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Merge remote-tracking branch 'origin/master' into develop
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commit
4511a68a2b
@ -31,7 +31,7 @@
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-- @image OPS_CSAR.jpg
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---
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-- Last Update April 2024
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-- Last Update July 2024
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-------------------------------------------------------------------------
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--- **CSAR** class, extends Core.Base#BASE, Core.Fsm#FSM
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@ -296,7 +296,7 @@ CSAR.AircraftType["OH58D"] = 2
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--- CSAR class version.
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-- @field #string version
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CSAR.version="1.0.24"
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CSAR.version="1.0.25"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- ToDo list
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@ -2111,12 +2111,12 @@ function CSAR:_AddMedevacMenuItem()
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local coalition = self.coalition
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local allheligroupset = self.allheligroupset -- Core.Set#SET_GROUP
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local _allHeliGroups = allheligroupset:GetSetObjects()
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-- rebuild units table
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local _UnitList = {}
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for _key, _group in pairs (_allHeliGroups) do
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local _unit = _group:GetUnit(1) -- Asume that there is only one unit in the flight for players
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if _unit then
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local _unit = _group:GetFirstUnitAlive() -- Asume that there is only one unit in the flight for players
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if _unit then
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--self:T("Unitname ".._unit:GetName().." IsAlive "..tostring(_unit:IsAlive()).." IsPlayer "..tostring(_unit:IsPlayer()))
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if _unit:IsAlive() and _unit:IsPlayer() then
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local unitName = _unit:GetName()
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_UnitList[unitName] = unitName
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@ -24,7 +24,7 @@
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-- @module Ops.CTLD
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-- @image OPS_CTLD.jpg
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-- Last Update April 2024
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-- Last Update July 2024
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do
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@ -1255,7 +1255,7 @@ CTLD.UnitTypeCapabilities = {
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--- CTLD class version.
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-- @field #string version
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CTLD.version="1.0.54"
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CTLD.version="1.0.55"
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--- Instantiate a new CTLD.
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-- @param #CTLD self
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@ -3670,7 +3670,7 @@ function CTLD:_RefreshF10Menus()
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-- rebuild units table
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local _UnitList = {}
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for _key, _group in pairs (PlayerTable) do
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local _unit = _group:GetUnit(1) -- Wrapper.Unit#UNIT Asume that there is only one unit in the flight for players
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local _unit = _group:GetFirstUnitAlive() -- Wrapper.Unit#UNIT Asume that there is only one unit in the flight for players
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if _unit then
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if _unit:IsAlive() and _unit:IsPlayer() then
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if _unit:IsHelicopter() or (self:IsHercules(_unit) and self.enableHercules) then --ensure no stupid unit entries here
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@ -2745,7 +2745,7 @@ do -- Players
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local PlayerNames = {}
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local Units = self:GetUnits()
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for UnitID, UnitData in pairs( Units ) do
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for UnitID, UnitData in pairs( Units or {}) do
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local Unit = UnitData -- Wrapper.Unit#UNIT
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local PlayerName = Unit:GetPlayerName()
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if PlayerName and PlayerName ~= "" then
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@ -447,7 +447,14 @@ function UNIT:IsPlayer()
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-- Units of template group.
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local template = group:GetTemplate()
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if (template == nil) or (template.units == nil ) then return false end
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if (template == nil) or (template.units == nil ) then
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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if DCSObject:getPlayerName() ~= nil then return true else return false end
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else
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return false
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end
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end
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local units=template.units
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