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https://github.com/FlightControl-Master/MOOSE.git
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@@ -70,6 +70,8 @@ DATABASE = {
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NavPoints = {},
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PLAYERSETTINGS = {},
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ZONENAMES = {},
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HITS = {},
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DESTROYS = {},
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}
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local _DATABASECoalition =
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@@ -104,6 +106,7 @@ function DATABASE:New()
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self:HandleEvent( EVENTS.Birth, self._EventOnBirth )
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self:HandleEvent( EVENTS.Dead, self._EventOnDeadOrCrash )
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self:HandleEvent( EVENTS.Crash, self._EventOnDeadOrCrash )
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self:HandleEvent( EVENTS.Hit, self.AccountHits )
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self:HandleEvent( EVENTS.NewCargo )
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self:HandleEvent( EVENTS.DeleteCargo )
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@@ -722,6 +725,8 @@ function DATABASE:_EventOnDeadOrCrash( Event )
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end
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end
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end
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self:AccountDestroys( Event )
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end
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@@ -1053,6 +1058,120 @@ function DATABASE:_RegisterTemplates()
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return self
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end
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--- Account the Hits of the Players.
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-- @param #DATABASE self
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-- @param Core.Event#EVENTDATA Event
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function DATABASE:AccountHits( Event )
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self:F( { Event } )
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if Event.IniPlayerName ~= nil then -- It is a player that is hitting something
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self:T( "Hitting Something" )
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-- What is he hitting?
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if Event.TgtCategory then
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-- A target got hit
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self.HITS[Event.TgtUnitName] = self.HITS[Event.TgtUnitName] or {}
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local Hit = self.HITS[Event.TgtUnitName]
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Hit.Players = Hit.Players or {}
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Hit.Players[Event.IniPlayerName] = true
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end
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end
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-- It is a weapon initiated by a player, that is hitting something
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-- This seems to occur only with scenery and static objects.
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if Event.WeaponPlayerName ~= nil then
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self:T( "Hitting Scenery" )
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-- What is he hitting?
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if Event.TgtCategory then
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if Event.IniCoalition then -- A coalition object was hit, probably a static.
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-- A target got hit
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self.HITS[Event.TgtUnitName] = self.HITS[Event.TgtUnitName] or {}
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local Hit = self.HITS[Event.TgtUnitName]
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Hit.Players = Hit.Players or {}
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Hit.Players[Event.WeaponPlayerName] = true
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else -- A scenery object was hit.
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end
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end
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end
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end
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--- Account the destroys.
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-- @param #DATABASE self
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-- @param Core.Event#EVENTDATA Event
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function DATABASE:AccountDestroys( Event )
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self:F( { Event } )
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local TargetUnit = nil
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local TargetGroup = nil
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local TargetUnitName = ""
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local TargetGroupName = ""
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local TargetPlayerName = ""
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local TargetCoalition = nil
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local TargetCategory = nil
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local TargetType = nil
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local TargetUnitCoalition = nil
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local TargetUnitCategory = nil
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local TargetUnitType = nil
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if Event.IniDCSUnit then
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TargetUnit = Event.IniUnit
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TargetUnitName = Event.IniDCSUnitName
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TargetGroup = Event.IniDCSGroup
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TargetGroupName = Event.IniDCSGroupName
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TargetPlayerName = Event.IniPlayerName
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TargetCoalition = Event.IniCoalition
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--TargetCategory = TargetUnit:getCategory()
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--TargetCategory = TargetUnit:getDesc().category -- Workaround
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TargetCategory = Event.IniCategory
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TargetType = Event.IniTypeName
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TargetUnitCoalition = _SCORINGCoalition[TargetCoalition]
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TargetUnitCategory = _SCORINGCategory[TargetCategory]
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TargetUnitType = TargetType
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self:T( { TargetUnitName, TargetGroupName, TargetPlayerName, TargetCoalition, TargetCategory, TargetType } )
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end
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-- Player contains the score and reference data for the player.
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for PlayerName, Player in pairs( self.Players ) do
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if Player then -- This should normally not happen, but i'll test it anyway.
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self:T( "Something got destroyed" )
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-- Some variables
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local InitUnitName = Player.UnitName
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local InitUnitType = Player.UnitType
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local InitCoalition = Player.UnitCoalition
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local InitCategory = Player.UnitCategory
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local InitUnitCoalition = _SCORINGCoalition[InitCoalition]
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local InitUnitCategory = _SCORINGCategory[InitCategory]
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self:T( { InitUnitName, InitUnitType, InitUnitCoalition, InitCoalition, InitUnitCategory, InitCategory } )
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local Destroyed = false
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-- What is the player destroying?
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if self.HITS[TargetUnitName] then -- Was there a hit for this unit for this player before registered???
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self.DESTROYS[Event.TgtUnitName] = self.DESTROYS[Event.TgtUnitName] or {}
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local PlayerDestroys = self.DESTROYS[Event.TgtUnitName]
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if TargetCoalition then
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PlayerDestroys = PlayerDestroys or {}
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PlayerDestroys[PlayerName] = true
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end
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end
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end
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end
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end
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