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- Added cache to a ZONE_GROUP to prevent a zone to be unknown when enquired and the GROUP is destroyed.
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@@ -644,14 +644,14 @@ function ZONE_RADIUS:Scan( ObjectCategories )
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local CoalitionDCSUnit = ZoneObject:getCoalition()
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local CoalitionDCSUnit = ZoneObject:getCoalition()
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self.ScanData.Coalitions[CoalitionDCSUnit] = true
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self.ScanData.Coalitions[CoalitionDCSUnit] = true
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self.ScanData.Units[ZoneObject] = ZoneObject
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self.ScanData.Units[ZoneObject] = ZoneObject
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self:F( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
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self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
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end
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end
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if ObjectCategory == Object.Category.SCENERY then
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if ObjectCategory == Object.Category.SCENERY then
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local SceneryType = ZoneObject:getTypeName()
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local SceneryType = ZoneObject:getTypeName()
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local SceneryName = ZoneObject:getName()
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local SceneryName = ZoneObject:getName()
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self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
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self.ScanData.Scenery[SceneryType] = self.ScanData.Scenery[SceneryType] or {}
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self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( SceneryName, ZoneObject )
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self.ScanData.Scenery[SceneryType][SceneryName] = SCENERY:Register( SceneryName, ZoneObject )
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self:F( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
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self:F2( { SCENERY = self.ScanData.Scenery[SceneryType][SceneryName] } )
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end
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end
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end
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end
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return true
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return true
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@@ -1174,6 +1174,7 @@ function ZONE_GROUP:New( ZoneName, ZoneGROUP, Radius )
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self:F( { ZoneName, ZoneGROUP:GetVec2(), Radius } )
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self:F( { ZoneName, ZoneGROUP:GetVec2(), Radius } )
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self._.ZoneGROUP = ZoneGROUP
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self._.ZoneGROUP = ZoneGROUP
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self._.ZoneVec2Cache = self._.ZoneGROUP:GetVec2()
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-- Zone objects are added to the _DATABASE and SET_ZONE objects.
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-- Zone objects are added to the _DATABASE and SET_ZONE objects.
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_EVENTDISPATCHER:CreateEventNewZone( self )
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_EVENTDISPATCHER:CreateEventNewZone( self )
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@@ -1188,7 +1189,14 @@ end
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function ZONE_GROUP:GetVec2()
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function ZONE_GROUP:GetVec2()
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self:F( self.ZoneName )
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self:F( self.ZoneName )
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local ZoneVec2 = self._.ZoneGROUP:GetVec2()
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local ZoneVec2 = nil
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if self._.ZoneGROUP:IsAlive() then
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ZoneVec2 = self._.ZoneGROUP:GetVec2()
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self._.ZoneVec2Cache = ZoneVec2
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else
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ZoneVec2 = self._.ZoneVec2Cache
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end
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self:T( { ZoneVec2 } )
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self:T( { ZoneVec2 } )
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