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Documentation cleanup
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@@ -13,15 +13,15 @@
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--
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-- ### To manage **main menus**, the classes begin with **MENU_**:
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--
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-- * @{Menu#MENU_MISSION}: Manages main menus for whole mission file.
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-- * @{Menu#MENU_COALITION}: Manages main menus for whole coalition.
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-- * @{Menu#MENU_GROUP}: Manages main menus for GROUPs.
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-- * @{Core.Menu#MENU_MISSION}: Manages main menus for whole mission file.
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-- * @{Core.Menu#MENU_COALITION}: Manages main menus for whole coalition.
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-- * @{Core.Menu#MENU_GROUP}: Manages main menus for GROUPs.
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--
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-- ### To manage **command menus**, which are menus that allow the player to issue **functions**, the classes begin with **MENU_COMMAND_**:
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--
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-- * @{Menu#MENU_MISSION_COMMAND}: Manages command menus for whole mission file.
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-- * @{Menu#MENU_COALITION_COMMAND}: Manages command menus for whole coalition.
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-- * @{Menu#MENU_GROUP_COMMAND}: Manages command menus for GROUPs.
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-- * @{Core.Menu#MENU_MISSION_COMMAND}: Manages command menus for whole mission file.
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-- * @{Core.Menu#MENU_COALITION_COMMAND}: Manages command menus for whole coalition.
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-- * @{Core.Menu#MENU_GROUP_COMMAND}: Manages command menus for GROUPs.
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--
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-- ===
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---
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@@ -183,7 +183,7 @@ do -- MENU_BASE
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--- @type MENU_BASE
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-- @extends Base#BASE
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--- The MENU_BASE class defines the main MENU class where other MENU classes are derived from.
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--- Defines the main MENU class where other MENU classes are derived from.
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-- This is an abstract class, so don't use it.
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-- @field #MENU_BASE
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MENU_BASE = {
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@@ -286,7 +286,7 @@ do -- MENU_COMMAND_BASE
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-- @field #function MenuCallHandler
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-- @extends Core.Menu#MENU_BASE
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--- The MENU_COMMAND_BASE class defines the main MENU class where other MENU COMMAND_
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--- Defines the main MENU class where other MENU COMMAND_
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-- classes are derived from, in order to set commands.
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--
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-- @field #MENU_COMMAND_BASE
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@@ -356,7 +356,8 @@ do -- MENU_MISSION
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--- @type MENU_MISSION
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-- @extends Core.Menu#MENU_BASE
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--- The MENU_MISSION class manages the main menus for a complete mission.
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--- Manages the main menus for a complete mission.
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--
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-- You can add menus with the @{#MENU_MISSION.New} method, which constructs a MENU_MISSION object and returns you the object reference.
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-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_MISSION.Remove}.
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-- @field #MENU_MISSION
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@@ -451,7 +452,8 @@ do -- MENU_MISSION_COMMAND
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--- @type MENU_MISSION_COMMAND
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-- @extends Core.Menu#MENU_COMMAND_BASE
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--- The MENU_MISSION_COMMAND class manages the command menus for a complete mission, which allow players to execute functions during mission execution.
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--- Manages the command menus for a complete mission, which allow players to execute functions during mission execution.
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--
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-- You can add menus with the @{#MENU_MISSION_COMMAND.New} method, which constructs a MENU_MISSION_COMMAND object and returns you the object reference.
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-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_MISSION_COMMAND.Remove}.
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--
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@@ -536,7 +538,8 @@ do -- MENU_COALITION
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--- @type MENU_COALITION
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-- @extends Core.Menu#MENU_BASE
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--- The @{Menu#MENU_COALITION} class manages the main menus for coalitions.
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--- Manages the main menus for @{DCS.coalition}s.
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--
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-- You can add menus with the @{#MENU_COALITION.New} method, which constructs a MENU_COALITION object and returns you the object reference.
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-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_COALITION.Remove}.
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--
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@@ -672,7 +675,8 @@ do -- MENU_COALITION_COMMAND
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--- @type MENU_COALITION_COMMAND
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-- @extends Core.Menu#MENU_COMMAND_BASE
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--- The MENU_COALITION_COMMAND class manages the command menus for coalitions, which allow players to execute functions during mission execution.
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--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
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--
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-- You can add menus with the @{#MENU_COALITION_COMMAND.New} method, which constructs a MENU_COALITION_COMMAND object and returns you the object reference.
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-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_COALITION_COMMAND.Remove}.
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--
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@@ -770,7 +774,8 @@ do
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-- @extends Core.Menu#MENU_BASE
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--- The MENU_GROUP class manages the main menus for coalitions.
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--- Manages the main menus for @{Wrapper.Group}s.
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--
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-- You can add menus with the @{#MENU_GROUP.New} method, which constructs a MENU_GROUP object and returns you the object reference.
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-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_GROUP.Remove}.
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--
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@@ -926,7 +931,7 @@ do
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--- @type MENU_GROUP_COMMAND
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-- @extends Core.Menu#MENU_COMMAND_BASE
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--- The @{Menu#MENU_GROUP_COMMAND} class manages the command menus for coalitions, which allow players to execute functions during mission execution.
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--- The @{Core.Menu#MENU_GROUP_COMMAND} class manages the command menus for coalitions, which allow players to execute functions during mission execution.
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-- You can add menus with the @{#MENU_GROUP_COMMAND.New} method, which constructs a MENU_GROUP_COMMAND object and returns you the object reference.
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-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_GROUP_COMMAND.Remove}.
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--
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@@ -1155,7 +1160,8 @@ do
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--- @type MENU_GROUP_COMMAND_DELAYED
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-- @extends Core.Menu#MENU_COMMAND_BASE
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--- The @{Menu#MENU_GROUP_COMMAND_DELAYED} class manages the command menus for coalitions, which allow players to execute functions during mission execution.
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--- Manages the command menus for coalitions, which allow players to execute functions during mission execution.
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--
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-- You can add menus with the @{#MENU_GROUP_COMMAND_DELAYED.New} method, which constructs a MENU_GROUP_COMMAND_DELAYED object and returns you the object reference.
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-- Using this object reference, you can then remove ALL the menus and submenus underlying automatically with @{#MENU_GROUP_COMMAND_DELAYED.Remove}.
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--
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