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#CLIENTMENUMANAGER Add a retry loop if possibly client not yet exists in Database
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@ -20,7 +20,7 @@
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--
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-- @module Core.ClientMenu
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-- @image Core_Menu.JPG
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-- last change: May 2024
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-- last change: Jan 2025
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-- TODO
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----------------------------------------------------------------------------------------------------------------
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@ -59,7 +59,7 @@
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CLIENTMENU = {
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ClassName = "CLIENTMENUE",
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lid = "",
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version = "0.1.2",
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version = "0.1.3",
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name = nil,
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path = nil,
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group = nil,
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@ -455,7 +455,7 @@ end
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-- @param #CLIENTMENUMANAGER self
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-- @param Core.Event#EVENTDATA EventData
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-- @return #CLIENTMENUMANAGER self
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function CLIENTMENUMANAGER:_EventHandler(EventData)
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function CLIENTMENUMANAGER:_EventHandler(EventData,Retry)
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self:T(self.lid.."_EventHandler: "..EventData.id)
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--self:I(self.lid.."_EventHandler: "..tostring(EventData.IniPlayerName))
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if EventData.id == EVENTS.PlayerLeaveUnit or EventData.id == EVENTS.Ejection or EventData.id == EVENTS.Crash or EventData.id == EVENTS.PilotDead then
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@ -468,6 +468,10 @@ function CLIENTMENUMANAGER:_EventHandler(EventData)
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if EventData.IniPlayerName and EventData.IniGroup then
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if (not self.clientset:IsIncludeObject(_DATABASE:FindClient( EventData.IniUnitName ))) then
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self:T(self.lid.."Client not in SET: "..EventData.IniPlayerName)
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if not Retry then
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-- try again in 2 secs
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self:ScheduleOnce(2,CLIENTMENUMANAGER._EventHandler,self,EventData,true)
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end
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return self
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end
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--self:I(self.lid.."Join event for player: "..EventData.IniPlayerName)
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@ -524,7 +528,7 @@ function CLIENTMENUMANAGER:InitAutoPropagation()
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self:HandleEvent(EVENTS.PilotDead, self._EventHandler)
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self:HandleEvent(EVENTS.PlayerEnterAircraft, self._EventHandler)
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self:HandleEvent(EVENTS.PlayerEnterUnit, self._EventHandler)
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self:SetEventPriority(5)
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self:SetEventPriority(6)
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return self
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end
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