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https://github.com/FlightControl-Master/MOOSE.git
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OPSGROUP v1.0.3
- fixes for (naval) teleporting
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@@ -91,7 +91,7 @@ NAVYGROUP = {
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--- NavyGroup version.
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-- @field #string version
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NAVYGROUP.version="1.0.2"
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NAVYGROUP.version="1.0.3"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@@ -395,7 +395,7 @@ function NAVYGROUP:New(group)
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self:HandleEvent(EVENTS.Birth, self.OnEventBirth)
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self:HandleEvent(EVENTS.Dead, self.OnEventDead)
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self:HandleEvent(EVENTS.RemoveUnit, self.OnEventRemoveUnit)
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self:HandleEvent(EVENTS.UnitLost, self.OnEventRemoveUnit)
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self:HandleEvent(EVENTS.UnitLost, self.OnEventRemoveUnit)
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-- Start the status monitoring.
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self.timerStatus=TIMER:New(self.Status, self):Start(1, 30)
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@@ -775,7 +775,7 @@ end
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--- Update status.
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-- @param #NAVYGROUP self
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function NAVYGROUP:Status(From, Event, To)
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function NAVYGROUP:Status()
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-- FSM state.
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local fsmstate=self:GetState()
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@@ -978,6 +978,35 @@ function NAVYGROUP:Status(From, Event, To)
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end
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---
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-- Elements
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---
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if self.verbose>=2 then
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local text="Elements:"
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for i,_element in pairs(self.elements) do
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local element=_element --Ops.OpsGroup#OPSGROUP.Element
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local name=element.name
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local status=element.status
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local unit=element.unit
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local life,life0=self:GetLifePoints(element)
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local life0=element.life0
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-- Get ammo.
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local ammo=self:GetAmmoElement(element)
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-- Output text for element.
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text=text..string.format("\n[%d] %s: status=%s, life=%.1f/%.1f, guns=%d, rockets=%d, bombs=%d, missiles=%d, cargo=%d/%d kg",
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i, name, status, life, life0, ammo.Guns, ammo.Rockets, ammo.Bombs, ammo.Missiles, element.weightCargo, element.weightMaxCargo)
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end
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if #self.elements==0 then
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text=text.." none!"
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end
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self:I(self.lid..text)
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end
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---
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-- Engage Detected Targets
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---
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@@ -1041,7 +1070,7 @@ function NAVYGROUP:onafterSpawned(From, Event, To)
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-- Debug info.
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if self.verbose>=1 then
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local text=string.format("Initialized Navy Group %s:\n", self.groupname)
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local text=string.format("Initialized Navy Group %s [GID=%d]:\n", self.groupname, self.group:GetID())
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text=text..string.format("Unit type = %s\n", self.actype)
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text=text..string.format("Speed max = %.1f Knots\n", UTILS.KmphToKnots(self.speedMax))
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text=text..string.format("Speed cruise = %.1f Knots\n", UTILS.KmphToKnots(self.speedCruise))
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@@ -1894,13 +1923,21 @@ function NAVYGROUP:_InitGroup(Template, Delay)
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self.optionDefault.Formation="Off Road"
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self.option.Formation=self.optionDefault.Formation
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-- Default TACAN off.
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self:SetDefaultTACAN(nil, nil, nil, nil, true)
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self.tacan=UTILS.DeepCopy(self.tacanDefault)
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-- Default TACAN off (we check if something is set already to keep those values in case of respawn)
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if not self.tacanDefault then
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self:SetDefaultTACAN(nil, nil, nil, nil, true)
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end
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if not self.tacan then
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self.tacan=UTILS.DeepCopy(self.tacanDefault)
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end
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-- Default ICLS off.
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self:SetDefaultICLS(nil, nil, nil, true)
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self.icls=UTILS.DeepCopy(self.iclsDefault)
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if not self.iclsDefault then
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self:SetDefaultICLS(nil, nil, nil, true)
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end
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if not self.icls then
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self.icls=UTILS.DeepCopy(self.iclsDefault)
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end
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-- Get all units of the group.
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local units=self.group:GetUnits()
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