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MOOSE is a **M**ission **O**bject **O**riented **S**cripting **E**nvironment, and is meant for mission designers and mission hosters.
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MOOSE is a **M**ission **O**bject **O**riented **S**cripting **E**nvironment, and is meant for mission designers and mission hosters.
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It allows to quickly setup complex missions using pre-scripted scenarios using the available classes within the MOOSE Framework.
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It allows to quickly setup complex missions using pre-scripted scenarios using the available classes within the MOOSE Framework.
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MOOSE is currently still in alpha version, but will evolve over time. Right now, it has been updated to work with DCS world 1.5. and 2.0.
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MOOSE is designed to work with DCS world 1.5. and 2.0.
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You can find the source of MOOSE here on GITHUB. It is free for download:
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You can find the source of MOOSE here on GITHUB. It is free for download:
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https://github.com/FlightControl-Master/MOOSE/
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https://github.com/FlightControl-Master/MOOSE/
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MOOSE has a broadcast channel on youtube. Various videos explain how to use the MOOSE classes in your missions.
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These videos are grouped into playlists, which explain specific MOOSE capabilities,
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and gradually build up the "understanding" and "what is possible" to do with the MOOSE framework.
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I really, really encourage all to watch the explanation videos.
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Note: MOOSE is complementary to [MIST](https://github.com/mrSkortch/MissionScriptingTools/releases), so if you use MIST in parallel with MOOSE objects, this should work.
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Note: MOOSE is complementary to [MIST](https://github.com/mrSkortch/MissionScriptingTools/releases), so if you use MIST in parallel with MOOSE objects, this should work.
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# Goals
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# Goals
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