SCORING new functions addons.

This commit is contained in:
Sven Van de Velde
2017-02-26 11:58:26 +01:00
parent b8df0c433b
commit 490f1b47c7
13 changed files with 629 additions and 283 deletions

View File

@@ -1,4 +1,16 @@
--- Scoring system for MOOSE.
--- Single-Player:**Yes** / Multi-Player:**Yes** / Core:**Yes** -- **Administer the scoring of player achievements,
-- and create a CSV file logging the scoring events for use at team or squadron websites.**
--
-- -- ![Banner Image](..\Presentations\AI_Balancer\Dia1.JPG)
--
-- ===
--
-- # 1) @{Scoring#SCORING} class, extends @{Base#BASE}
--
-- The @{#SCORING} class administers the scoring of player achievements,
-- and creates a CSV file logging the scoring events for use at team or squadron websites.
-- In other words, use AI_BALANCER to simulate human behaviour by spawning in replacement AI in multi player missions.
--
-- This scoring class calculates the hits and kills that players make within a simulation session.
-- Scoring is calculated using a defined algorithm.
-- With a small change in MissionScripting.lua, the scoring can also be logged in a CSV file, that can then be uploaded
@@ -56,7 +68,7 @@ function SCORING:New( GameName )
self:HandleEvent( EVENTS.Hit, self._EventOnHit )
--self.SchedulerId = routines.scheduleFunction( SCORING._FollowPlayersScheduled, { self }, 0, 5 )
self.SchedulerId = SCHEDULER:New( self, self._FollowPlayersScheduled, {}, 0, 5 )
--self.SchedulerId = SCHEDULER:New( self, self._FollowPlayersScheduled, {}, 0, 5 )
self:ScoreMenu()
@@ -101,16 +113,18 @@ end
--- Add a new player entering a Unit.
-- @param #SCORING self
-- @param Wrapper.Unit#UNIT UnitData
function SCORING:_AddPlayerFromUnit( UnitData )
self:F( UnitData )
if UnitData and UnitData:isExist() then
local UnitName = UnitData:getName()
local PlayerName = UnitData:getPlayerName()
local UnitDesc = UnitData:getDesc()
if UnitData:IsAlive() then
local UnitName = UnitData:GetName()
local PlayerName = UnitData:GetPlayerName()
local UnitDesc = UnitData:GetDesc()
local UnitCategory = UnitDesc.category
local UnitCoalition = UnitData:getCoalition()
local UnitTypeName = UnitData:getTypeName()
local UnitCoalition = UnitData:GetCoalition()
local UnitTypeName = UnitData:GetTypeName()
self:T( { PlayerName, UnitName, UnitCategory, UnitCoalition, UnitTypeName } )
@@ -149,6 +163,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
self.Players[PlayerName].UnitCoalition = UnitCoalition
self.Players[PlayerName].UnitCategory = UnitCategory
self.Players[PlayerName].UnitType = UnitTypeName
self.Players[PlayerName].UNIT = UnitData
if self.Players[PlayerName].Penalty > 100 then
if self.Players[PlayerName].PenaltyWarning < 1 then
@@ -160,7 +175,7 @@ function SCORING:_AddPlayerFromUnit( UnitData )
end
if self.Players[PlayerName].Penalty > 150 then
ClientGroup = GROUP:NewFromDCSUnit( UnitData )
local ClientGroup = GROUP:NewFromDCSUnit( UnitData )
ClientGroup:Destroy()
MESSAGE:New( "Player '" .. PlayerName .. "' committed FRATRICIDE, he will be COURT MARTIALED and is DISMISSED from this mission!",
10
@@ -246,6 +261,7 @@ function SCORING:_EventOnHit( Event )
self:F( { Event } )
local InitUnit = nil
local InitUNIT = nil
local InitUnitName = ""
local InitGroup = nil
local InitGroupName = ""
@@ -259,6 +275,7 @@ function SCORING:_EventOnHit( Event )
local InitUnitType = nil
local TargetUnit = nil
local TargetUNIT = nil
local TargetUnitName = ""
local TargetGroup = nil
local TargetGroupName = ""
@@ -274,10 +291,11 @@ function SCORING:_EventOnHit( Event )
if Event.IniDCSUnit then
InitUnit = Event.IniDCSUnit
InitUNIT = Event.IniUnit
InitUnitName = Event.IniDCSUnitName
InitGroup = Event.IniDCSGroup
InitGroupName = Event.IniDCSGroupName
InitPlayerName = Event.IniPlayerName or ""
InitPlayerName = Event.IniPlayerName
InitCoalition = InitUnit:getCoalition()
--TODO: Workaround Client DCS Bug
@@ -296,10 +314,11 @@ function SCORING:_EventOnHit( Event )
if Event.TgtDCSUnit then
TargetUnit = Event.TgtDCSUnit
TargetUNIT = Event.TgtUnit
TargetUnitName = Event.TgtDCSUnitName
TargetGroup = Event.TgtDCSGroup
TargetGroupName = Event.TgtDCSGroupName
TargetPlayerName = Event.TgtPlayerName or ""
TargetPlayerName = Event.TgtPlayerName
TargetCoalition = TargetUnit:getCoalition()
--TODO: Workaround Client DCS Bug
@@ -315,10 +334,10 @@ function SCORING:_EventOnHit( Event )
end
if InitPlayerName ~= nil then -- It is a player that is hitting something
self:_AddPlayerFromUnit( InitUnit )
self:_AddPlayerFromUnit( InitUNIT )
if self.Players[InitPlayerName] then -- This should normally not happen, but i'll test it anyway.
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
self:_AddPlayerFromUnit( TargetUnit )
self:_AddPlayerFromUnit( TargetUNIT )
end
self:T( "Hitting Something" )
@@ -341,51 +360,58 @@ function SCORING:_EventOnHit( Event )
PlayerHit.Penalty = PlayerHit.Penalty or 0
PlayerHit.ScoreHit = PlayerHit.ScoreHit or 0
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit or 0
PlayerHit.TimeStamp = PlayerHit.TimeStamp or 0
PlayerHit.UNIT = PlayerHit.UNIT or TargetUNIT
-- Only grant hit scores if there was more than one second between the last hit.
if timer.getTime() - PlayerHit.TimeStamp > 1 then
PlayerHit.TimeStamp = timer.getTime()
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
-- Ensure there is a Player to Player hit reference table.
Player.HitPlayers[TargetPlayerName] = true
end
local Score = 0
if InitCoalition == TargetCoalition then
Player.Penalty = Player.Penalty + 10
PlayerHit.Penalty = PlayerHit.Penalty + 10
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE:New( "Player '" .. InitPlayerName .. "' hit friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
PlayerHit.PenaltyHit .. " times. Penalty: -" .. PlayerHit.Penalty ..
". Score Total:" .. Player.Score - Player.Penalty,
2
):ToAll()
else
MESSAGE:New( "Player '" .. InitPlayerName .. "' hit a friendly " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
PlayerHit.PenaltyHit .. " times. Penalty: -" .. PlayerHit.Penalty ..
". Score Total:" .. Player.Score - Player.Penalty,
2
):ToAll()
-- Ensure there is a Player to Player hit reference table.
Player.HitPlayers[TargetPlayerName] = true
end
self:ScoreCSV( InitPlayerName, "HIT_PENALTY", 1, -25, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
Player.Score = Player.Score + 1
PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE:New( "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
PlayerHit.ScoreHit .. " times. Score: " .. PlayerHit.Score ..
". Score Total:" .. Player.Score - Player.Penalty,
2
):ToAll()
local Score = 0
if InitCoalition == TargetCoalition then
Player.Penalty = Player.Penalty + 10
PlayerHit.Penalty = PlayerHit.Penalty + 10
PlayerHit.PenaltyHit = PlayerHit.PenaltyHit + 1
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE:New( "Player '" .. InitPlayerName .. "' hit friendly player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
PlayerHit.PenaltyHit .. " times. Penalty: -" .. PlayerHit.Penalty ..
". Score Total:" .. Player.Score - Player.Penalty,
2
):ToAll()
else
MESSAGE:New( "Player '" .. InitPlayerName .. "' hit a friendly " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
PlayerHit.PenaltyHit .. " times. Penalty: -" .. PlayerHit.Penalty ..
". Score Total:" .. Player.Score - Player.Penalty,
2
):ToAll()
end
self:ScoreCSV( InitPlayerName, "HIT_PENALTY", 1, -25, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
MESSAGE:New( "Player '" .. InitPlayerName .. "' hit an enemy " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
PlayerHit.ScoreHit .. " times. Score: " .. PlayerHit.Score ..
". Score Total:" .. Player.Score - Player.Penalty,
2
):ToAll()
Player.Score = Player.Score + 1
PlayerHit.Score = PlayerHit.Score + 1
PlayerHit.ScoreHit = PlayerHit.ScoreHit + 1
if TargetPlayerName ~= nil then -- It is a player hitting another player ...
MESSAGE:New( "Player '" .. InitPlayerName .. "' hit enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
PlayerHit.ScoreHit .. " times. Score: " .. PlayerHit.Score ..
". Score Total:" .. Player.Score - Player.Penalty,
2
):ToAll()
else
MESSAGE:New( "Player '" .. InitPlayerName .. "' hit an enemy " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
PlayerHit.ScoreHit .. " times. Score: " .. PlayerHit.Score ..
". Score Total:" .. Player.Score - Player.Penalty,
2
):ToAll()
end
self:ScoreCSV( InitPlayerName, "HIT_SCORE", 1, 1, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
end
self:ScoreCSV( InitPlayerName, "HIT_SCORE", 1, 1, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
end
end
end
@@ -418,7 +444,7 @@ function SCORING:_EventOnDeadOrCrash( Event )
TargetUnitName = Event.IniDCSUnitName
TargetGroup = Event.IniDCSGroup
TargetGroupName = Event.IniDCSGroupName
TargetPlayerName = Event.IniPlayerName or ""
TargetPlayerName = Event.IniPlayerName
TargetCoalition = TargetUnit:getCoalition()
--TargetCategory = TargetUnit:getCategory()
@@ -462,10 +488,14 @@ function SCORING:_EventOnDeadOrCrash( Event )
PlayerKill.ScoreKill = PlayerKill.ScoreKill or 0
PlayerKill.Penalty = PlayerKill.Penalty or 0
PlayerKill.PenaltyKill = PlayerKill.PenaltyKill or 0
PlayerKill.UNIT = PlayerKill.UNIT or Player.Hit[TargetCategory][TargetUnitName].UNIT
if InitCoalition == TargetCoalition then
Player.Penalty = Player.Penalty + 25
PlayerKill.Penalty = PlayerKill.Penalty + 25
local ThreatLevelTarget = PlayerKill.UNIT:GetThreatLevel()
local ThreatLevelPlayer = Player.UNIT:GetThreatLevel()
local ThreatLevel = ThreatLevelTarget / ThreatLevelPlayer * 10
Player.Penalty = Player.Penalty + ThreatLevel * 4
PlayerKill.Penalty = PlayerKill.Penalty + ThreatLevel * 4
PlayerKill.PenaltyKill = PlayerKill.PenaltyKill + 1
if Player.HitPlayers[TargetPlayerName] then -- A player killed another player
@@ -481,8 +511,11 @@ function SCORING:_EventOnDeadOrCrash( Event )
end
self:ScoreCSV( PlayerName, "KILL_PENALTY", 1, -125, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
Player.Score = Player.Score + 10
PlayerKill.Score = PlayerKill.Score + 10
local ThreatLevelTarget = PlayerKill.UNIT:GetThreatLevel()
local ThreatLevelPlayer = Player.UNIT:GetThreatLevel()
local ThreatLevel = ThreatLevelTarget / ThreatLevelPlayer * 10
Player.Score = Player.Score + ThreatLevel
PlayerKill.Score = PlayerKill.Score + ThreatLevel
PlayerKill.ScoreKill = PlayerKill.ScoreKill + 1
if Player.HitPlayers[TargetPlayerName] then -- A player killed another player
MESSAGE:New( "Player '" .. PlayerName .. "' killed enemy player '" .. TargetPlayerName .. "' " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..