Documentation cleanup

This commit is contained in:
FlightControl_Master
2018-06-01 16:00:42 +02:00
parent 18098d402b
commit 43a4052dc8
47 changed files with 108 additions and 145 deletions

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@@ -15,7 +15,7 @@
--- @type AIRBASE
-- @extends Wrapper.Positionable#POSITIONABLE
--- AIRBASE is a wrapper class to handle the DCS Airbase objects:
--- Wrapper class to handle the DCS Airbase objects:
--
-- * Support all DCS Airbase APIs.
-- * Enhance with Airbase specific APIs not in the DCS Airbase API set.

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@@ -17,7 +17,8 @@
-- @extends Wrapper.Unit#UNIT
--- Clients are those **Units** defined within the Mission Editor that have the skillset defined as __Client__ or __Player__.
--- Wrapper class of those **Units** defined within the Mission Editor that have the skillset defined as __Client__ or __Player__.
--
-- Note that clients are NOT the same as Units, they are NOT necessarily alive.
-- The CLIENT class is a wrapper class to handle the DCS Unit objects that have the skillset defined as __Client__ or __Player__:
--

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@@ -19,7 +19,7 @@
--- CONTROLLABLE is a wrapper class to handle the "DCS Controllable objects", which are Groups and Units:
--- Wrapper class to handle the "DCS Controllable objects", which are Groups and Units:
--
-- * Support all DCS Controllable APIs.
-- * Enhance with Controllable specific APIs not in the DCS Controllable API set.
@@ -421,7 +421,7 @@ end
--- Return a Controlled Task taking a Task and a TaskCondition.
-- @param #CONTROLLABLE self
-- @param DCS#Task DCSTask
-- @param #DCSStopCondition DCSStopCondition
-- @param DCS#DCSStopCondition DCSStopCondition
-- @return DCS#Task
function CONTROLLABLE:TaskControlled( DCSTask, DCSStopCondition )
self:F2( { DCSTask, DCSStopCondition } )
@@ -2096,7 +2096,7 @@ do -- Route methods
-- A speed can be given in km/h.
-- A given formation can be given.
-- @param #CONTROLLABLE self
-- @param #Vec2 Vec2 The Vec2 where to route to.
-- @param DCS#Vec2 Vec2 The Vec2 where to route to.
-- @param #number Speed The speed in m/s. Default is 5.555 m/s = 20 km/h.
-- @param Base#FORMATION Formation The formation string.
function CONTROLLABLE:TaskRouteToVec2( Vec2, Speed, Formation )
@@ -2152,7 +2152,7 @@ end -- Route methods
--- Do Script command
-- @param #CONTROLLABLE self
-- @param #string DoScript
-- @return #DCSCommand
-- @return DCS#DCSCommand
function CONTROLLABLE:CommandDoScript( DoScript )
local DCSDoScript = {

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@@ -32,7 +32,9 @@
-- @field #string GroupName The name of the group.
--- For each DCS Group object alive within a running mission, a GROUP wrapper object (instance) will be created within the _@{DATABASE} object.
--- Wrapper class of the DCS world Group object.
--
-- For each DCS Group object alive within a running mission, a GROUP wrapper object (instance) will be created within the _@{DATABASE} object.
-- This is done at the beginning of the mission (when the mission starts), and dynamically when new DCS Group objects are spawned (using the @{SPAWN} class).
--
-- The GROUP class does not contain a :New() method, rather it provides :Find() methods to retrieve the object reference

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@@ -15,7 +15,7 @@
-- @extends Wrapper.Object#OBJECT
-- @field #string IdentifiableName The name of the identifiable.
--- The IDENTIFIABLE class is a wrapper class to handle the DCS Identifiable objects:
--- Wrapper class to handle the DCS Identifiable objects.
--
-- * Support all DCS Identifiable APIs.
-- * Enhance with Identifiable specific APIs not in the DCS Identifiable API set.

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@@ -17,7 +17,7 @@
-- @field #string ObjectName The name of the Object.
--- OBJECT handles the DCS Object objects:
--- Wrapper class to hendle the DCS Object objects.
--
-- * Support all DCS Object APIs.
-- * Enhance with Object specific APIs not in the DCS Object API set.

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@@ -18,7 +18,7 @@
-- @extends Wrapper.Identifiable#IDENTIFIABLE
--- The POSITIONABLE class is a wrapper class to handle the POSITIONABLE objects:
--- Wrapper class to handle the POSITIONABLE objects.
--
-- * Support all DCS APIs.
-- * Enhance with POSITIONABLE specific APIs not in the DCS API set.
@@ -716,7 +716,7 @@ end
--- Create a @{Radio#RADIO}, to allow radio transmission for this POSITIONABLE.
-- Set parameters with the methods provided, then use RADIO:Broadcast() to actually broadcast the message
-- @param #POSITIONABLE self
-- @return #RADIO Radio
-- @return Core.Radio#RADIO Radio
function POSITIONABLE:GetRadio() --R2.1
self:F2(self)
return RADIO:New(self)
@@ -724,7 +724,7 @@ end
--- Create a @{Radio#BEACON}, to allow this POSITIONABLE to broadcast beacon signals
-- @param #POSITIONABLE self
-- @return #RADIO Radio
-- @return Core.Radio#RADIO Radio
function POSITIONABLE:GetBeacon() --R2.1
self:F2(self)
return BEACON:New(self)

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@@ -17,7 +17,8 @@
-- @extends Wrapper.Positionable#POSITIONABLE
--- Scenery objects are defined on the map.
--- Wrapper class to handle Scenery objects that are defined on the map.
--
-- The @{Scenery#SCENERY} class is a wrapper class to handle the DCS Scenery objects:
--
-- * Wraps the DCS Scenery objects.

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@@ -15,7 +15,8 @@
--- @type STATIC
-- @extends Wrapper.Positionable#POSITIONABLE
--- Statics are **Static Units** defined within the Mission Editor.
--- Wrapper class to handle Static objects.
--
-- Note that Statics are almost the same as Units, but they don't have a controller.
-- The @{Static#STATIC} class is a wrapper class to handle the DCS Static objects:
--
@@ -126,7 +127,7 @@ function STATIC:GetThreatLevel()
end
--- Respawn the @{Wrapper.Unit} using a (tweaked) template of the parent Group.
-- @param #UNIT self
-- @param #STATIC self
-- @param Core.Point#COORDINATE Coordinate The coordinate where to spawn the new Static.
-- @param #number Heading The heading of the unit respawn.
function STATIC:SpawnAt( Coordinate, Heading )
@@ -139,7 +140,7 @@ end
--- Respawn the @{Wrapper.Unit} at the same location with the same properties.
-- This is useful to respawn a cargo after it has been destroyed.
-- @param #UNIT self
-- @param #STATIC self
function STATIC:ReSpawn()
local SpawnStatic = SPAWNSTATIC:NewFromStatic( self.StaticName )
@@ -149,7 +150,7 @@ end
--- Respawn the @{Wrapper.Unit} at a defined Coordinate with an optional heading.
-- @param #UNIT self
-- @param #STATIC self
-- @param Core.Point#COORDINATE Coordinate The coordinate where to spawn the new Static.
-- @param #number Heading The heading of the unit respawn.
function STATIC:ReSpawnAt( Coordinate, Heading )