Added a couple of function to allow Respawning of GROUPS more efficiently.

This commit is contained in:
FlightControl
2016-07-05 08:29:16 +02:00
parent 50a770d755
commit 49dd2b6f2a
66 changed files with 1425 additions and 675 deletions

View File

@@ -35,6 +35,7 @@
<li><a href="DCSTypes.html">DCSTypes</a></li>
<li><a href="DCSUnit.html">DCSUnit</a></li>
<li><a href="DCSWorld.html">DCSWorld</a></li>
<li><a href="DCScountry.html">DCScountry</a></li>
<li><a href="DCStimer.html">DCStimer</a></li>
<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
@@ -107,8 +108,9 @@
<li><a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a>: The ZONE_BASE class defining the base for all other zone classes.</li>
<li><a href="Zone.html##(ZONE_RADIUS)">Zone#ZONE_RADIUS</a>: The ZONE_RADIUS class defined by a zone name, a location and a radius.</li>
<li><a href="Zone.html##(ZONE)">Zone#ZONE</a>: The ZONE class, defined by the zone name as defined within the Mission Editor.</li>
<li><a href="Zone.html##(ZONE_UNIT)">Zone#ZONE_UNIT</a>: The ZONE_UNIT class defined by a zone around a <a href="Unit.html##(UNIT)">Unit#UNIT</a> with a radius.</li>
<li><a href="Zone.html##(ZONE_POLYGON)">Zone#ZONE_POLYGON</a>: The ZONE_POLYGON class defined by a sequence of <a href="Group.html##(GROUP)">Group#GROUP</a> waypoints within the Mission Editor, forming a polygon.</li>
<li><a href="Zone.html##(ZONE_UNIT)">Zone#ZONE_UNIT</a>: The ZONE_UNIT class defines by a zone around a <a href="Unit.html##(UNIT)">Unit#UNIT</a> with a radius.</li>
<li><a href="Zone.html##(ZONE_GROUP)">Zone#ZONE_GROUP</a>: The ZONE_GROUP class defines by a zone around a <a href="Group.html##(GROUP)">Group#GROUP</a> with a radius.</li>
<li><a href="Zone.html##(ZONE_POLYGON)">Zone#ZONE_POLYGON</a>: The ZONE_POLYGON class defines by a sequence of <a href="Group.html##(GROUP)">Group#GROUP</a> waypoints within the Mission Editor, forming a polygon.</li>
</ul>
<p>Each zone implements two polymorphic functions defined in <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a>:</p>
@@ -140,7 +142,12 @@
<hr/>
<h1>5) <a href="Zone.html##(ZONE_POLYGON)">Zone#ZONE_POLYGON</a> class, extends <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></h1>
<h1>5) <a href="Zone.html##(ZONE_GROUP)">Zone#ZONE_GROUP</a> class, extends <a href="Zone.html##(ZONE_RADIUS)">Zone#ZONE_RADIUS</a></h1>
<p>The ZONE_GROUP class defines by a zone around a <a href="Group.html##(GROUP)">Group#GROUP</a> with a radius. The current leader of the group defines the center of the zone.</p>
<hr/>
<h1>6) <a href="Zone.html##(ZONE_POLYGON)">Zone#ZONE_POLYGON</a> class, extends <a href="Zone.html##(ZONE_BASE)">Zone#ZONE_BASE</a></h1>
<p>The ZONE_POLYGON class defined by a sequence of <a href="Group.html##(GROUP)">Group#GROUP</a> waypoints within the Mission Editor, forming a polygon.</p>
<hr/>
@@ -158,6 +165,12 @@
<td class="name" nowrap="nowrap"><a href="#ZONE_BASE">ZONE_BASE</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="#ZONE_GROUP">ZONE_GROUP</a></td>
<td class="summary">
</td>
</tr>
<tr>
@@ -277,6 +290,40 @@
<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE.BoundingSquare).y2">ZONE_BASE.BoundingSquare.y2</a></td>
<td class="summary">
<p>The higher y coordinate (right up)</p>
</td>
</tr>
</table>
<h2><a id="#(ZONE_GROUP)">Type <code>ZONE_GROUP</code></a></h2>
<table class="function_list">
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_GROUP).ClassName">ZONE_GROUP.ClassName</a></td>
<td class="summary">
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_GROUP).GetPointVec2">ZONE_GROUP:GetPointVec2()</a></td>
<td class="summary">
<p>Returns the current location of the <a href="Group.html">Group</a>.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_GROUP).GetRandomVec2">ZONE_GROUP:GetRandomVec2()</a></td>
<td class="summary">
<p>Returns a random location within the zone of the <a href="Group.html">Group</a>.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_GROUP).New">ZONE_GROUP:New(ZoneName, ZoneGROUP, Radius)</a></td>
<td class="summary">
<p>Constructor to create a ZONE_GROUP instance, taking the zone name, a zone <a href="Group.html##(GROUP)">Group#GROUP</a> and a radius.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_GROUP).ZoneGROUP">ZONE_GROUP.ZoneGROUP</a></td>
<td class="summary">
</td>
</tr>
</table>
@@ -449,6 +496,12 @@
<td class="name" nowrap="nowrap"><a href="##(ZONE_UNIT).GetPointVec2">ZONE_UNIT:GetPointVec2()</a></td>
<td class="summary">
<p>Returns the current location of the <a href="Unit.html##(UNIT)">Unit#UNIT</a>.</p>
</td>
</tr>
<tr>
<td class="name" nowrap="nowrap"><a href="##(ZONE_UNIT).GetRandomVec2">ZONE_UNIT:GetRandomVec2()</a></td>
<td class="summary">
<p>Returns a random location within the zone.</p>
</td>
</tr>
<tr>
@@ -492,6 +545,20 @@
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="##(ZONE_GROUP)">#ZONE_GROUP</a></em>
<a id="ZONE_GROUP" >
<strong>ZONE_GROUP</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
@@ -838,6 +905,115 @@ The smoke color.</p>
<p>The higher y coordinate (right up)</p>
</dd>
</dl>
<h2><a id="#(ZONE_GROUP)" >Type <code>ZONE_GROUP</code></a></h2>
<p>The ZONE_GROUP class defined by a zone around a <a href="Group.html">Group</a>, taking the average center point of all the units within the Group, with a radius.</p>
<h3>Field(s)</h3>
<dl class="function">
<dt>
<em>#string</em>
<a id="#(ZONE_GROUP).ClassName" >
<strong>ZONE_GROUP.ClassName</strong>
</a>
</dt>
<dd>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ZONE_GROUP).GetPointVec2" >
<strong>ZONE_GROUP:GetPointVec2()</strong>
</a>
</dt>
<dd>
<p>Returns the current location of the <a href="Group.html">Group</a>.</p>
<h3>Return value</h3>
<p><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>:</em>
The location of the zone based on the <a href="Group.html">Group</a> location.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ZONE_GROUP).GetRandomVec2" >
<strong>ZONE_GROUP:GetRandomVec2()</strong>
</a>
</dt>
<dd>
<p>Returns a random location within the zone of the <a href="Group.html">Group</a>.</p>
<h3>Return value</h3>
<p><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>:</em>
The random location of the zone based on the <a href="Group.html">Group</a> location.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ZONE_GROUP).New" >
<strong>ZONE_GROUP:New(ZoneName, ZoneGROUP, Radius)</strong>
</a>
</dt>
<dd>
<p>Constructor to create a ZONE_GROUP instance, taking the zone name, a zone <a href="Group.html##(GROUP)">Group#GROUP</a> and a radius.</p>
<h3>Parameters</h3>
<ul>
<li>
<p><code><em>#string ZoneName </em></code>:
Name of the zone.</p>
</li>
<li>
<p><code><em><a href="Group.html##(GROUP)">Group#GROUP</a> ZoneGROUP </em></code>:
The <a href="Group.html">Group</a> as the center of the zone.</p>
</li>
<li>
<p><code><em><a href="DCSTypes.html##(Distance)">DCSTypes#Distance</a> Radius </em></code>:
The radius of the zone.</p>
</li>
</ul>
<h3>Return value</h3>
<p><em><a href="##(ZONE_GROUP)">#ZONE_GROUP</a>:</em>
self</p>
</dd>
</dl>
<dl class="function">
<dt>
<em><a href="Group.html##(GROUP)">Group#GROUP</a></em>
<a id="#(ZONE_GROUP).ZoneGROUP" >
<strong>ZONE_GROUP.ZoneGROUP</strong>
</a>
</dt>
<dd>
</dd>
</dl>
@@ -981,6 +1157,9 @@ The Vec2 coordinate.</p>
<p>Returns if a location is within the zone.</p>
<p>Source learned and taken from: https://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html</p>
<h3>Parameter</h3>
<ul>
<li>
@@ -1470,6 +1649,24 @@ The location of the zone based on the <a href="Unit.html##(UNIT)">Unit#UNIT</a>l
<dl class="function">
<dt>
<a id="#(ZONE_UNIT).GetRandomVec2" >
<strong>ZONE_UNIT:GetRandomVec2()</strong>
</a>
</dt>
<dd>
<p>Returns a random location within the zone.</p>
<h3>Return value</h3>
<p><em><a href="DCSTypes.html##(Vec2)">DCSTypes#Vec2</a>:</em>
The random location within the zone.</p>
</dd>
</dl>
<dl class="function">
<dt>
<a id="#(ZONE_UNIT).New" >
<strong>ZONE_UNIT:New(ZoneName, ZoneUNIT, Radius)</strong>
</a>