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https://github.com/FlightControl-Master/MOOSE.git
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MANTIS - Change logic to FSM, added functions
CSAR - advanced options to name injected AI downed pilots CTLD - added Herc speed check
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@@ -662,7 +662,9 @@ end
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-- @param #string _description (optional) Description.
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-- @param #boolean _randomPoint (optional) Random yes or no.
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-- @param #boolean _nomessage (optional) If true, don\'t send a message to SAR.
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function CSAR:_SpawnCsarAtZone( _zone, _coalition, _description, _randomPoint, _nomessage)
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-- @param #string unitname (optional) Name of the lost unit.
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-- @param #string typename (optional) Type of plane.
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function CSAR:_SpawnCsarAtZone( _zone, _coalition, _description, _randomPoint, _nomessage, unitname, typename)
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self:T(self.lid .. " _SpawnCsarAtZone")
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local freq = self:_GenerateADFFrequency()
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local _triggerZone = ZONE:New(_zone) -- trigger to use as reference position
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@@ -671,7 +673,9 @@ function CSAR:_SpawnCsarAtZone( _zone, _coalition, _description, _randomPoint, _
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return
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end
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local _description = _description or "Unknown"
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local _description = _description or "PoW"
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local unitname = unitname or "Old Rusty"
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local typename = typename or "Phantom II"
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local pos = {}
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if _randomPoint then
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@@ -690,7 +694,7 @@ function CSAR:_SpawnCsarAtZone( _zone, _coalition, _description, _randomPoint, _
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_country = country.id.UN_PEACEKEEPERS
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end
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self:_AddCsar(_coalition, _country, pos, "PoW", _description, nil, freq, _nomessage, _description)
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self:_AddCsar(_coalition, _country, pos, typename, unitname, _description, freq, _nomessage, _description)
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return self
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end
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@@ -702,12 +706,14 @@ end
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-- @param #string Description (optional) Description.
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-- @param #boolean RandomPoint (optional) Random yes or no.
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-- @param #boolean Nomessage (optional) If true, don\'t send a message to SAR.
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-- @param #string unitname (optional) Name of the lost unit.
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-- @param #string typename (optional) Type of plane.
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-- @usage If missions designers want to spawn downed pilots into the field, e.g. at mission begin, to give the helicopter guys works, they can do this like so:
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--
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-- -- Create downed "Pilot Wagner" in #ZONE "CSAR_Start_1" at a random point for the blue coalition
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-- my_csar:SpawnCSARAtZone( "CSAR_Start_1", coalition.side.BLUE, "Pilot Wagner", true )
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function CSAR:SpawnCSARAtZone(Zone, Coalition, Description, RandomPoint, Nomessage)
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self:_SpawnCsarAtZone(Zone, Coalition, Description, RandomPoint, Nomessage)
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-- my_csar:SpawnCSARAtZone( "CSAR_Start_1", coalition.side.BLUE, "Wagner", true, false, "Charly-1-1", "F5E" )
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function CSAR:SpawnCSARAtZone(Zone, Coalition, Description, RandomPoint, Nomessage, Unitname, Typename)
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self:_SpawnCsarAtZone(Zone, Coalition, Description, RandomPoint, Nomessage, Unitname, Typename)
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return self
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end
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@@ -1199,7 +1205,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
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end
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if _time <= 0 or _distance < self.loadDistance then
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if self.pilotmustopendoors and not self:_IsLoadingDoorOpen(_heliName) then
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self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in, bugger!", self.messageTime, true)
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self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true)
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return true
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else
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self.landedStatus[_lookupKeyHeli] = nil
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@@ -1211,7 +1217,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
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else
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if (_distance < self.loadDistance) then
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if self.pilotmustopendoors and not self:_IsLoadingDoorOpen(_heliName) then
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self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in, honk!", self.messageTime, true)
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self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true)
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return true
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else
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self:_PickupUnit(_heliUnit, _pilotName, _woundedGroup, _woundedGroupName)
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@@ -1252,7 +1258,7 @@ function CSAR:_CheckCloseWoundedGroup(_distance, _heliUnit, _heliName, _woundedG
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self:_DisplayMessageToSAR(_heliUnit, "Hovering above " .. _pilotName .. ". \n\nHold hover for " .. _time .. " seconds to winch them up. \n\nIf the countdown stops you\'re too far away!", self.messageTime, true)
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else
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if self.pilotmustopendoors and not self:_IsLoadingDoorOpen(_heliName) then
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self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in, noob!", self.messageTime, true)
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self:_DisplayMessageToSAR(_heliUnit, "Open the door to let me in!", self.messageTime, true)
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return true
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else
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self.hoverStatus[_lookupKeyHeli] = nil
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