DCS Warehouse

This commit is contained in:
Frank
2023-08-17 18:46:09 +02:00
parent 32e1d4f8fa
commit 4471ec9b96
4 changed files with 263 additions and 22 deletions

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@@ -34,17 +34,95 @@
--
-- # The STORAGE Concept
--
-- The STORAGE class offers an easy-to-use wrapper interface to all DCS API functions of DCS warehouses. We named the class STORAGE, because the name WAREHOUSE is already taken by another MOOSE class.
-- The STORAGE class offers an easy-to-use wrapper interface to all DCS API functions of DCS warehouses.
-- We named the class STORAGE, because the name WAREHOUSE is already taken by another MOOSE class.
--
-- This class allows you to add and remove items to a DCS warehouse, such as aircraft, weapons and liquids.
-- This class allows you to add and remove items to a DCS warehouse, such as aircraft, liquids, weapons and other equipment.
--
-- # Constructor
--
-- A DCS warehouse is associated with an airbase. Therefore, to get the storage, you need to pass the airbase name as parameter:
-- A DCS warehouse is associated with an airbase. Therefore, a `STORAGE` instance is automatically created, once an airbase is registered and added to the MOOSE database.
--
-- You can get the `STORAGE` object from the
--
-- -- Create a STORAGE instance of the Batumi warehouse
-- local storage=STORAGE:New("Batumi")
-- local storage=STORAGE:FindByName("Batumi")
--
-- An other way to get the `STORAGE` object is to retrieve it from the AIRBASE function `AIRBASE:GetStorage()`
--
-- -- Get storage instance of Batumi airbase
-- local Batumi=AIRBASE:FindByName("Batumi")
-- local storage=Batumi:GetStorage()
--
-- # Aircraft, Weapons and Equipment
--
-- ## Adding Items
--
-- To add aircraft, weapons and/or othe equipment, you can use the @{#STORAGE.AddItem}() function
--
-- storage:AddItem("A-10C", 3)
-- storage:AddItem("weapons.missiles.AIM_120C", 10)
--
-- This will add three A-10Cs and ten AIM-120C missiles to the warehouse inventory.
--
-- ## Setting Items
--
-- You can also explicitly set, how many items are in the inventory with the @{#STORAGE.SetItem}() function.
--
-- ## Removing Items
--
-- Items can be removed from the inventory with the @{#STORAGE.RemoveItem}() function.
--
-- ## Getting Amount
--
-- The number of items currently in the inventory can be obtained with the @{#STORAGE.GetItemAmount}() function
--
-- local N=storage:GetItemAmount("A-10C")
-- env.info(string.format("We currently have %d A-10Cs available", N))
--
-- # Liquids
--
-- Liquids can be added and removed by slightly different functions as described below. Currently there are four types of liquids
--
-- * Jet fuel `STORAGE.Liquid.JETFUEL`
-- * Aircraft gasoline `STORAGE.Liquid.GASOLINE`
-- * MW 50 `STORAGE.Liquid.MW50`
-- * Diesel `STORAGE.Liquid.DIESEL`
--
-- ## Adding Liquids
--
-- To add a certain type of liquid, you can use the @{#STORAGE.AddItem}(Type, Amount) function
--
-- storage:AddLiquid(STORAGE.Liquid.JETFUEL, 10000)
-- storage:AddLiquid(STORAGE.Liquid.DIESEL, 20000)
--
-- This will add 10,000 kg of jet fuel and 20,000 kg of diesel to the inventory.
--
-- ## Setting Liquids
--
-- You can also explicitly set the amount of liquid with the @{#STORAGE.SetLiquid}(Type, Amount) function.
--
-- ## Removing Liquids
--
-- Liquids can be removed with @{#STORAGE.RemoveLiquid}(Type, Amount) function.
--
-- ## Getting Amount
--
-- The current amount of a certain liquid can be obtained with the @{#STORAGE.GetLiquidAmount}(Type) function
--
-- local N=storage:GetLiquidAmount(STORAGE.Liquid.DIESEL)
-- env.info(string.format("We currently have %d kg of Diesel available", N))
--
--
-- # Inventory
--
-- The current inventory of the warehouse can be obtained with the @{#STORAGE.GetInventory}() function. This returns three tables with the aircraft, liquids and weapons:
--
-- local aircraft, liquids, weapons=storage:GetInventory()
--
-- UTILS.PrintTableToLog(aircraft)
-- UTILS.PrintTableToLog(liquids)
-- UTILS.PrintTableToLog(weapons)
--
-- @field #STORAGE
STORAGE = {
@@ -54,10 +132,10 @@ STORAGE = {
--- Liquid types.
-- @type STORAGE.Liquid
-- @field #number JETFUEL Jet fuel.
-- @field #number GASOLINE Aviation gasoline.
-- @field #number MW50 MW50.
-- @field #number DIESEL Diesel.
-- @field #number JETFUEL Jet fuel (0).
-- @field #number GASOLINE Aviation gasoline (1).
-- @field #number MW50 MW50 (2).
-- @field #number DIESEL Diesel (3).
STORAGE.Liquid = {
JETFUEL = 0,
GASOLINE = 1,
@@ -86,17 +164,28 @@ STORAGE.version="0.0.1"
-- @return #STORAGE self
function STORAGE:New(AirbaseName)
-- Inherit everything from FSM class.
-- Inherit everything from BASE class.
local self=BASE:Inherit(self, BASE:New()) -- #STORAGE
self.airbase=Airbase.getByName(AirbaseName)
self.warehouse=self.airbase:getWarehouse()
self.lid = string.format("STORAGE %s", AirbaseName)
return self
end
--- Find a STORAGE in the **_DATABASE** using the name associated airbase.
-- @param #STORAGE self
-- @param #string AirbaseName The Airbase Name.
-- @return #STORAGE self
function STORAGE:FindByName( AirbaseName )
local storage = _DATABASE:FindStorage( AirbaseName )
return storage
end
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- User API Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -118,7 +207,7 @@ end
-- @return #STORAGE self
function STORAGE:AddItem(Name, Amount)
self:T(self.lid..string.format("Adding %d items of %s", Amount, Name))
self:T(self.lid..string.format("Adding %d items of %s", Amount, UTILS.OneLineSerialize(Name)))
self.warehouse:addItem(Name, Amount)
@@ -133,7 +222,7 @@ end
-- @return #STORAGE self
function STORAGE:SetItem(Name, Amount)
self:T(self.lid..string.format("Setting item %s to N=%d", Name, Amount))
self:T(self.lid..string.format("Setting item %s to N=%d", UTILS.OneLineSerialize(Name), Amount))
self.warehouse:setItem(Name, Amount)
@@ -177,9 +266,9 @@ end
-- @return #STORAGE self
function STORAGE:AddLiquid(Type, Amount)
self:T(self.lid..string.format("Adding %d liquids of %s", Amount, Type))
self:T(self.lid..string.format("Adding %d liquids of %s", Amount, self:GetLiquidName(Type)))
self.warehouse:addLiquid(Name, Amount)
self.warehouse:addLiquid(Type, Amount)
return self
end
@@ -192,21 +281,21 @@ end
-- @return #STORAGE self
function STORAGE:SetLiquid(Type, Amount)
self:T(self.lid..string.format("Setting liquid %s to N=%d", Type, Amount))
self:T(self.lid..string.format("Setting liquid %s to N=%d", self:GetLiquidName(Type), Amount))
self.warehouse:setLiquid(Type, Amount)
return self
end
--- Removes the amount of the passed liquid from the warehouse.
--- Removes the amount of the given liquid type from the warehouse.
-- @param #STORAGE self
-- @param #number Type Type of liquid.
-- @param #number Amount Amount of liquid to remove.
-- @param #number Amount Amount of liquid in kg to be removed.
-- @return #STORAGE self
function STORAGE:RemoveLiquid(Type, Amount)
self:T(self.lid..string.format("Removing N=%d of liquid %s", Amount, Type))
self:T(self.lid..string.format("Removing N=%d of liquid %s", Amount, self:GetLiquidName(Type)))
self.warehouse:removeLiquid(Type, Amount)
@@ -216,7 +305,7 @@ end
--- Gets the amount of a given liquid currently present the warehouse.
-- @param #STORAGE self
-- @param #number Type Type of liquid.
-- @return #number Amount of liquid.
-- @return #number Amount of liquid in kg.
function STORAGE:GetLiquidAmount(Type)
local N=self.warehouse:getLiquidAmount(Type)
@@ -224,13 +313,36 @@ function STORAGE:GetLiquidAmount(Type)
return N
end
--- Returns the name of the liquid from its numeric type.
-- @param #STORAGE self
-- @param #number Type Type of liquid.
-- @return #string Name of the liquid.
function STORAGE:GetLiquidName(Type)
local name="Unknown"
if Type==STORAGE.Liquid.JETFUEL then
name = "Jet fuel"
elseif Type==STORAGE.Liquid.GASOLINE then
name = "Aircraft gasoline"
elseif Type==STORAGE.Liquid.MW50 then
name = "MW 50"
elseif Type==STORAGE.Liquid.DIESEL then
name = "Diesel"
else
self:E(self.lid..string.format("ERROR: Unknown liquid type %s", tostring(Type)))
end
return name
end
--- Returns a full itemized list of everything currently in a warehouse. If a category is set to unlimited then the table will be returned empty.
-- @param #STORAGE self
-- @param #string Item Name of item as #string or type of liquid as #number.
-- @return #table Table of aircraft. Table is emtpy `{}` if number of aircraft is set to be unlimited.
-- @return #table Table of liquids. Table is emtpy `{}` if number of liquids is set to be unlimited.
-- @return #table Table of weapons. Table is emtpy `{}` if number of liquids is set to be unlimited.
-- @return #table Table of weapons and other equipment. Table is emtpy `{}` if number of liquids is set to be unlimited.
function STORAGE:GetInventory(Item)
local inventory=self.warehouse:getInventory(Item)