Documentation cleanup

This commit is contained in:
FlightControl_Master
2018-06-01 16:00:42 +02:00
parent 18098d402b
commit 43a4052dc8
47 changed files with 108 additions and 145 deletions

View File

@@ -58,9 +58,7 @@
-- @field DCSTypes#AI.Option.Air.val.REACTION_ON_THREAT OptionReactionOnThreat Which REACTION_ON_THREAT is set to the FollowGroup.
--- # AI_FORMATION class, extends @{Core.Fsm#FSM_SET}
--
-- The #AI_FORMATION class allows you to build large formations, make AI follow a @{Wrapper.Client#CLIENT} (player) leader or a @{Unit#UNIT} (AI) leader.
--- Build large formations, make AI follow a @{Wrapper.Client#CLIENT} (player) leader or a @{Wrapper.Unit#UNIT} (AI) leader.
--
-- AI_FORMATION makes AI @{GROUP}s fly in formation of various compositions.
-- The AI_FORMATION class models formations in a different manner than the internal DCS formation logic!!!
@@ -86,7 +84,7 @@
--
-- Create a new SPAWN object with the @{#AI_FORMATION.New} method:
--
-- * @{Follow#AI_FORMATION.New}(): Creates a new AI_FORMATION object from a @{Wrapper.Group#GROUP} for a @{Wrapper.Client#CLIENT} or a @{Unit#UNIT}, with an optional briefing text.
-- * @{Follow#AI_FORMATION.New}(): Creates a new AI_FORMATION object from a @{Wrapper.Group#GROUP} for a @{Wrapper.Client#CLIENT} or a @{Wrapper.Unit#UNIT}, with an optional briefing text.
--
-- ## Formation methods
--