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#AWACS
* Fixed initial screen text on bogey dope just being x group(s) #PLAYERTASK * Improved logic to declare task succes even if not player is assigned
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@@ -499,7 +499,7 @@ do
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-- @field #AWACS
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AWACS = {
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ClassName = "AWACS", -- #string
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version = "0.2.52", -- #string
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version = "0.2.53", -- #string
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lid = "", -- #string
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coalition = coalition.side.BLUE, -- #number
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coalitiontxt = "blue", -- #string
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@@ -2901,6 +2901,7 @@ function AWACS:_BogeyDope(Group)
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if contactsAO > 0 then
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local dope = self.gettext:GetEntry("DOPE",self.locale)
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text = string.format(dope,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
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textScreen = string.format(dope,self:_GetCallSign(Group,GID) or "Ghost 1", self.callsigntxt)
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local onetxt = self.gettext:GetEntry("ONE",self.locale)
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local grptxt = self.gettext:GetEntry("GROUP",self.locale)
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local groupstxt = self.gettext:GetEntry("GROUPMULTI",self.locale)
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