Documentation

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FlightControl_Master
2017-08-06 07:50:37 +02:00
parent 1883e84918
commit 464fb1aeca
7 changed files with 160 additions and 166 deletions

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@@ -295,12 +295,15 @@ do -- AI_A2A_DISPATCHER
-- --
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test) -- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
-- --
-- In this example an Engage Radius is set to 50km. -- In this example an Engage Radius is set to various values.
-- --
-- -- Initialize the dispatcher, setting up a radius of 50km where any airborne friendly -- -- Set 50km as the radius to engage any target by airborne friendlies.
-- -- without an assignment within 50km radius from a detected target, will engage that target.
-- A2ADispatcher:SetEngageRadius( 50000 ) -- A2ADispatcher:SetEngageRadius( 50000 )
-- --
-- -- Set 100km as the radius to engage any target by airborne friendlies.
-- A2ADispatcher:SetEngageRadius() -- 100000 is the default value.
--
--
-- ## 4. Set the **Ground Controlled Intercept Radius** or **Gci radius**: -- ## 4. Set the **Ground Controlled Intercept Radius** or **Gci radius**:
-- --
-- When targets are detected that are still really far off, you don't want the AI_A2A_DISPATCHER to launch intercepts just yet. -- When targets are detected that are still really far off, you don't want the AI_A2A_DISPATCHER to launch intercepts just yet.
@@ -1049,16 +1052,18 @@ do -- AI_A2A_DISPATCHER
-- --
-- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.** -- **Use the method @{#AI_A2A_DISPATCHER.SetEngageRadius}() to modify the default Engage Radius for ALL squadrons.**
-- --
-- Demonstration Mission: [AID-019 - AI_A2A - Engage Range Test](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test)
--
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target. -- @param #number EngageRadius (Optional, Default = 100000) The radius to report friendlies near the target.
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
-- @usage -- @usage
-- --
-- -- Set 50km as the radius to engage any target by airborne friendlies. -- -- Set 50km as the radius to engage any target by airborne friendlies.
-- Dispatcher:SetEngageRadius( 50000 ) -- A2ADispatcher:SetEngageRadius( 50000 )
-- --
-- -- Set 100km as the radius to engage any target by airborne friendlies. -- -- Set 100km as the radius to engage any target by airborne friendlies.
-- Dispatcher:SetEngageRadius() -- 100000 is the default value. -- A2ADispatcher:SetEngageRadius() -- 100000 is the default value.
-- --
function AI_A2A_DISPATCHER:SetEngageRadius( EngageRadius ) function AI_A2A_DISPATCHER:SetEngageRadius( EngageRadius )
@@ -1074,10 +1079,10 @@ do -- AI_A2A_DISPATCHER
-- @usage -- @usage
-- --
-- -- Set 50km as the Disengage Radius. -- -- Set 50km as the Disengage Radius.
-- Dispatcher:SetDisengageRadius( 50000 ) -- A2ADispatcher:SetDisengageRadius( 50000 )
-- --
-- -- Set 100km as the Disengage Radius. -- -- Set 100km as the Disengage Radius.
-- Dispatcher:SetDisngageRadius() -- 300000 is the default value. -- A2ADispatcher:SetDisngageRadius() -- 300000 is the default value.
-- --
function AI_A2A_DISPATCHER:SetDisengageRadius( DisengageRadius ) function AI_A2A_DISPATCHER:SetDisengageRadius( DisengageRadius )
@@ -1694,14 +1699,14 @@ do -- AI_A2A_DISPATCHER
-- --
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- An overhead of 1,5 with 1 planes detected, will allocate 2 planes ( 1 * 1,5 ) = 1,5 => rounded up gives 2. -- -- An overhead of 1,5 with 1 planes detected, will allocate 2 planes ( 1 * 1,5 ) = 1,5 => rounded up gives 2.
-- -- An overhead of 1,5 with 2 planes detected, will allocate 3 planes ( 2 * 1,5 ) = 3 => rounded up gives 3. -- -- An overhead of 1,5 with 2 planes detected, will allocate 3 planes ( 2 * 1,5 ) = 3 => rounded up gives 3.
-- -- An overhead of 1,5 with 3 planes detected, will allocate 5 planes ( 3 * 1,5 ) = 4,5 => rounded up gives 5 planes. -- -- An overhead of 1,5 with 3 planes detected, will allocate 5 planes ( 3 * 1,5 ) = 4,5 => rounded up gives 5 planes.
-- -- An overhead of 1,5 with 4 planes detected, will allocate 6 planes ( 4 * 1,5 ) = 6 => rounded up gives 6 planes. -- -- An overhead of 1,5 with 4 planes detected, will allocate 6 planes ( 4 * 1,5 ) = 6 => rounded up gives 6 planes.
-- --
-- Dispatcher:SetDefaultOverhead( 1.5 ) -- A2ADispatcher:SetDefaultOverhead( 1.5 )
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
function AI_A2A_DISPATCHER:SetDefaultOverhead( Overhead ) function AI_A2A_DISPATCHER:SetDefaultOverhead( Overhead )
@@ -1733,14 +1738,14 @@ do -- AI_A2A_DISPATCHER
-- --
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- An overhead of 1,5 with 1 planes detected, will allocate 2 planes ( 1 * 1,5 ) = 1,5 => rounded up gives 2. -- -- An overhead of 1,5 with 1 planes detected, will allocate 2 planes ( 1 * 1,5 ) = 1,5 => rounded up gives 2.
-- -- An overhead of 1,5 with 2 planes detected, will allocate 3 planes ( 2 * 1,5 ) = 3 => rounded up gives 3. -- -- An overhead of 1,5 with 2 planes detected, will allocate 3 planes ( 2 * 1,5 ) = 3 => rounded up gives 3.
-- -- An overhead of 1,5 with 3 planes detected, will allocate 5 planes ( 3 * 1,5 ) = 4,5 => rounded up gives 5 planes. -- -- An overhead of 1,5 with 3 planes detected, will allocate 5 planes ( 3 * 1,5 ) = 4,5 => rounded up gives 5 planes.
-- -- An overhead of 1,5 with 4 planes detected, will allocate 6 planes ( 4 * 1,5 ) = 6 => rounded up gives 6 planes. -- -- An overhead of 1,5 with 4 planes detected, will allocate 6 planes ( 4 * 1,5 ) = 6 => rounded up gives 6 planes.
-- --
-- Dispatcher:SetSquadronOverhead( "SquadronName", 1.5 ) -- A2ADispatcher:SetSquadronOverhead( "SquadronName", 1.5 )
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
function AI_A2A_DISPATCHER:SetSquadronOverhead( SquadronName, Overhead ) function AI_A2A_DISPATCHER:SetSquadronOverhead( SquadronName, Overhead )
@@ -1758,10 +1763,10 @@ do -- AI_A2A_DISPATCHER
-- @param #number Grouping The level of grouping that will be applied of the CAP or GCI defenders. -- @param #number Grouping The level of grouping that will be applied of the CAP or GCI defenders.
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Set a grouping by default per 2 airplanes. -- -- Set a grouping by default per 2 airplanes.
-- Dispatcher:SetDefaultGrouping( 2 ) -- A2ADispatcher:SetDefaultGrouping( 2 )
-- --
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
@@ -1780,10 +1785,10 @@ do -- AI_A2A_DISPATCHER
-- @param #number Grouping The level of grouping that will be applied of the CAP or GCI defenders. -- @param #number Grouping The level of grouping that will be applied of the CAP or GCI defenders.
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Set a grouping per 2 airplanes. -- -- Set a grouping per 2 airplanes.
-- Dispatcher:SetSquadronGrouping( "SquadronName", 2 ) -- A2ADispatcher:SetSquadronGrouping( "SquadronName", 2 )
-- --
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
@@ -1801,19 +1806,19 @@ do -- AI_A2A_DISPATCHER
-- @param #number Takeoff From the airbase hot, from the airbase cold, in the air, from the runway. -- @param #number Takeoff From the airbase hot, from the airbase cold, in the air, from the runway.
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights by default take-off in the air. -- -- Let new flights by default take-off in the air.
-- Dispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Air ) -- A2ADispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Air )
-- --
-- -- Let new flights by default take-off from the runway. -- -- Let new flights by default take-off from the runway.
-- Dispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Runway ) -- A2ADispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Runway )
-- --
-- -- Let new flights by default take-off from the airbase hot. -- -- Let new flights by default take-off from the airbase hot.
-- Dispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Hot ) -- A2ADispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Hot )
-- --
-- -- Let new flights by default take-off from the airbase cold. -- -- Let new flights by default take-off from the airbase cold.
-- Dispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Cold ) -- A2ADispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Cold )
-- --
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
@@ -1831,19 +1836,19 @@ do -- AI_A2A_DISPATCHER
-- @param #number Takeoff From the airbase hot, from the airbase cold, in the air, from the runway. -- @param #number Takeoff From the airbase hot, from the airbase cold, in the air, from the runway.
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights take-off in the air. -- -- Let new flights take-off in the air.
-- Dispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Air ) -- A2ADispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Air )
-- --
-- -- Let new flights take-off from the runway. -- -- Let new flights take-off from the runway.
-- Dispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Runway ) -- A2ADispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Runway )
-- --
-- -- Let new flights take-off from the airbase hot. -- -- Let new flights take-off from the airbase hot.
-- Dispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Hot ) -- A2ADispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Hot )
-- --
-- -- Let new flights take-off from the airbase cold. -- -- Let new flights take-off from the airbase cold.
-- Dispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Cold ) -- A2ADispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Cold )
-- --
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
@@ -1862,10 +1867,10 @@ do -- AI_A2A_DISPATCHER
-- @return #number Takeoff From the airbase hot, from the airbase cold, in the air, from the runway. -- @return #number Takeoff From the airbase hot, from the airbase cold, in the air, from the runway.
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights by default take-off in the air. -- -- Let new flights by default take-off in the air.
-- local TakeoffMethod = Dispatcher:GetDefaultTakeoff() -- local TakeoffMethod = A2ADispatcher:GetDefaultTakeoff()
-- if TakeOffMethod == , AI_A2A_Dispatcher.Takeoff.InAir then -- if TakeOffMethod == , AI_A2A_Dispatcher.Takeoff.InAir then
-- ... -- ...
-- end -- end
@@ -1881,10 +1886,10 @@ do -- AI_A2A_DISPATCHER
-- @return #number Takeoff From the airbase hot, from the airbase cold, in the air, from the runway. -- @return #number Takeoff From the airbase hot, from the airbase cold, in the air, from the runway.
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights take-off in the air. -- -- Let new flights take-off in the air.
-- local TakeoffMethod = Dispatcher:GetSquadronTakeoff( "SquadronName" ) -- local TakeoffMethod = A2ADispatcher:GetSquadronTakeoff( "SquadronName" )
-- if TakeOffMethod == , AI_A2A_Dispatcher.Takeoff.InAir then -- if TakeOffMethod == , AI_A2A_Dispatcher.Takeoff.InAir then
-- ... -- ...
-- end -- end
@@ -1900,10 +1905,10 @@ do -- AI_A2A_DISPATCHER
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights by default take-off in the air. -- -- Let new flights by default take-off in the air.
-- Dispatcher:SetDefaultTakeoffInAir() -- A2ADispatcher:SetDefaultTakeoffInAir()
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
-- --
@@ -1921,10 +1926,10 @@ do -- AI_A2A_DISPATCHER
-- @param #number TakeoffAltitude (optional) The altitude in meters above the ground. If not given, the default takeoff altitude will be used. -- @param #number TakeoffAltitude (optional) The altitude in meters above the ground. If not given, the default takeoff altitude will be used.
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights take-off in the air. -- -- Let new flights take-off in the air.
-- Dispatcher:SetSquadronTakeoffInAir( "SquadronName" ) -- A2ADispatcher:SetSquadronTakeoffInAir( "SquadronName" )
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
-- --
@@ -1944,10 +1949,10 @@ do -- AI_A2A_DISPATCHER
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights by default take-off from the runway. -- -- Let new flights by default take-off from the runway.
-- Dispatcher:SetDefaultTakeoffFromRunway() -- A2ADispatcher:SetDefaultTakeoffFromRunway()
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
-- --
@@ -1964,10 +1969,10 @@ do -- AI_A2A_DISPATCHER
-- @param #string SquadronName The name of the squadron. -- @param #string SquadronName The name of the squadron.
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights take-off from the runway. -- -- Let new flights take-off from the runway.
-- Dispatcher:SetSquadronTakeoffFromRunway( "SquadronName" ) -- A2ADispatcher:SetSquadronTakeoffFromRunway( "SquadronName" )
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
-- --
@@ -1983,10 +1988,10 @@ do -- AI_A2A_DISPATCHER
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights by default take-off at a hot parking spot. -- -- Let new flights by default take-off at a hot parking spot.
-- Dispatcher:SetDefaultTakeoffFromParkingHot() -- A2ADispatcher:SetDefaultTakeoffFromParkingHot()
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
-- --
@@ -2002,10 +2007,10 @@ do -- AI_A2A_DISPATCHER
-- @param #string SquadronName The name of the squadron. -- @param #string SquadronName The name of the squadron.
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights take-off in the air. -- -- Let new flights take-off in the air.
-- Dispatcher:SetSquadronTakeoffFromParkingHot( "SquadronName" ) -- A2ADispatcher:SetSquadronTakeoffFromParkingHot( "SquadronName" )
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
-- --
@@ -2021,10 +2026,10 @@ do -- AI_A2A_DISPATCHER
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights take-off from a cold parking spot. -- -- Let new flights take-off from a cold parking spot.
-- Dispatcher:SetDefaultTakeoffFromParkingCold() -- A2ADispatcher:SetDefaultTakeoffFromParkingCold()
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
-- --
@@ -2041,10 +2046,10 @@ do -- AI_A2A_DISPATCHER
-- @param #string SquadronName The name of the squadron. -- @param #string SquadronName The name of the squadron.
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights take-off from a cold parking spot. -- -- Let new flights take-off from a cold parking spot.
-- Dispatcher:SetSquadronTakeoffFromParkingCold( "SquadronName" ) -- A2ADispatcher:SetSquadronTakeoffFromParkingCold( "SquadronName" )
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
-- --
@@ -2102,16 +2107,16 @@ do -- AI_A2A_DISPATCHER
-- @param #number Landing The landing method which can be NearAirbase, AtRunway, AtEngineShutdown -- @param #number Landing The landing method which can be NearAirbase, AtRunway, AtEngineShutdown
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights by default despawn near the airbase when returning. -- -- Let new flights by default despawn near the airbase when returning.
-- Dispatcher:SetDefaultLanding( AI_A2A_Dispatcher.Landing.NearAirbase ) -- A2ADispatcher:SetDefaultLanding( AI_A2A_Dispatcher.Landing.NearAirbase )
-- --
-- -- Let new flights by default despawn after landing land at the runway. -- -- Let new flights by default despawn after landing land at the runway.
-- Dispatcher:SetDefaultLanding( AI_A2A_Dispatcher.Landing.AtRunway ) -- A2ADispatcher:SetDefaultLanding( AI_A2A_Dispatcher.Landing.AtRunway )
-- --
-- -- Let new flights by default despawn after landing and parking, and after engine shutdown. -- -- Let new flights by default despawn after landing and parking, and after engine shutdown.
-- Dispatcher:SetDefaultLanding( AI_A2A_Dispatcher.Landing.AtEngineShutdown ) -- A2ADispatcher:SetDefaultLanding( AI_A2A_Dispatcher.Landing.AtEngineShutdown )
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
function AI_A2A_DISPATCHER:SetDefaultLanding( Landing ) function AI_A2A_DISPATCHER:SetDefaultLanding( Landing )
@@ -2128,16 +2133,16 @@ do -- AI_A2A_DISPATCHER
-- @param #number Landing The landing method which can be NearAirbase, AtRunway, AtEngineShutdown -- @param #number Landing The landing method which can be NearAirbase, AtRunway, AtEngineShutdown
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights despawn near the airbase when returning. -- -- Let new flights despawn near the airbase when returning.
-- Dispatcher:SetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.NearAirbase ) -- A2ADispatcher:SetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.NearAirbase )
-- --
-- -- Let new flights despawn after landing land at the runway. -- -- Let new flights despawn after landing land at the runway.
-- Dispatcher:SetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.AtRunway ) -- A2ADispatcher:SetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.AtRunway )
-- --
-- -- Let new flights despawn after landing and parking, and after engine shutdown. -- -- Let new flights despawn after landing and parking, and after engine shutdown.
-- Dispatcher:SetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.AtEngineShutdown ) -- A2ADispatcher:SetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.AtEngineShutdown )
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
function AI_A2A_DISPATCHER:SetSquadronLanding( SquadronName, Landing ) function AI_A2A_DISPATCHER:SetSquadronLanding( SquadronName, Landing )
@@ -2154,10 +2159,10 @@ do -- AI_A2A_DISPATCHER
-- @return #number Landing The landing method which can be NearAirbase, AtRunway, AtEngineShutdown -- @return #number Landing The landing method which can be NearAirbase, AtRunway, AtEngineShutdown
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights by default despawn near the airbase when returning. -- -- Let new flights by default despawn near the airbase when returning.
-- local LandingMethod = Dispatcher:GetDefaultLanding( AI_A2A_Dispatcher.Landing.NearAirbase ) -- local LandingMethod = A2ADispatcher:GetDefaultLanding( AI_A2A_Dispatcher.Landing.NearAirbase )
-- if LandingMethod == AI_A2A_Dispatcher.Landing.NearAirbase then -- if LandingMethod == AI_A2A_Dispatcher.Landing.NearAirbase then
-- ... -- ...
-- end -- end
@@ -2174,10 +2179,10 @@ do -- AI_A2A_DISPATCHER
-- @return #number Landing The landing method which can be NearAirbase, AtRunway, AtEngineShutdown -- @return #number Landing The landing method which can be NearAirbase, AtRunway, AtEngineShutdown
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let new flights despawn near the airbase when returning. -- -- Let new flights despawn near the airbase when returning.
-- local LandingMethod = Dispatcher:GetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.NearAirbase ) -- local LandingMethod = A2ADispatcher:GetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.NearAirbase )
-- if LandingMethod == AI_A2A_Dispatcher.Landing.NearAirbase then -- if LandingMethod == AI_A2A_Dispatcher.Landing.NearAirbase then
-- ... -- ...
-- end -- end
@@ -2193,10 +2198,10 @@ do -- AI_A2A_DISPATCHER
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let flights by default to land near the airbase and despawn. -- -- Let flights by default to land near the airbase and despawn.
-- Dispatcher:SetDefaultLandingNearAirbase() -- A2ADispatcher:SetDefaultLandingNearAirbase()
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
function AI_A2A_DISPATCHER:SetDefaultLandingNearAirbase() function AI_A2A_DISPATCHER:SetDefaultLandingNearAirbase()
@@ -2212,10 +2217,10 @@ do -- AI_A2A_DISPATCHER
-- @param #string SquadronName The name of the squadron. -- @param #string SquadronName The name of the squadron.
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let flights to land near the airbase and despawn. -- -- Let flights to land near the airbase and despawn.
-- Dispatcher:SetSquadronLandingNearAirbase( "SquadronName" ) -- A2ADispatcher:SetSquadronLandingNearAirbase( "SquadronName" )
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
function AI_A2A_DISPATCHER:SetSquadronLandingNearAirbase( SquadronName ) function AI_A2A_DISPATCHER:SetSquadronLandingNearAirbase( SquadronName )
@@ -2230,10 +2235,10 @@ do -- AI_A2A_DISPATCHER
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let flights by default land at the runway and despawn. -- -- Let flights by default land at the runway and despawn.
-- Dispatcher:SetDefaultLandingAtRunway() -- A2ADispatcher:SetDefaultLandingAtRunway()
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
function AI_A2A_DISPATCHER:SetDefaultLandingAtRunway() function AI_A2A_DISPATCHER:SetDefaultLandingAtRunway()
@@ -2249,10 +2254,10 @@ do -- AI_A2A_DISPATCHER
-- @param #string SquadronName The name of the squadron. -- @param #string SquadronName The name of the squadron.
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let flights land at the runway and despawn. -- -- Let flights land at the runway and despawn.
-- Dispatcher:SetSquadronLandingAtRunway( "SquadronName" ) -- A2ADispatcher:SetSquadronLandingAtRunway( "SquadronName" )
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
function AI_A2A_DISPATCHER:SetSquadronLandingAtRunway( SquadronName ) function AI_A2A_DISPATCHER:SetSquadronLandingAtRunway( SquadronName )
@@ -2267,10 +2272,10 @@ do -- AI_A2A_DISPATCHER
-- @param #AI_A2A_DISPATCHER self -- @param #AI_A2A_DISPATCHER self
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let flights by default land and despawn at engine shutdown. -- -- Let flights by default land and despawn at engine shutdown.
-- Dispatcher:SetDefaultLandingAtEngineShutdown() -- A2ADispatcher:SetDefaultLandingAtEngineShutdown()
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
function AI_A2A_DISPATCHER:SetDefaultLandingAtEngineShutdown() function AI_A2A_DISPATCHER:SetDefaultLandingAtEngineShutdown()
@@ -2286,10 +2291,10 @@ do -- AI_A2A_DISPATCHER
-- @param #string SquadronName The name of the squadron. -- @param #string SquadronName The name of the squadron.
-- @usage: -- @usage:
-- --
-- local Dispatcher = AI_A2A_DISPATCHER:New( ... ) -- local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- --
-- -- Let flights land and despawn at engine shutdown. -- -- Let flights land and despawn at engine shutdown.
-- Dispatcher:SetSquadronLandingAtEngineShutdown( "SquadronName" ) -- A2ADispatcher:SetSquadronLandingAtEngineShutdown( "SquadronName" )
-- --
-- @return #AI_A2A_DISPATCHER -- @return #AI_A2A_DISPATCHER
function AI_A2A_DISPATCHER:SetSquadronLandingAtEngineShutdown( SquadronName ) function AI_A2A_DISPATCHER:SetSquadronLandingAtEngineShutdown( SquadronName )

View File

@@ -1093,15 +1093,18 @@ will be considered to receive the command to engage that target area.</p>
Use the method <a href="##(AI_A2A_DISPATCHER).SetEngageRadius">AI<em>A2A</em>DISPATCHER.SetEngageRadius</a>() to set a specific Engage Radius. Use the method <a href="##(AI_A2A_DISPATCHER).SetEngageRadius">AI<em>A2A</em>DISPATCHER.SetEngageRadius</a>() to set a specific Engage Radius.
<strong>The Engage Radius is defined for ALL squadrons which are operational.</strong></p> <strong>The Engage Radius is defined for ALL squadrons which are operational.</strong></p>
<p>Demonstration Mission: <a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test">AID-019 - AI_A2A - Engage Range Test</a></p> <p>Demonstration Mission: <a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test">AID-019 - AI_A2A - Engage Range Test</a></p>
<p>In this example an Engage Radius is set to 50km.</p> <p>In this example an Engage Radius is set to various values.</p>
<pre><code>-- Initialize the dispatcher, setting up a radius of 50km where any airborne friendly <pre><code>-- Set 50km as the radius to engage any target by airborne friendlies.
-- without an assignment within 50km radius from a detected target, will engage that target.
A2ADispatcher:SetEngageRadius( 50000 ) A2ADispatcher:SetEngageRadius( 50000 )
-- Set 100km as the radius to engage any target by airborne friendlies.
A2ADispatcher:SetEngageRadius() -- 100000 is the default value.
</code></pre> </code></pre>
<h2>4. Set the <strong>Ground Controlled Intercept Radius</strong> or <strong>Gci radius</strong>:</h2> <h2>4. Set the <strong>Ground Controlled Intercept Radius</strong> or <strong>Gci radius</strong>:</h2>
<p>When targets are detected that are still really far off, you don't want the AI<em>A2A</em>DISPATCHER to launch intercepts just yet. <p>When targets are detected that are still really far off, you don't want the AI<em>A2A</em>DISPATCHER to launch intercepts just yet.
@@ -2464,10 +2467,10 @@ Landing The landing method which can be NearAirbase, AtRunway, AtEngineShutdown<
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights by default despawn near the airbase when returning. -- Let new flights by default despawn near the airbase when returning.
local LandingMethod = Dispatcher:GetDefaultLanding( AI_A2A_Dispatcher.Landing.NearAirbase ) local LandingMethod = A2ADispatcher:GetDefaultLanding( AI_A2A_Dispatcher.Landing.NearAirbase )
if LandingMethod == AI_A2A_Dispatcher.Landing.NearAirbase then if LandingMethod == AI_A2A_Dispatcher.Landing.NearAirbase then
... ...
end end
@@ -2494,10 +2497,10 @@ Takeoff From the airbase hot, from the airbase cold, in the air, from the runway
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights by default take-off in the air. -- Let new flights by default take-off in the air.
local TakeoffMethod = Dispatcher:GetDefaultTakeoff() local TakeoffMethod = A2ADispatcher:GetDefaultTakeoff()
if TakeOffMethod == , AI_A2A_Dispatcher.Takeoff.InAir then if TakeOffMethod == , AI_A2A_Dispatcher.Takeoff.InAir then
... ...
end end
@@ -2713,10 +2716,10 @@ Landing The landing method which can be NearAirbase, AtRunway, AtEngineShutdown<
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights despawn near the airbase when returning. -- Let new flights despawn near the airbase when returning.
local LandingMethod = Dispatcher:GetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.NearAirbase ) local LandingMethod = A2ADispatcher:GetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.NearAirbase )
if LandingMethod == AI_A2A_Dispatcher.Landing.NearAirbase then if LandingMethod == AI_A2A_Dispatcher.Landing.NearAirbase then
... ...
end end
@@ -2752,10 +2755,10 @@ Takeoff From the airbase hot, from the airbase cold, in the air, from the runway
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights take-off in the air. -- Let new flights take-off in the air.
local TakeoffMethod = Dispatcher:GetSquadronTakeoff( "SquadronName" ) local TakeoffMethod = A2ADispatcher:GetSquadronTakeoff( "SquadronName" )
if TakeOffMethod == , AI_A2A_Dispatcher.Takeoff.InAir then if TakeOffMethod == , AI_A2A_Dispatcher.Takeoff.InAir then
... ...
end end
@@ -3467,10 +3470,10 @@ The level of grouping that will be applied of the CAP or GCI defenders. </p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Set a grouping by default per 2 airplanes. -- Set a grouping by default per 2 airplanes.
Dispatcher:SetDefaultGrouping( 2 ) A2ADispatcher:SetDefaultGrouping( 2 )
</code></pre> </code></pre>
@@ -3504,16 +3507,16 @@ The landing method which can be NearAirbase, AtRunway, AtEngineShutdown</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights by default despawn near the airbase when returning. -- Let new flights by default despawn near the airbase when returning.
Dispatcher:SetDefaultLanding( AI_A2A_Dispatcher.Landing.NearAirbase ) A2ADispatcher:SetDefaultLanding( AI_A2A_Dispatcher.Landing.NearAirbase )
-- Let new flights by default despawn after landing land at the runway. -- Let new flights by default despawn after landing land at the runway.
Dispatcher:SetDefaultLanding( AI_A2A_Dispatcher.Landing.AtRunway ) A2ADispatcher:SetDefaultLanding( AI_A2A_Dispatcher.Landing.AtRunway )
-- Let new flights by default despawn after landing and parking, and after engine shutdown. -- Let new flights by default despawn after landing and parking, and after engine shutdown.
Dispatcher:SetDefaultLanding( AI_A2A_Dispatcher.Landing.AtEngineShutdown ) A2ADispatcher:SetDefaultLanding( AI_A2A_Dispatcher.Landing.AtEngineShutdown )
</code></pre> </code></pre>
</dd> </dd>
@@ -3537,10 +3540,10 @@ The landing method which can be NearAirbase, AtRunway, AtEngineShutdown</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let flights by default land and despawn at engine shutdown. -- Let flights by default land and despawn at engine shutdown.
Dispatcher:SetDefaultLandingAtEngineShutdown() A2ADispatcher:SetDefaultLandingAtEngineShutdown()
</code></pre> </code></pre>
</dd> </dd>
@@ -3564,10 +3567,10 @@ The landing method which can be NearAirbase, AtRunway, AtEngineShutdown</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let flights by default land at the runway and despawn. -- Let flights by default land at the runway and despawn.
Dispatcher:SetDefaultLandingAtRunway() A2ADispatcher:SetDefaultLandingAtRunway()
</code></pre> </code></pre>
</dd> </dd>
@@ -3591,10 +3594,10 @@ The landing method which can be NearAirbase, AtRunway, AtEngineShutdown</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let flights by default to land near the airbase and despawn. -- Let flights by default to land near the airbase and despawn.
Dispatcher:SetDefaultLandingNearAirbase() A2ADispatcher:SetDefaultLandingNearAirbase()
</code></pre> </code></pre>
</dd> </dd>
@@ -3644,14 +3647,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- An overhead of 1,5 with 1 planes detected, will allocate 2 planes ( 1 * 1,5 ) = 1,5 =&gt; rounded up gives 2. -- An overhead of 1,5 with 1 planes detected, will allocate 2 planes ( 1 * 1,5 ) = 1,5 =&gt; rounded up gives 2.
-- An overhead of 1,5 with 2 planes detected, will allocate 3 planes ( 2 * 1,5 ) = 3 =&gt; rounded up gives 3. -- An overhead of 1,5 with 2 planes detected, will allocate 3 planes ( 2 * 1,5 ) = 3 =&gt; rounded up gives 3.
-- An overhead of 1,5 with 3 planes detected, will allocate 5 planes ( 3 * 1,5 ) = 4,5 =&gt; rounded up gives 5 planes. -- An overhead of 1,5 with 3 planes detected, will allocate 5 planes ( 3 * 1,5 ) = 4,5 =&gt; rounded up gives 5 planes.
-- An overhead of 1,5 with 4 planes detected, will allocate 6 planes ( 4 * 1,5 ) = 6 =&gt; rounded up gives 6 planes. -- An overhead of 1,5 with 4 planes detected, will allocate 6 planes ( 4 * 1,5 ) = 6 =&gt; rounded up gives 6 planes.
Dispatcher:SetDefaultOverhead( 1.5 ) A2ADispatcher:SetDefaultOverhead( 1.5 )
</code></pre> </code></pre>
</dd> </dd>
@@ -3684,19 +3687,19 @@ From the airbase hot, from the airbase cold, in the air, from the runway.</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights by default take-off in the air. -- Let new flights by default take-off in the air.
Dispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Air ) A2ADispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Air )
-- Let new flights by default take-off from the runway. -- Let new flights by default take-off from the runway.
Dispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Runway ) A2ADispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Runway )
-- Let new flights by default take-off from the airbase hot. -- Let new flights by default take-off from the airbase hot.
Dispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Hot ) A2ADispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Hot )
-- Let new flights by default take-off from the airbase cold. -- Let new flights by default take-off from the airbase cold.
Dispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Cold ) A2ADispatcher:SetDefaultTakeoff( AI_A2A_Dispatcher.Takeoff.Cold )
</code></pre> </code></pre>
@@ -3721,10 +3724,10 @@ From the airbase hot, from the airbase cold, in the air, from the runway.</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights take-off from a cold parking spot. -- Let new flights take-off from a cold parking spot.
Dispatcher:SetDefaultTakeoffFromParkingCold() A2ADispatcher:SetDefaultTakeoffFromParkingCold()
</code></pre> </code></pre>
</dd> </dd>
@@ -3748,10 +3751,10 @@ From the airbase hot, from the airbase cold, in the air, from the runway.</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights by default take-off at a hot parking spot. -- Let new flights by default take-off at a hot parking spot.
Dispatcher:SetDefaultTakeoffFromParkingHot() A2ADispatcher:SetDefaultTakeoffFromParkingHot()
</code></pre> </code></pre>
</dd> </dd>
@@ -3775,10 +3778,10 @@ From the airbase hot, from the airbase cold, in the air, from the runway.</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights by default take-off from the runway. -- Let new flights by default take-off from the runway.
Dispatcher:SetDefaultTakeoffFromRunway() A2ADispatcher:SetDefaultTakeoffFromRunway()
</code></pre> </code></pre>
</dd> </dd>
@@ -3802,10 +3805,10 @@ From the airbase hot, from the airbase cold, in the air, from the runway.</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights by default take-off in the air. -- Let new flights by default take-off in the air.
Dispatcher:SetDefaultTakeoffInAir() A2ADispatcher:SetDefaultTakeoffInAir()
</code></pre> </code></pre>
</dd> </dd>
@@ -3979,10 +3982,10 @@ A string defining the group name of the Tanker as defined within the Mission Edi
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
-- Set 50km as the Disengage Radius. -- Set 50km as the Disengage Radius.
Dispatcher:SetDisengageRadius( 50000 ) A2ADispatcher:SetDisengageRadius( 50000 )
-- Set 100km as the Disengage Radius. -- Set 100km as the Disengage Radius.
Dispatcher:SetDisngageRadius() -- 300000 is the default value. A2ADispatcher:SetDisngageRadius() -- 300000 is the default value.
</code></pre> </code></pre>
</dd> </dd>
@@ -4014,6 +4017,8 @@ will be considered to receive the command to engage that target area.</p>
<p>**Use the method <a href="##(AI_A2A_DISPATCHER).SetEngageRadius">AI<em>A2A</em>DISPATCHER.SetEngageRadius</a>() to modify the default Engage Radius for ALL squadrons.**</p> <p>**Use the method <a href="##(AI_A2A_DISPATCHER).SetEngageRadius">AI<em>A2A</em>DISPATCHER.SetEngageRadius</a>() to modify the default Engage Radius for ALL squadrons.**</p>
<p>Demonstration Mission: <a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-019%20-%20AI_A2A%20-%20Engage%20Range%20Test">AID-019 - AI_A2A - Engage Range Test</a></p>
<h3>Parameter</h3> <h3>Parameter</h3>
<ul> <ul>
@@ -4032,10 +4037,10 @@ will be considered to receive the command to engage that target area.</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
-- Set 50km as the radius to engage any target by airborne friendlies. -- Set 50km as the radius to engage any target by airborne friendlies.
Dispatcher:SetEngageRadius( 50000 ) A2ADispatcher:SetEngageRadius( 50000 )
-- Set 100km as the radius to engage any target by airborne friendlies. -- Set 100km as the radius to engage any target by airborne friendlies.
Dispatcher:SetEngageRadius() -- 100000 is the default value. A2ADispatcher:SetEngageRadius() -- 100000 is the default value.
</code></pre> </code></pre>
</dd> </dd>
@@ -4510,10 +4515,10 @@ The level of grouping that will be applied of the CAP or GCI defenders. </p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Set a grouping per 2 airplanes. -- Set a grouping per 2 airplanes.
Dispatcher:SetSquadronGrouping( "SquadronName", 2 ) A2ADispatcher:SetSquadronGrouping( "SquadronName", 2 )
</code></pre> </code></pre>
@@ -4553,16 +4558,16 @@ The landing method which can be NearAirbase, AtRunway, AtEngineShutdown</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights despawn near the airbase when returning. -- Let new flights despawn near the airbase when returning.
Dispatcher:SetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.NearAirbase ) A2ADispatcher:SetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.NearAirbase )
-- Let new flights despawn after landing land at the runway. -- Let new flights despawn after landing land at the runway.
Dispatcher:SetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.AtRunway ) A2ADispatcher:SetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.AtRunway )
-- Let new flights despawn after landing and parking, and after engine shutdown. -- Let new flights despawn after landing and parking, and after engine shutdown.
Dispatcher:SetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.AtEngineShutdown ) A2ADispatcher:SetSquadronLanding( "SquadronName", AI_A2A_Dispatcher.Landing.AtEngineShutdown )
</code></pre> </code></pre>
</dd> </dd>
@@ -4595,10 +4600,10 @@ The name of the squadron.</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let flights land and despawn at engine shutdown. -- Let flights land and despawn at engine shutdown.
Dispatcher:SetSquadronLandingAtEngineShutdown( "SquadronName" ) A2ADispatcher:SetSquadronLandingAtEngineShutdown( "SquadronName" )
</code></pre> </code></pre>
</dd> </dd>
@@ -4631,10 +4636,10 @@ The name of the squadron.</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let flights land at the runway and despawn. -- Let flights land at the runway and despawn.
Dispatcher:SetSquadronLandingAtRunway( "SquadronName" ) A2ADispatcher:SetSquadronLandingAtRunway( "SquadronName" )
</code></pre> </code></pre>
</dd> </dd>
@@ -4667,10 +4672,10 @@ The name of the squadron.</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let flights to land near the airbase and despawn. -- Let flights to land near the airbase and despawn.
Dispatcher:SetSquadronLandingNearAirbase( "SquadronName" ) A2ADispatcher:SetSquadronLandingNearAirbase( "SquadronName" )
</code></pre> </code></pre>
</dd> </dd>
@@ -4726,14 +4731,14 @@ multiplied by the Overhead and rounded up to the smallest integer. </p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- An overhead of 1,5 with 1 planes detected, will allocate 2 planes ( 1 * 1,5 ) = 1,5 =&gt; rounded up gives 2. -- An overhead of 1,5 with 1 planes detected, will allocate 2 planes ( 1 * 1,5 ) = 1,5 =&gt; rounded up gives 2.
-- An overhead of 1,5 with 2 planes detected, will allocate 3 planes ( 2 * 1,5 ) = 3 =&gt; rounded up gives 3. -- An overhead of 1,5 with 2 planes detected, will allocate 3 planes ( 2 * 1,5 ) = 3 =&gt; rounded up gives 3.
-- An overhead of 1,5 with 3 planes detected, will allocate 5 planes ( 3 * 1,5 ) = 4,5 =&gt; rounded up gives 5 planes. -- An overhead of 1,5 with 3 planes detected, will allocate 5 planes ( 3 * 1,5 ) = 4,5 =&gt; rounded up gives 5 planes.
-- An overhead of 1,5 with 4 planes detected, will allocate 6 planes ( 4 * 1,5 ) = 6 =&gt; rounded up gives 6 planes. -- An overhead of 1,5 with 4 planes detected, will allocate 6 planes ( 4 * 1,5 ) = 6 =&gt; rounded up gives 6 planes.
Dispatcher:SetSquadronOverhead( "SquadronName", 1.5 ) A2ADispatcher:SetSquadronOverhead( "SquadronName", 1.5 )
</code></pre> </code></pre>
</dd> </dd>
@@ -4772,19 +4777,19 @@ From the airbase hot, from the airbase cold, in the air, from the runway.</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights take-off in the air. -- Let new flights take-off in the air.
Dispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Air ) A2ADispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Air )
-- Let new flights take-off from the runway. -- Let new flights take-off from the runway.
Dispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Runway ) A2ADispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Runway )
-- Let new flights take-off from the airbase hot. -- Let new flights take-off from the airbase hot.
Dispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Hot ) A2ADispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Hot )
-- Let new flights take-off from the airbase cold. -- Let new flights take-off from the airbase cold.
Dispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Cold ) A2ADispatcher:SetSquadronTakeoff( "SquadronName", AI_A2A_Dispatcher.Takeoff.Cold )
</code></pre> </code></pre>
@@ -4818,10 +4823,10 @@ The name of the squadron.</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights take-off from a cold parking spot. -- Let new flights take-off from a cold parking spot.
Dispatcher:SetSquadronTakeoffFromParkingCold( "SquadronName" ) A2ADispatcher:SetSquadronTakeoffFromParkingCold( "SquadronName" )
</code></pre> </code></pre>
</dd> </dd>
@@ -4854,10 +4859,10 @@ The name of the squadron.</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights take-off in the air. -- Let new flights take-off in the air.
Dispatcher:SetSquadronTakeoffFromParkingHot( "SquadronName" ) A2ADispatcher:SetSquadronTakeoffFromParkingHot( "SquadronName" )
</code></pre> </code></pre>
</dd> </dd>
@@ -4890,10 +4895,10 @@ The name of the squadron.</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights take-off from the runway. -- Let new flights take-off from the runway.
Dispatcher:SetSquadronTakeoffFromRunway( "SquadronName" ) A2ADispatcher:SetSquadronTakeoffFromRunway( "SquadronName" )
</code></pre> </code></pre>
</dd> </dd>
@@ -4932,10 +4937,10 @@ The name of the squadron.</p>
<h3>Usage:</h3> <h3>Usage:</h3>
<pre class="example"><code> <pre class="example"><code>
local Dispatcher = AI_A2A_DISPATCHER:New( ... ) local A2ADispatcher = AI_A2A_DISPATCHER:New( ... )
-- Let new flights take-off in the air. -- Let new flights take-off in the air.
Dispatcher:SetSquadronTakeoffInAir( "SquadronName" ) A2ADispatcher:SetSquadronTakeoffInAir( "SquadronName" )
</code></pre> </code></pre>
</dd> </dd>

View File

@@ -923,6 +923,7 @@ function below will use the range 1-7 just in case</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em></em>
<a id="#(DESIGNATE).LaserCodes" > <a id="#(DESIGNATE).LaserCodes" >
<strong>DESIGNATE.LaserCodes</strong> <strong>DESIGNATE.LaserCodes</strong>
</a> </a>

View File

@@ -2464,6 +2464,7 @@ The index of the DetectedItem.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectedItemCount" > <a id="#(DETECTION_BASE).DetectedItemCount" >
<strong>DETECTION_BASE.DetectedItemCount</strong> <strong>DETECTION_BASE.DetectedItemCount</strong>
</a> </a>
@@ -2477,6 +2478,7 @@ The index of the DetectedItem.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectedItemMax" > <a id="#(DETECTION_BASE).DetectedItemMax" >
<strong>DETECTION_BASE.DetectedItemMax</strong> <strong>DETECTION_BASE.DetectedItemMax</strong>
</a> </a>
@@ -2642,7 +2644,7 @@ The group to generate the report for.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em></em> <em>#number</em>
<a id="#(DETECTION_BASE).DetectionInterval" > <a id="#(DETECTION_BASE).DetectionInterval" >
<strong>DETECTION_BASE.DetectionInterval</strong> <strong>DETECTION_BASE.DetectionInterval</strong>
</a> </a>

View File

@@ -1598,7 +1598,7 @@ A string defining the start state.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em></em> <em>#string</em>
<a id="#(FSM)._StartState" > <a id="#(FSM)._StartState" >
<strong>FSM._StartState</strong> <strong>FSM._StartState</strong>
</a> </a>
@@ -1897,7 +1897,6 @@ A string defining the start state.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em></em>
<a id="#(FSM).current" > <a id="#(FSM).current" >
<strong>FSM.current</strong> <strong>FSM.current</strong>
</a> </a>

View File

@@ -822,12 +822,6 @@ and any spaces before and after the resulting name are removed.</p>
<td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td> <td class="name" nowrap="nowrap"><a href="##(SPAWN)._TranslateRotate">SPAWN:_TranslateRotate(SpawnIndex, SpawnRootX, SpawnRootY, SpawnX, SpawnY, SpawnAngle)</a></td>
<td class="summary"> <td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(SPAWN).uncontrolled">SPAWN.uncontrolled</a></td>
<td class="summary">
</td> </td>
</tr> </tr>
</table> </table>
@@ -2752,6 +2746,9 @@ when nothing was spawned.</p>
<p> By default, no InitLimit</p>
</dd> </dd>
</dl> </dl>
<dl class="function"> <dl class="function">
@@ -2787,7 +2784,7 @@ when nothing was spawned.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em></em> <em>#number</em>
<a id="#(SPAWN).SpawnMaxGroups" > <a id="#(SPAWN).SpawnMaxGroups" >
<strong>SPAWN.SpawnMaxGroups</strong> <strong>SPAWN.SpawnMaxGroups</strong>
</a> </a>
@@ -2804,7 +2801,7 @@ when nothing was spawned.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em></em> <em>#number</em>
<a id="#(SPAWN).SpawnMaxUnitsAlive" > <a id="#(SPAWN).SpawnMaxUnitsAlive" >
<strong>SPAWN.SpawnMaxUnitsAlive</strong> <strong>SPAWN.SpawnMaxUnitsAlive</strong>
</a> </a>
@@ -3736,20 +3733,6 @@ True = Continue Scheduler</p>
</li> </li>
</ul> </ul>
</dd>
</dl>
<dl class="function">
<dt>
<em></em>
<a id="#(SPAWN).uncontrolled" >
<strong>SPAWN.uncontrolled</strong>
</a>
</dt>
<dd>
</dd> </dd>
</dl> </dl>

View File

@@ -552,7 +552,7 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function"> <dl class="function">
<dt> <dt>
<em><a href="Core.Cargo.html##(CARGO)">Core.Cargo#CARGO</a></em> <em></em>
<a id="#(FSM_PROCESS).Cargo" > <a id="#(FSM_PROCESS).Cargo" >
<strong>FSM_PROCESS.Cargo</strong> <strong>FSM_PROCESS.Cargo</strong>
</a> </a>
@@ -566,7 +566,6 @@ based on the tasking capabilities defined in <a href="Task.html##(TASK)">Task#TA
<dl class="function"> <dl class="function">
<dt> <dt>
<em></em>
<a id="#(FSM_PROCESS).DeployZone" > <a id="#(FSM_PROCESS).DeployZone" >
<strong>FSM_PROCESS.DeployZone</strong> <strong>FSM_PROCESS.DeployZone</strong>
</a> </a>