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Documentation cleanup
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@@ -21,7 +21,7 @@
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-- * @{#ZONE_BASE}: The ZONE_BASE class defining the base for all other zone classes.
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-- * @{#ZONE_RADIUS}: The ZONE_RADIUS class defined by a zone name, a location and a radius.
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-- * @{#ZONE}: The ZONE class, defined by the zone name as defined within the Mission Editor.
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-- * @{#ZONE_UNIT}: The ZONE_UNIT class defines by a zone around a @{Unit#UNIT} with a radius.
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-- * @{#ZONE_UNIT}: The ZONE_UNIT class defines by a zone around a @{Wrapper.Unit#UNIT} with a radius.
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-- * @{#ZONE_GROUP}: The ZONE_GROUP class defines by a zone around a @{Wrapper.Group#GROUP} with a radius.
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-- * @{#ZONE_POLYGON}: The ZONE_POLYGON class defines by a sequence of @{Wrapper.Group#GROUP} waypoints within the Mission Editor, forming a polygon.
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--
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@@ -1017,7 +1017,7 @@ end
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-- @field Wrapper.Unit#UNIT ZoneUNIT
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-- @extends Core.Zone#ZONE_RADIUS
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--- The ZONE_UNIT class defined by a zone around a @{Unit#UNIT} with a radius.
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--- The ZONE_UNIT class defined by a zone around a @{Wrapper.Unit#UNIT} with a radius.
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-- This class implements the inherited functions from @{#ZONE_RADIUS} taking into account the own zone format and properties.
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--
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-- @field #ZONE_UNIT
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@@ -1045,9 +1045,9 @@ function ZONE_UNIT:New( ZoneName, ZoneUNIT, Radius )
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end
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--- Returns the current location of the @{Unit#UNIT}.
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--- Returns the current location of the @{Wrapper.Unit#UNIT}.
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-- @param #ZONE_UNIT self
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-- @return DCS#Vec2 The location of the zone based on the @{Unit#UNIT}location.
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-- @return DCS#Vec2 The location of the zone based on the @{Wrapper.Unit#UNIT}location.
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function ZONE_UNIT:GetVec2()
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self:F2( self.ZoneName )
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