Warehouse v0.5.3w

This commit is contained in:
funkyfranky
2018-09-27 16:21:29 +02:00
parent 8fb1807ec0
commit 4625bc73a9
2 changed files with 36 additions and 3 deletions

View File

@@ -104,7 +104,7 @@
-- ## Strafe Pits
-- Each strafe pit can consist of multiple targets. Often one findes two or three strafe targets next to each other.
--
-- A strafe pit can be added to the range by the @{#RANGE.AddStrafepit}(*targetnames, boxlength, boxwidth, heading, inverseheading, goodpass, foulline*) function.
-- A strafe pit can be added to the range by the @{#RANGE.AddStrafePit}(*targetnames, boxlength, boxwidth, heading, inverseheading, goodpass, foulline*) function.
--
-- * The first parameter *targetnames* defines the target or targets. This has to be given as a lua table which contains the names of @{Wrapper.Unit} or @{Static} objects defined in the mission editor.
-- * In order to perform a valid pass on the strafe pit, the pilot has to begin his run from the correct direction. Therefore, an "approach box" is defined in front