New versions with documentation

This commit is contained in:
FlightControl_Master
2018-05-29 22:34:33 +02:00
parent f03f9a3308
commit 43b320ca90
34 changed files with 85 additions and 148 deletions

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@@ -1,12 +1,7 @@
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--- **Functional** - (R2.3) - Range Practice.
--
-- ===
--
-- ![Banner Image](..\Presentations\RANGE\RANGE_Main.png)
--
-- ===
--
-- The RANGE class enables easy set up of bombing and strafing ranges within DCS World.
--
-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by [Ciribob](https://forums.eagle.ru/member.php?u=112175), which itself was motivated
@@ -49,6 +44,7 @@
--
-- ===
-- @module Functional.Range
-- @image Range.JPG
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--- RANGE class
@@ -87,8 +83,7 @@
-- @field #boolean trackmissiles If true (default), all missile types are tracked and impact point to closest bombing target is evaluated.
-- @extends Core.Base#BASE
---# RANGE class, extends @{Core.Base#BASE}
-- The RANGE class enables a mission designer to easily set up practice ranges in DCS. A new RANGE object can be created with the @{#RANGE.New}(rangename) contructor.
--- The RANGE class enables a mission designer to easily set up practice ranges in DCS. A new RANGE object can be created with the @{#RANGE.New}(rangename) contructor.
-- The parameter "rangename" defindes the name of the range. It has to be unique since this is also the name displayed in the radio menu.
--
-- Generally, a range consists of strafe pits and bombing targets. For strafe pits the number of hits for each pass is counted and tabulated.