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New versions with documentation
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@@ -1,12 +1,7 @@
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--- **Functional** - (R2.3) - Range Practice.
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--
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-- ===
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--
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-- 
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--
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-- ===
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--
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-- The RANGE class enables easy set up of bombing and strafing ranges within DCS World.
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--
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-- Implementation is based on the [Simple Range Script](https://forums.eagle.ru/showthread.php?t=157991) by [Ciribob](https://forums.eagle.ru/member.php?u=112175), which itself was motivated
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@@ -49,6 +44,7 @@
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--
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-- ===
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-- @module Functional.Range
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-- @image Range.JPG
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--- RANGE class
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@@ -87,8 +83,7 @@
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-- @field #boolean trackmissiles If true (default), all missile types are tracked and impact point to closest bombing target is evaluated.
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-- @extends Core.Base#BASE
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---# RANGE class, extends @{Core.Base#BASE}
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-- The RANGE class enables a mission designer to easily set up practice ranges in DCS. A new RANGE object can be created with the @{#RANGE.New}(rangename) contructor.
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--- The RANGE class enables a mission designer to easily set up practice ranges in DCS. A new RANGE object can be created with the @{#RANGE.New}(rangename) contructor.
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-- The parameter "rangename" defindes the name of the range. It has to be unique since this is also the name displayed in the radio menu.
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--
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-- Generally, a range consists of strafe pits and bombing targets. For strafe pits the number of hits for each pass is counted and tabulated.
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