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Workable solution?
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@@ -16,25 +16,25 @@
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--- A dynamic cargo handling capability for AI groups.
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--
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-- Carrier equipment can be mobilized to intelligently transport infantry and other cargo within the simulation.
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-- The AI\_CARGO\_DISPATCHER module uses the @{Cargo} capabilities within the MOOSE framework, to enable Carrier GROUP objects
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-- The AI_CARGO_DISPATCHER module uses the @{Cargo} capabilities within the MOOSE framework, to enable Carrier GROUP objects
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-- to transport @{Cargo} towards several deploy zones.
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-- CARGO derived objects must be declared within the mission to make the AI\_CARGO\_DISPATCHER object recognize the cargo.
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-- @{Cargo} must be declared within the mission to make the AI_CARGO_DISPATCHER object recognize the cargo.
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-- Please consult the @{Cargo} module for more information.
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--
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-- # 1) AI\_CARGO\_DISPATCHER constructor
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-- # 1) AI_CARGO_DISPATCHER constructor
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--
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-- * @{#AI_CARGO_DISPATCHER.New}(): Creates a new AI\_CARGO\_DISPATCHER object.
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--
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-- # 2) AI\_CARGO\_DISPATCHER is a FSM
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-- # 2) AI_CARGO_DISPATCHER is a FSM
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--
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-- 
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--
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-- ## 2.1) AI\_CARGO\_DISPATCHER States
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-- ## 2.1) AI_CARGO_DISPATCHER States
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--
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-- * **Monitoring**: The process is dispatching.
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-- * **Idle**: The process is idle.
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--
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-- ## 2.2) AI\_CARGO\_DISPATCHER Events
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-- ## 2.2) AI_CARGO_DISPATCHER Events
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--
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-- * **Monitor**: Monitor and take action.
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-- * **Start**: Start the transport process.
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@@ -47,6 +47,7 @@
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-- * **Deploy**: Deploy cargo to a location.
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-- * **Unload**: Unload the cargo.
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-- * **Unloaded**: Flag that the cargo is unloaded.
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-- * **Deployed**: All cargo is unloaded from the carriers in the group.
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-- * **Home**: A Carrier is going home.
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--
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-- # 3) Enhance your mission scripts with **Tailored** Event Handling!
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