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https://github.com/FlightControl-Master/MOOSE.git
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OPS
**LEGION** - Added function `:RelocateCohort()` to relocate cohorts from one legion to another.
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@@ -10,6 +10,8 @@
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-- ===
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--
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-- ### Author: **funkyfranky**
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--
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-- ===
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-- @module Ops.Cohort
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-- @image OPS_Cohort.png
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@@ -81,7 +83,7 @@ COHORT = {
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--- COHORT class version.
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-- @field #string version
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COHORT.version="0.2.0"
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COHORT.version="0.3.0"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@@ -186,6 +188,9 @@ function COHORT:New(TemplateGroupName, Ngroups, CohortName)
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self:AddTransition("OnDuty", "Pause", "Paused") -- Pause cohort.
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self:AddTransition("Paused", "Unpause", "OnDuty") -- Unpause cohort.
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self:AddTransition("OnDuty", "Relocate", "Relocating") -- Relocate.
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self:AddTransition("Relocating", "Relocated", "OnDuty") -- Relocated.
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self:AddTransition("*", "Stop", "Stopped") -- Stop cohort.
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@@ -193,17 +198,17 @@ function COHORT:New(TemplateGroupName, Ngroups, CohortName)
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--- Pseudo Functions ---
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------------------------
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--- Triggers the FSM event "Start". Starts the COHORT. Initializes parameters and starts event handlers.
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--- Triggers the FSM event "Start". Starts the COHORT.
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-- @function [parent=#COHORT] Start
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-- @param #COHORT self
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--- Triggers the FSM event "Start" after a delay. Starts the COHORT. Initializes parameters and starts event handlers.
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--- Triggers the FSM event "Start" after a delay. Starts the COHORT.
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-- @function [parent=#COHORT] __Start
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-- @param #COHORT self
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-- @param #number delay Delay in seconds.
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--- Triggers the FSM event "Stop". Stops the COHORT and all its event handlers.
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--- Triggers the FSM event "Stop".
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-- @param #COHORT self
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--- Triggers the FSM event "Stop" after a delay. Stops the COHORT and all its event handlers.
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@@ -610,25 +615,31 @@ end
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--- Check if cohort is "OnDuty".
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-- @param #COHORT self
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-- @return #boolean If true, squdron is in state "OnDuty".
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-- @return #boolean If true, cohort is in state "OnDuty".
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function COHORT:IsOnDuty()
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return self:Is("OnDuty")
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end
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--- Check if cohort is "Stopped".
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-- @param #COHORT self
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-- @return #boolean If true, squdron is in state "Stopped".
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-- @return #boolean If true, cohort is in state "Stopped".
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function COHORT:IsStopped()
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return self:Is("Stopped")
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end
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--- Check if cohort is "Paused".
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-- @param #COHORT self
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-- @return #boolean If true, squdron is in state "Paused".
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-- @return #boolean If true, cohort is in state "Paused".
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function COHORT:IsPaused()
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return self:Is("Paused")
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end
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--- Check if cohort is "Relocating".
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-- @param #COHORT self
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-- @return #boolean If true, cohort is relocating.
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function COHORT:IsRelocating()
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return self:Is("Relocating")
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end
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- Start & Status
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@@ -870,7 +881,6 @@ function COHORT:RecruitAssets(MissionType, Npayloads)
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--self:I("Not requested or reserved")
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-- Check if asset is currently on a mission (STARTED or QUEUED).
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if self.legion:IsAssetOnMission(asset) then
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--self:I("But on a mission")
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---
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-- Asset is already on a mission.
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---
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@@ -892,13 +902,11 @@ function COHORT:RecruitAssets(MissionType, Npayloads)
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end
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else
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--self:I("No current mission")
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---
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-- Asset as NO current mission
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---
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if asset.spawned then
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--self:I("Is already spawned")
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---
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-- Asset is already SPAWNED (could be uncontrolled on the airfield or inbound after another mission)
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---
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