WAREHOUSE etc

This commit is contained in:
funkyfranky 2018-08-09 00:56:25 +02:00
parent 009e38b6f7
commit 498ec4f86b
5 changed files with 133 additions and 19 deletions

View File

@ -1205,13 +1205,18 @@ do -- COORDINATE
return self:GetClosestParkingSpot(airbase, terminaltype, false)
end
--- Gets the nearest coordinate to a road.
--- Gets the nearest coordinate to a road (or railroad).
-- @param #COORDINATE self
-- @param #boolean Railroad (Optional) If true, closest point to railroad is returned rather than closest point to conventional road. Default false.
-- @return #COORDINATE Coordinate of the nearest road.
function COORDINATE:GetClosestPointToRoad()
local x,y = land.getClosestPointOnRoads("roads", self.x, self.z)
local vec2={ x = x, y = y }
return COORDINATE:NewFromVec2(vec2)
function COORDINATE:GetClosestPointToRoad(Railroad)
local roadtype="roads"
if Railroad==true then
roadtype="railroads"
end
local x,y = land.getClosestPointOnRoads(roadtype, self.x, self.z)
local vec2={ x = x, y = y }
return COORDINATE:NewFromVec2(vec2)
end

View File

@ -4735,10 +4735,20 @@ function SET_ZONE:New()
return self
end
--- Add ZONE to SET_ZONE.
-- @param Core.Set#SET_ZONE self
-- @param Core.Zone#ZONE Zone Zone to add to the set.
-- @return #SET_ZONE self
function SET_ZONE:AddZone(Zone)
self:Add(Zone:GetName(), Zone)
return self
end
--- Add ZONEs to SET_ZONE.
-- @param Core.Set#SET_ZONE self
-- @param #string AddZoneNames A single name or an array of ZONE_BASE names.
-- @return self
-- @return #SET_ZONE self
function SET_ZONE:AddZonesByName( AddZoneNames )
local AddZoneNamesArray = ( type( AddZoneNames ) == "table" ) and AddZoneNames or { AddZoneNames }
@ -4753,7 +4763,7 @@ end
--- Remove ZONEs from SET_ZONE.
-- @param Core.Set#SET_ZONE self
-- @param Core.Zone#ZONE_BASE RemoveZoneNames A single name or an array of ZONE_BASE names.
-- @return self
-- @return #SET_ZONE self
function SET_ZONE:RemoveZonesByName( RemoveZoneNames )
local RemoveZoneNamesArray = ( type( RemoveZoneNames ) == "table" ) and RemoveZoneNames or { RemoveZoneNames }
@ -4779,8 +4789,7 @@ end
--- Get a random zone from the set.
-- @param #SET_ZONE self
-- @return Core.Zone#ZONE_BASE The random Zone.
-- @return #nil if no zone in the collection.
-- @return Core.Zone#ZONE_BASE The random Zone or #nil if no zone in the collection.
function SET_ZONE:GetRandomZone()
if self:Count() ~= 0 then
@ -4806,6 +4815,7 @@ end
--- Set a zone probability.
-- @param #SET_ZONE self
-- @param #string ZoneName The name of the zone.
-- @param #number ZoneProbability A value between 0 and 1. 0 = 0% and 1 = 100% probability.
function SET_ZONE:SetZoneProbability( ZoneName, ZoneProbability )
local Zone = self:FindZone( ZoneName )
Zone:SetZoneProbability( ZoneProbability )

View File

@ -317,7 +317,8 @@ end
--- Set the randomization probability of a zone to be selected.
-- @param #ZONE_BASE self
-- @param ZoneProbability A value between 0 and 1. 0 = 0% and 1 = 100% probability.
-- @param #number ZoneProbability A value between 0 and 1. 0 = 0% and 1 = 100% probability.
-- @return #ZONE_BASE self
function ZONE_BASE:SetZoneProbability( ZoneProbability )
self:F( { self:GetName(), ZoneProbability = ZoneProbability } )

View File

@ -117,8 +117,10 @@ WAREHOUSE.Descriptor = {
ATTRIBUTE="attribute",
}
--- Warehouse unit categories. These are used for
--- Warehouse generalited categories.
-- @type WAREHOUSE.Attribute
-- @field #string TRANSPORT_PLANE Airplane with transport capability. Usually bigger.
-- @field #string TRANSPORT_HELO Helicopter with transport capability.
WAREHOUSE.Attribute = {
TRANSPORT_PLANE="Transport_Plane",
TRANSPORT_HELO="Transport_Helo",
@ -132,6 +134,7 @@ WAREHOUSE.Attribute = {
BOMBER="Bomber",
TANK="Tank",
TRUCK="Truck",
TRAIN="Train",
SHIP="Ship",
OTHER="Other",
}
@ -504,23 +507,30 @@ function WAREHOUSE:onafterRequest(From, Event, To, Request)
-- Set a marker for the spawned group.
spawncoord:MarkToAll(string.format("Spawnpoint %s",_alias))
local _attribute=_assetitem.attribute
if _assetitem.category==Group.Category.GROUND then
-- Spawn ground troops.
_group=_spawn:SpawnFromCoordinate(spawncoord)
env.info(string.format("FF spawning group %s", _alias))
env.info(string.format("FF spawning group %s", _alias))
elseif _assetitem.category==Group.Category.AIRPLANE or _assetitem.category==Group.Category.HELICOPTER then
-- Spawn air units.
local _takeoff=SPAWN.Takeoff.Cold
local _terminal=AIRBASE.TerminalType.OpenBig
if _assetitem.attribute==WAREHOUSE.Attribute.FIGHTER then
if _attribute==WAREHOUSE.Attribute.FIGHTER then
_terminal=AIRBASE.TerminalType.FighterAircraft
elseif _assetitem.attribute==WAREHOUSE.Attribute.BOMBER then
elseif _attribute==WAREHOUSE.Attribute.BOMBER or _attribute==WAREHOUSE.Attribute.TRANSPORT_PLANE or _attribute==WAREHOUSE.Attribute.TANKER or _attribute==WAREHOUSE.Attribute.AWACS then
_terminal=AIRBASE.TerminalType.OpenBig
elseif _attribute==WAREHOUSE.Attribute.TRANSPORT_HELO or _attribute==WAREHOUSE.Attribute.ATTACKHELICOPTER then
_terminal=AIRBASE.TerminalType.HelicopterUsable
end
_group=_spawn:InitUnControlled(true):SpawnAtAirbase(self.homebase,_takeoff, nil,_terminal, true)
elseif _assetitem.category==Group.Category.TRAIN then
local _railroad=self.coordinate:GetClosestPointToRoad(true)
if _railroad then
_group=_spawn:SpawnFromCoordinate(_railroad)
end
end
if _group then
@ -561,7 +571,7 @@ function WAREHOUSE:onafterRequest(From, Event, To, Request)
elseif _cargocategory==Group.Category.SHIP then
elseif _cargocategory==Group.Category.TRAIN then
self:_RouteTrain(group, ToCoordinate)
end
end
@ -581,8 +591,10 @@ function WAREHOUSE:onafterRequest(From, Event, To, Request)
-- Pickup and depoly locations.
local PickupAirbaseSet = SET_AIRBASE:New():AddAirbase(self.homebase)
local DeployAirbaseSet = SET_AIRBASE:New():AddAirbase(Request.airbase)
local DeployZoneSet = SET_ZONE:New():FilterPrefixes("Deploy"):FilterStart()
--local bla=SET_ZONE:New():AddZonesByName(AddZoneNames)
--local DeployZoneSet = SET_ZONE:New():FilterPrefixes("Deploy"):FilterStart()
--local DeployZoneSet = SET_ZONE:New():AddZonesByName(Request.airbase:GetZone():GetName())
local DeployZoneSet = SET_ZONE:New():AddZone(Request.airbase:GetZone())
local CargoTransport --AI.AI_Cargo_Dispatcher#AI_CARGO_DISPATCHER
-- Filter the requested transport assets.
@ -651,6 +663,8 @@ function WAREHOUSE:onafterRequest(From, Event, To, Request)
TransportSet:AddGroup(spawngroup)
table.insert(_delid,_assetitem.id)
else
env.info("FF error spawngroup helo transport does not exist!")
end
end
@ -918,6 +932,32 @@ function WAREHOUSE:_RouteAir(Aircraft, ToAirbase, Speed)
end
end
--- Route trains to their destination - or at least to the closest point on rail of the desired final destination.
-- @param #WAREHOUSE self
-- @param Wrapper.Group#GROUP Group The train group.
-- @param Core.Point#COORDINATE Coordinate of the destination. Tail will be routed to the closest point
-- @param #number Speed Speed in km/h to drive to the destination coordinate. Default is 60% of max possible speed the unit can go.
function WAREHOUSE:_RouteTrain(Group, Coordinate, Speed)
if Group and Group:IsAlive() then
local _speed=Speed or Group:GetSpeedMax()*0.6
-- Create a
local Waypoints = Group:TaskGroundOnRailRoads(Coordinate, Speed)
-- Task function triggering the arrived event.
local TaskFunction = Group:TaskFunction("WAREHOUSE._Arrived", self)
-- Put task function on last waypoint.
local Waypoint = Waypoints[#Waypoints]
Group:SetTaskWaypoint( Waypoint, TaskFunction )
-- Route group to destination.
Group:Route(Waypoints, 1)
end
end
--- Filter stock assets by table entry.
-- @param #WAREHOUSE self
-- @param #table stock Table holding all assets in stock of the warehouse. Each entry is of type @{#WAREHOUSE.Stockitem}.
@ -997,7 +1037,8 @@ function WAREHOUSE:_GetAttribute(groupname)
local attackhelicopter=group:HasAttribute("Attack helicopters")
local bomber=group:HasAttribute("Bombers")
local tank=group:HasAttribute("Old Tanks") or group:HasAttribute("Modern Tanks")
local truck=group:HasAttribute("Trucks")
local truck=group:HasAttribute("Trucks") and not group:GetCategory()==Group.Category.TRAIN
local train=group:GetCategory()==Group.Category.TRAIN
-- Debug output.
--[[
@ -1039,6 +1080,8 @@ function WAREHOUSE:_GetAttribute(groupname)
attribute=WAREHOUSE.Attribute.TANK
elseif truck then
attribute=WAREHOUSE.Attribute.TRUCK
elseif train then
attribute=WAREHOUSE.Attribute.TRAIN
else
attribute=WAREHOUSE.Attribute.OTHER
end

View File

@ -1996,6 +1996,28 @@ do -- Route methods
return self
end
--- Make the TRAIN Controllable to drive towards a specific point using railroads.
-- @param #CONTROLLABLE self
-- @param Core.Point#COORDINATE ToCoordinate A Coordinate to drive to.
-- @param #number Speed (Optional) Speed in km/h. The default speed is 20 km/h.
-- @param #number DelaySeconds (Optional) Wait for the specified seconds before executing the Route. Default is one second.
-- @return #CONTROLLABLE The CONTROLLABLE.
function CONTROLLABLE:RouteGroundOnRailRoads( ToCoordinate, Speed, DelaySeconds)
-- Defaults.
Speed=Speed or 20
DelaySeconds=DelaySeconds or 1
-- Get the route task.
local route=self:TaskGroundOnRailRoads(ToCoordinate, Speed)
-- Route controllable to destination.
self:Route( route, DelaySeconds )
return self
end
--- Make a task for a GROUND Controllable to drive towards a specific point using (mostly) roads.
@ -2077,7 +2099,40 @@ do -- Route methods
return route
end
--- Make a task for a TRAIN Controllable to drive towards a specific point using railroad.
-- @param #CONTROLLABLE self
-- @param Core.Point#COORDINATE ToCoordinate A Coordinate to drive to.
-- @param #number Speed (Optional) Speed in km/h. The default speed is 20 km/h.
-- @return Task
function CONTROLLABLE:TaskGroundOnRailRoads(ToCoordinate, Speed)
self:F2({ToCoordinate=ToCoordinate, Speed=Speed})
-- Defaults.
Speed=Speed or 20
-- Current coordinate.
local FromCoordinate = self:GetCoordinate()
-- Get path and path length on railroad.
local PathOnRail, LengthOnRail=FromCoordinate:GetPathOnRoad(ToCoordinate, false, true)
-- Debug info.
self:T(string.format("Length on railroad = %.3f km", LengthOnRail/1000))
-- Route, ground waypoints along road.
local route={}
-- Check if a valid path on railroad could be found.
if PathOnRail then
table.insert(route, PathOnRail[1]:WaypointGround(Speed, "On Railroad"))
table.insert(route, PathOnRail[2]:WaypointGround(Speed, "On Railroad"))
end
return route
end
--- Make the AIR Controllable fly towards a specific point.
-- @param #CONTROLLABLE self
-- @param Core.Point#COORDINATE ToCoordinate A Coordinate to drive to.