AI_FORMATION:
* added stop possibility ad interval input
WAREHOUSE
* added autodefence assignment
UNIT:
* improved  InAir() check function
This commit is contained in:
Frank
2018-10-24 21:32:07 +02:00
parent d9374f0389
commit 4434d1da21
6 changed files with 143 additions and 47 deletions

View File

@@ -325,7 +325,7 @@ end
-- So all event listeners will catch the destroy event of this group for each unit in the group.
-- To raise these events, provide the `GenerateEvent` parameter.
-- @param #GROUP self
-- @param #boolean GenerateEvent true if you want to generate a crash or dead event for each unit.
-- @param #boolean GenerateEvent If true, a crash or dead event for each unit is generated. If false, if no event is triggered. If nil, a RemoveUnit event is triggered.
-- @usage
-- -- Air unit example: destroy the Helicopter and generate a S_EVENT_CRASH for each unit in the Helicopter group.
-- Helicopter = GROUP:FindByName( "Helicopter" )