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cargo
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@@ -56,6 +56,8 @@ do -- CARGO_GROUP
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-- @param #number NearRadius (optional) Once the units are within this radius of the carrier, they are actually loaded, i.e. disappear from the scene.
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-- @return #CARGO_GROUP Cargo group object.
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function CARGO_GROUP:New( CargoGroup, Type, Name, LoadRadius, NearRadius )
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-- Inherit CAROG_REPORTABLE
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local self = BASE:Inherit( self, CARGO_REPORTABLE:New( Type, Name, 0, LoadRadius, NearRadius ) ) -- #CARGO_GROUP
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self:F( { Type, Name, LoadRadius } )
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