay, the PlaneAI has landed, now spawn the new plane ( a predator )
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NewPlane = SpawnPlane:Spawn()
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end
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---
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-- Name: EVT-104 - UNIT OnEventCrash Example
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-- Author: FlightControl
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-- Date Created: 7 Feb 2017
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--
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-- # Situation:
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--
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-- A human plane is fyling in the air. Crash it into the ground.
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-- Once you are crashed into the ground, at the place where you crashed, a smoke should start burning ...
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--
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-- # Test cases:
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--
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-- 1. Fly the plane into the ground.
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-- 2. When your plane crashes, observe a smoke starting to burn right were you crashed.
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-- 3. Check the contents of the fields of the S_EVENT_CRASH entry in the dcs.log file.
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-- Create a variable PlaneHuman that holds a reference to UNIT object (created by moose at the beginning of the mission) with the name "PlaneHuman".
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local PlaneHuman = UNIT:FindByName( "PlaneHuman" )
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-- Subscribe to the event Crash. The Crash event occurs when a plane crashes into the ground (or into something else).
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PlaneHuman:HandleEvent( EVENTS.Crash )
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-- Because the PlaneHuman object is subscribed to the Crash event, the following method will be automatically
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-- called when the Crash event is happening FOR THE PlaneHuman UNIT only!
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--- @param self
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-- @param Core.Event#EVENTDATA EventData
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function PlaneHuman:OnEventCrash( EventData )
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-- Okay, the PlaneHuman has crashed, now smoke at the x, z position.
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self:E( "Smoking at the position" )
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EventData.IniUnit:SmokeOrange()
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end
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