mirror of
https://github.com/FlightControl-Master/MOOSE.git
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Develop (#1869)
* #TIMER * Added `StartIf()` * OPS request * AUFTRAG CAP - Fixed mission speed (unit conversion) * ZONE Co-authored-by: Frank <frank@inter-zone.de>
This commit is contained in:
@@ -1826,8 +1826,11 @@ function ARMYGROUP:_UpdateEngageTarget()
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-- Distance to last known position of target.
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local dist=UTILS.VecDist3D(vec3, self.engage.Coordinate:GetVec3())
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-- Check line of sight to target.
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local los=self:HasLoS(vec3)
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-- Check if target moved more than 100 meters or we do not have line of sight.
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if dist>100 or not self:HasLoS(self.engage.Target:GetCoordinate()) then
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if dist>100 or los==false then
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--env.info("FF Update Engage Target Moved "..self.engage.Target:GetName())
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@@ -7592,7 +7592,7 @@ function AUFTRAG:NewCAP(ZoneCAP, Altitude, Speed, Coordinate, Heading, Leg, Targ
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mission.missionTask=ENUMS.MissionTask.CAP
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mission.optionROE=ENUMS.ROE.OpenFire
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mission.optionROT=ENUMS.ROT.EvadeFire
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mission.missionSpeed = UTILS.KnotsToAltKIAS(Speed or 350,Altitude)
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mission.missionSpeed = UTILS.KnotsToKmph(UTILS.KnotsToAltKIAS(Speed or 350, Altitude))
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mission.categories={AUFTRAG.Category.AIRCRAFT}
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@@ -11749,16 +11749,73 @@ function AUFTRAG:_SetLogID()
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end
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--- Update DCS task.
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--- Get request ID from legion this mission requested assets from
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-- @param #AUFTRAG self
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-- @return #AUFTRAG self
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function AUFTRAG:_UpdateTask()
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-- @param Ops.Legion#LEGION Legion The legion from which to get the request ID.
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-- @return #number Request ID (if any).
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function AUFTRAG:_GetRequestID(Legion)
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local requestid=nil
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local name=nil
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if type(Legion)=="string" then
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name=Legion
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else
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name=Legion.alias
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end
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if name then
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requestid=self.requestID[name]
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end
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return nil
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end
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--- Get request from legion this mission requested assets from.
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-- @param #AUFTRAG self
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-- @param Ops.Legion#LEGION Legion The legion from which to get the request ID.
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-- @return Functional.Warehouse#WAREHOUSE.PendingItem Request.
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function AUFTRAG:_GetRequest(Legion)
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local request=nil
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local requestID=self:_GetRequestID(Legion)
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if requestID then
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request=Legion:GetRequestByID(requestID)
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end
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return request
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end
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--- Set request ID from legion this mission requested assets from
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-- @param #AUFTRAG self
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-- @param Ops.Legion#LEGION Legion The legion from which to get the request ID.
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-- @param #number RequestID Request ID.
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-- @return #AUFTRAG self
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function AUFTRAG:_SetRequestID(Legion, RequestID)
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local requestid=nil
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local name=nil
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if type(Legion)=="string" then
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name=Legion
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else
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name=Legion.alias
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end
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if name then
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if self.requestID[name] then
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self:I(self.lid..string.format("WARNING: Mission already has a request ID=%d!", self.requestID[name]))
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end
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self.requestID[name]=RequestID
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end
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return self
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end
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--- Update mission F10 map marker.
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-- @param #AUFTRAG self
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-- @return #AUFTRAG self
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@@ -572,9 +572,9 @@ function BRIGADE:onafterStatus(From, Event, To)
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self:I(self.lid..text)
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end
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-------------------
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---------------------
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-- Refuelling Info --
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-------------------
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---------------------
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if self.verbose>=4 then
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local text="Refuelling Zones:"
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for i,_refuellingzone in pairs(self.refuellingZones) do
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@@ -583,7 +583,20 @@ function BRIGADE:onafterStatus(From, Event, To)
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text=text..string.format("\n* %s: Mission status=%s, suppliers=%d", refuellingzone.zone:GetName(), refuellingzone.mission:GetState(), refuellingzone.mission:CountOpsGroups())
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end
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self:I(self.lid..text)
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end
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end
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----------------
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-- Asset Info --
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----------------
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if self.verbose>=5 then
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local text="Assets in stock:"
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for i,_asset in pairs(self.stock) do
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local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
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-- Info text.
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text=text..string.format("\n* %s: spawned=%s", asset.spawngroupname, tostring(asset.spawned))
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end
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self:I(self.lid..text)
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end
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end
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@@ -839,6 +839,58 @@ function LEGION:onafterMissionAssign(From, Event, To, Mission, Legions)
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end
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--- Create a request and add it to the warehouse queue.
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-- @param #LEGION self
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-- @param Functional.Warehouse#WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
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-- @param AssetDescriptorValue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
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-- @param #number nAsset Number of groups requested that match the asset specification.
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-- @param #number Prio Priority of the request. Number ranging from 1=high to 100=low.
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-- @param #string Assignment A keyword or text that can later be used to identify this request and postprocess the assets.
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function LEGION:_AddRequest(AssetDescriptor, AssetDescriptorValue, nAsset, Prio, Assignment)
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-- Defaults.
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nAsset=nAsset or 1
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Prio=Prio or 50
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-- Increase id.
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self.queueid=self.queueid+1
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-- Request queue table item.
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local request={
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uid=self.queueid,
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prio=Prio,
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warehouse=self,
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assetdesc=AssetDescriptor,
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assetdescval=AssetDescriptorValue,
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nasset=nAsset,
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transporttype=WAREHOUSE.TransportType.SELFPROPELLED,
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ntransport=0,
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assignment=tostring(Assignment),
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airbase=self:GetAirbase(),
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category=self:GetAirbaseCategory(),
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ndelivered=0,
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ntransporthome=0,
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assets={},
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toself=true,
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} --Functional.Warehouse#WAREHOUSE.Queueitem
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-- Add request to queue.
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table.insert(self.queue, request)
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local descval="assetlist"
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if request.assetdesc==WAREHOUSE.Descriptor.ASSETLIST then
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else
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descval=tostring(request.assetdescval)
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end
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local text=string.format("Warehouse %s: New request from warehouse %s.\nDescriptor %s=%s, #assets=%s; Transport=%s, #transports=%s.",
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self.alias, self.alias, request.assetdesc, descval, tostring(request.nasset), request.transporttype, tostring(request.ntransport))
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self:_DebugMessage(text, 5)
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end
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--- On after "MissionRequest" event. Performs a self request to the warehouse for the mission assets. Sets mission status to REQUESTED.
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-- @param #LEGION self
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@@ -914,11 +966,8 @@ function LEGION:onafterMissionRequest(From, Event, To, Mission)
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if Mission.type==AUFTRAG.Type.RELOCATECOHORT then
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cancel=true
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-- Get request ID.
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local requestID=currM.requestID[self.alias]
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-- Get request.
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local request=self:GetRequestByID(requestID)
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local request=currM:_GetRequest(self)
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if request then
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self:T2(self.lid.."Removing group from cargoset")
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@@ -999,7 +1048,8 @@ function LEGION:onafterMissionRequest(From, Event, To, Mission)
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local assignment=string.format("Mission-%d", Mission.auftragsnummer)
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-- Add request to legion warehouse.
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self:AddRequest(self, WAREHOUSE.Descriptor.ASSETLIST, Assetlist, #Assetlist, nil, nil, Mission.prio, assignment)
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--self:AddRequest(self, WAREHOUSE.Descriptor.ASSETLIST, Assetlist, #Assetlist, nil, nil, Mission.prio, assignment)
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self:_AddRequest(WAREHOUSE.Descriptor.ASSETLIST, Assetlist, #Assetlist, Mission.prio, assignment)
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-- The queueid has been increased in the onafterAddRequest function. So we can simply use it here.
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Mission.requestID[self.alias]=self.queueid
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@@ -1091,7 +1141,8 @@ function LEGION:onafterTransportRequest(From, Event, To, OpsTransport)
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local assignment=string.format("Transport-%d", OpsTransport.uid)
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-- Add request to legion warehouse.
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self:AddRequest(self, WAREHOUSE.Descriptor.ASSETLIST, AssetList, #AssetList, nil, nil, OpsTransport.prio, assignment)
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--self:AddRequest(self, WAREHOUSE.Descriptor.ASSETLIST, AssetList, #AssetList, nil, nil, OpsTransport.prio, assignment)
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self:_AddRequest(WAREHOUSE.Descriptor.ASSETLIST, AssetList, #AssetList, OpsTransport.prio, assignment)
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-- The queueid has been increased in the onafterAddRequest function. So we can simply use it here.
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OpsTransport.requestID[self.alias]=self.queueid
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@@ -1198,8 +1249,9 @@ function LEGION:onafterMissionCancel(From, Event, To, Mission)
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end
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-- Remove queued request (if any).
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if Mission.requestID[self.alias] then
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self:_DeleteQueueItemByID(Mission.requestID[self.alias], self.queue)
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local requestID=Mission:_GetRequestID(self)
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if requestID then
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self:_DeleteQueueItemByID(requestID, self.queue)
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end
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end
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@@ -1539,49 +1539,67 @@ function OPSGROUP:SetReturnOnOutOfAmmo()
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return self
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end
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--- Check if an element of the group has line of sight to a coordinate.
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-- @param #OPSGROUP self
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-- @param Core.Point#COORDINATE Coordinate The position to which we check the LoS.
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-- @param Core.Point#COORDINATE Coordinate The position to which we check the LoS. Can also be a DCS#Vec3.
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-- @param #OPSGROUP.Element Element The (optinal) element. If not given, all elements are checked.
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-- @param DCS#Vec3 OffsetElement Offset vector of the element.
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-- @param DCS#Vec3 OffsetCoordinate Offset vector of the coordinate.
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-- @return #boolean If `true`, there is line of sight to the specified coordinate.
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function OPSGROUP:HasLoS(Coordinate, Element, OffsetElement, OffsetCoordinate)
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-- Target vector.
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local Vec3=Coordinate:GetVec3()
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if Coordinate then
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-- Optional offset.
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if OffsetCoordinate then
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Vec3=UTILS.VecAdd(Vec3, OffsetCoordinate)
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end
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--- Function to check LoS for an element of the group.
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local function checklos(element)
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local vec3=element.unit:GetVec3()
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if OffsetElement then
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vec3=UTILS.VecAdd(vec3, OffsetElement)
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-- Target vector.
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local Vec3={x=Coordinate.x, y=Coordinate.y, z=Coordinate.z} --Coordinate:GetVec3()
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-- Optional offset.
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if OffsetCoordinate then
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Vec3=UTILS.VecAdd(Vec3, OffsetCoordinate)
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end
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local _los=land.isVisible(vec3, Vec3)
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--self:I({los=_los, source=vec3, target=Vec3})
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return _los
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end
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if Element then
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local los=checklos(Element)
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return los
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else
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for _,element in pairs(self.elements) do
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-- Get LoS of this element.
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local los=checklos(element)
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if los then
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return true
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--- Function to check LoS for an element of the group.
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local function checklos(vec3)
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if vec3 then
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if OffsetElement then
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vec3=UTILS.VecAdd(vec3, OffsetElement)
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end
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local _los=land.isVisible(vec3, Vec3)
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--self:I({los=_los, source=vec3, target=Vec3})
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return _los
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end
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return nil
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end
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if Element then
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-- Check los for the given element.
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if Element.unit and Element.unit:IsAlive() then
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local vec3=Element.unit:GetVec3()
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local los=checklos(Element)
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return los
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end
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else
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-- Check if any element has los.
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local gotit=false
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for _,_element in pairs(self.elements) do
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local element=_element --#OPSGROUP.Element
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if element and element.unit and element.unit:IsAlive() then
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gotit=true
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local vec3=element.unit:GetVec3()
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-- Get LoS of this element.
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local los=checklos(vec3)
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if los then
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return true
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end
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end
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end
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if gotit then
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return false
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end
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end
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return false
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end
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return nil
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@@ -5,6 +5,7 @@
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-- * Monitor if a zone is captured
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-- * Monitor if an airbase is captured
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-- * Define conditions under which zones are captured/held
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-- * Supports circular and polygon zone shapes
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--
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-- ===
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--
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@@ -20,6 +21,7 @@
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-- @field #string lid DCS log ID string.
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-- @field #number verbose Verbosity of output.
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-- @field Core.Zone#ZONE zone The zone.
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-- @field Core.Zone#ZONE_RADIUS zoneCircular The circular zone.
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-- @field Wrapper.Airbase#AIRBASE airbase The airbase that is monitored.
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-- @field #string airbaseName Name of the airbase that is monitored.
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-- @field #string zoneName Name of the zone.
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@@ -60,9 +62,6 @@
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--
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-- An OPSZONE is a strategically important area.
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--
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-- **Restrictions**
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--
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-- * Since we are using a DCS routine that scans a zone for units or other objects present in the zone and this DCS routine is limited to cicular zones, only those can be used.
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--
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-- @field #OPSZONE
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OPSZONE = {
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@@ -84,9 +83,19 @@ OPSZONE = {
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-- @field #string Type Type of mission
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-- @field Ops.Auftrag#AUFTRAG Mission The actual attached mission
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--- Type of zone we are dealing with.
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-- @type OPSZONE.ZoneType
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-- @field #string Circular Zone is circular.
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-- @field #string Polygon Zone is a polygon.
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OPSZONE.ZoneType={
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Circular="Circular",
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Polygon="Polygon",
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}
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--- OPSZONE class version.
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-- @field #string version
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OPSZONE.version="0.4.0"
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OPSZONE.version="0.5.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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@@ -94,6 +103,7 @@ OPSZONE.version="0.4.0"
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-- TODO: Pause/unpause evaluations.
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-- TODO: Differentiate between ground attack and boming by air or arty.
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-- DONE: Polygon zones.
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-- DONE: Capture time, i.e. time how long a single coalition has to be inside the zone to capture it.
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-- DONE: Capturing based on (total) threat level threshold. Unarmed units do not pose a threat and should not be able to hold a zone.
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-- DONE: Can neutrals capture? No, since they are _neutral_!
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@@ -125,7 +135,7 @@ function OPSZONE:New(Zone, CoalitionOwner)
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if type(Zone)=="string" then
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-- Convert string into a ZONE or ZONE_AIRBASE
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local Name=Zone
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Zone=ZONE:New(Name)
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Zone=ZONE:FindByName(Name)
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if not Zone then
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local airbase=AIRBASE:FindByName(Name)
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if airbase then
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@@ -146,8 +156,17 @@ function OPSZONE:New(Zone, CoalitionOwner)
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if Zone:IsInstanceOf("ZONE_AIRBASE") then
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self.airbase=Zone._.ZoneAirbase
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self.airbaseName=self.airbase:GetName()
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self.zoneType=OPSZONE.ZoneType.Circular
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self.zoneCircular=Zone
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elseif Zone:IsInstanceOf("ZONE_RADIUS") then
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-- Nothing to do.
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self.zoneType=OPSZONE.ZoneType.Circular
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self.zoneCircular=Zone
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elseif Zone:IsInstanceOf("ZONE_POLYGON_BASE") then
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-- Nothing to do.
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self.zoneType=OPSZONE.ZoneType.Polygon
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local zone=Zone --Core.Zone#ZONE_POLYGON
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self.zoneCircular=zone:GetZoneRadius(nil, true)
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else
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self:E("ERROR: OPSZONE must be a SPHERICAL zone due to DCS restrictions!")
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return nil
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@@ -156,10 +175,10 @@ function OPSZONE:New(Zone, CoalitionOwner)
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-- Set some string id for output to DCS.log file.
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self.lid=string.format("OPSZONE %s | ", Zone:GetName())
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-- Set some values.
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-- Set some values.
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self.zone=Zone
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self.zoneName=Zone:GetName()
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self.zoneRadius=Zone:GetRadius()
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self.zoneRadius=self.zoneCircular:GetRadius()
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self.Missions = {}
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self.ScanUnitSet=SET_UNIT:New():FilterZones({Zone})
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self.ScanGroupSet=SET_GROUP:New():FilterZones({Zone})
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@@ -820,8 +839,6 @@ function OPSZONE:onafterEmpty(From, Event, To)
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-- Debug info.
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self:T(self.lid..string.format("Zone is empty EVENT"))
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end
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--- On after "Attacked" event.
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@@ -1034,42 +1051,55 @@ function OPSZONE:Scan()
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local tl=0
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local unit=UNIT:Find(DCSUnit)
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if unit then
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-- Threat level of unit.
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tl=unit:GetThreatLevel()
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-- Inside zone.
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local inzone=true
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if self.zoneType==OPSZONE.ZoneType.Polygon then
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-- Add unit to set.
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self.ScanUnitSet:AddUnit(unit)
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-- Check if unit is really inside the zone.
|
||||
inzone=unit:IsInZone(self.zone)
|
||||
|
||||
-- Debug marker.
|
||||
-- Debug: Had cases where a (red) unit was clearly not inside the zone but the scan did find it!
|
||||
unit:GetCoordinate():MarkToAll(string.format("Unit %s inzone=%s", unit:GetName(), tostring(inzone)))
|
||||
end
|
||||
|
||||
-- Debug: Had cases where a (red) unit was clearly not inside the zone but the scan did find it!
|
||||
--local inzone=unit:IsInZone(self.zone)
|
||||
--unit:GetCoordinate():MarkToAll(string.format("Unit %s inzone=%s", unit:GetName(), tostring(inzone)))
|
||||
if inzone then
|
||||
|
||||
-- Threat level of unit.
|
||||
tl=unit:GetThreatLevel()
|
||||
|
||||
-- Add unit to set.
|
||||
self.ScanUnitSet:AddUnit(unit)
|
||||
|
||||
-- Get group of unit.
|
||||
local group=unit:GetGroup()
|
||||
|
||||
-- Get group of unit.
|
||||
local group=unit:GetGroup()
|
||||
-- Add group to scanned set.
|
||||
if group then
|
||||
self.ScanGroupSet:AddGroup(group, true)
|
||||
end
|
||||
|
||||
-- Increase counter.
|
||||
if Coalition==coalition.side.RED then
|
||||
Nred=Nred+1
|
||||
Tred=Tred+tl
|
||||
elseif Coalition==coalition.side.BLUE then
|
||||
Nblu=Nblu+1
|
||||
Tblu=Tblu+tl
|
||||
elseif Coalition==coalition.side.NEUTRAL then
|
||||
Nnut=Nnut+1
|
||||
Tnut=Tnut+tl
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
if self.verbose>=4 then
|
||||
self:I(self.lid..string.format("Found unit %s (coalition=%d)", DCSUnit:getName(), Coalition))
|
||||
end
|
||||
|
||||
if group then
|
||||
self.ScanGroupSet:AddGroup(group, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Increase counter.
|
||||
if Coalition==coalition.side.RED then
|
||||
Nred=Nred+1
|
||||
Tred=Tred+tl
|
||||
elseif Coalition==coalition.side.BLUE then
|
||||
Nblu=Nblu+1
|
||||
Tblu=Tblu+tl
|
||||
elseif Coalition==coalition.side.NEUTRAL then
|
||||
Nnut=Nnut+1
|
||||
Tnut=Tnut+tl
|
||||
end
|
||||
|
||||
-- Debug info.
|
||||
if self.verbose>=4 then
|
||||
self:I(self.lid..string.format("Found unit %s (coalition=%d)", DCSUnit:getName(), Coalition))
|
||||
end
|
||||
end
|
||||
|
||||
elseif ObjectCategory==Object.Category.STATIC and ZoneObject:isExist() then
|
||||
@@ -1079,26 +1109,40 @@ function OPSZONE:Scan()
|
||||
---
|
||||
|
||||
-- This is a DCS static object.
|
||||
local DCSStatic=ZoneObject --DCS#Static
|
||||
local DCSStatic=ZoneObject --DCS#StaticObject
|
||||
|
||||
-- Get coalition.
|
||||
local Coalition=DCSStatic:getCoalition()
|
||||
|
||||
-- CAREFUL! Downed pilots break routine here without any error thrown.
|
||||
--local unit=STATIC:Find(DCSStatic)
|
||||
|
||||
-- Increase counter.
|
||||
if Coalition==coalition.side.RED then
|
||||
Nred=Nred+1
|
||||
elseif Coalition==coalition.side.BLUE then
|
||||
Nblu=Nblu+1
|
||||
elseif Coalition==coalition.side.NEUTRAL then
|
||||
Nnut=Nnut+1
|
||||
|
||||
-- Inside zone.
|
||||
local inzone=true
|
||||
if self.zoneType==OPSZONE.ZoneType.Polygon then
|
||||
|
||||
local Vec3=DCSStatic:getPoint()
|
||||
|
||||
inzone=self.zone:IsVec3InZone(Vec3)
|
||||
|
||||
end
|
||||
|
||||
-- Debug info
|
||||
if self.verbose>=4 then
|
||||
self:I(self.lid..string.format("Found static %s (coalition=%d)", DCSStatic:getName(), Coalition))
|
||||
if inzone then
|
||||
|
||||
-- Increase counter.
|
||||
if Coalition==coalition.side.RED then
|
||||
Nred=Nred+1
|
||||
elseif Coalition==coalition.side.BLUE then
|
||||
Nblu=Nblu+1
|
||||
elseif Coalition==coalition.side.NEUTRAL then
|
||||
Nnut=Nnut+1
|
||||
end
|
||||
|
||||
-- Debug info
|
||||
if self.verbose>=4 then
|
||||
self:I(self.lid..string.format("Found static %s (coalition=%d)", DCSStatic:getName(), Coalition))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
elseif ObjectCategory==Object.Category.SCENERY then
|
||||
|
||||
Reference in New Issue
Block a user