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Documentation cleanup
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@@ -36,7 +36,7 @@ do -- COORDINATE
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-- @extends Core.Base#BASE
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--- COORDINATE defines a 3D point in the simulator and with its methods, you can use or manipulate the point in 3D space.
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--- Defines a 3D point in the simulator and with its methods, you can use or manipulate the point in 3D space.
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--
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-- ## COORDINATE constructor
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--
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@@ -1597,7 +1597,7 @@ do -- POINT_VEC3
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-- @extends Core.Point#COORDINATE
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--- POINT_VEC3 defines a 3D point in the simulator and with its methods, you can use or manipulate the point in 3D space.
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--- Defines a 3D point in the simulator and with its methods, you can use or manipulate the point in 3D space.
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--
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-- **Important Note:** Most of the functions in this section were taken from MIST, and reworked to OO concepts.
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-- In order to keep the credibility of the the author,
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@@ -1808,7 +1808,7 @@ do -- POINT_VEC2
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-- @field DCS#Distance y the y coordinate in meters.
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-- @extends Core.Point#COORDINATE
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--- The @{Point#POINT_VEC2} class defines a 2D point in the simulator. The height coordinate (if needed) will be the land height + an optional added height specified.
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--- Defines a 2D point in the simulator. The height coordinate (if needed) will be the land height + an optional added height specified.
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--
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-- ## POINT_VEC2 constructor
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--
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