Initial changes to support Naval Cargo

This commit is contained in:
acrojason
2020-09-23 09:40:42 -07:00
parent 18fd9cdc3d
commit 4b8b13dd68
2 changed files with 161 additions and 100 deletions

View File

@@ -1569,6 +1569,7 @@ WAREHOUSE = {
delivered = {},
defending = {},
portzone = nil,
harborzone = nil,
shippinglanes = {},
offroadpaths = {},
autodefence = false,
@@ -2709,6 +2710,18 @@ function WAREHOUSE:SetPortZone(zone)
return self
end
--- Add a Harbor Zone for this warehouse where naval cargo units will spawn and be received.
-- Both warehouses must have the harbor zone defined for units to properly spawn on both the
-- sending and receiving side. The harbor zone should be within 3km of the port zone used for
-- warehouse in order to facilitate the boarding process.
-- @param #WAREHOUSE self
-- @param Core.Zone#ZONE zone The zone defining the naval embarcation/debarcation point for cargo units
-- @return #WAREHOUSE self
function WAREHOUSE:SetHarborZone(zone)
self.harborzone=zone
return self
end
--- Add a shipping lane from this warehouse to another remote warehouse.
-- Note that both warehouses must have a port zone defined before a shipping lane can be added!
-- Shipping lane is taken from the waypoints of a (late activated) template group. So set up a group, e.g. a ship or a helicopter, and place its
@@ -4344,7 +4357,6 @@ function WAREHOUSE:onafterRequest(From, Event, To, Request)
-- Spawn Ship in port zone
spawngroup=self:_SpawnAssetGroundNaval(_alias, _assetitem, Request, self.portzone)
return
elseif Request.transporttype==WAREHOUSE.TransportType.SELFPROPELLED then
@@ -4473,8 +4485,7 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
elseif Request.transporttype==WAREHOUSE.TransportType.APC then
--_boardradius=nil
elseif Request.transporttype==WAREHOUSE.TransportType.SHIP then
BASE:T("Big 'ol board radius")
_boardradius=5000
_boardradius=6000
end
-- Empty cargo group set.
@@ -4485,7 +4496,7 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
-- Find asset belonging to this group.
local asset=self:FindAssetInDB(_group)
BASE:T("DEBUGGING*** load radius: "..asset.loadradius)
-- New cargo group object.
local cargogroup=CARGO_GROUP:New(_group, _cargotype,_group:GetName(),_boardradius, asset.loadradius)
@@ -4494,6 +4505,7 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
-- Add group to group set.
CargoGroups:AddCargo(cargogroup)
end
------------------------
@@ -4543,6 +4555,7 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
-- Pickup and deploy zones.
local PickupZoneSet = SET_ZONE:New():AddZone(self.portzone)
PickupZoneSet:AddZone(self.harborzone)
local DeployZoneSet = SET_ZONE:New():AddZone(Request.warehouse.portzone)
-- Get the shipping lane to use and pass it to the Dispatcher
@@ -4561,17 +4574,43 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
-- Set pickup and deploy radii.
-- The 20 m inner radius are to ensure that the helo does not land on the warehouse itself in the middle of the default spawn zone.
local pickupouter=200
local pickupinner=0
if self.spawnzone.Radius~=nil then
pickupouter=self.spawnzone.Radius
local pickupouter = 200
local pickupinner = 0
local deployouter = 200
local deployinner = 0
if Request.transporttype==WAREHOUSE.TransportType.SHIP then
pickupouter=1000
pickupinner=20
end
local deployouter=200
local deployinner=0
if self.spawnzone.Radius~=nil then
deployouter=Request.warehouse.spawnzone.Radius
deployinner=20
deployouter=1000
deployinner=0
--BASE:T("DEBUGGING*** Let's try to move these units")
--[[for _,_group in pairs(CargoGroupSet:GetSetObjects()) do
local group=GROUP:FindByName( _group:GetName() ) --Wrapper.Group#GROUP
--local _speed = group:GetSpeedMax()*0.7
BASE:T("DEBUGGING*** Group ".._.." coordinate is "..CargoTransport:GetCoordinate())
--local FromCoord = group:GetCoordinate()
local ToCoord = CargoTransport:GetCoordinate()
local FromWP = FromCoord:WaypointGround()
local ToWP = ToCoord:WaypointGround( 15, "Vee" )
group:Route( { FromWP, ToWP }, 10 )
end]]--
else
pickupouter=200
pickupinner=0
if self.spawnzone.Radius~=nil then
pickupouter=self.spawnzone.Radius
pickupinner=20
end
deployouter=200
deployinner=0
if self.spawnzone.Radius~=nil then
deployouter=Request.warehouse.spawnzone.Radius
deployinner=20
end
end
CargoTransport:SetPickupRadius(pickupouter, pickupinner)
CargoTransport:SetDeployRadius(deployouter, deployinner)
@@ -4600,6 +4639,15 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
-- Dispatcher Event Functions --
--------------------------------
--- Function called before carrier loads something
function CargoTransport:OnBeforeMonitor(From, Event, To, Carrier, Cargo, PickupZone)
-- Need to get the cargo over to the portzone
-- But what if the cargo can't move on it's own?
BASE:T("DEBUGGING*** CargoTransport:OnBeforeMonitor")
end
--- Function called after carrier picked up something.
function CargoTransport:OnAfterPickedUp(From, Event, To, Carrier, PickupZone)
@@ -4650,7 +4698,7 @@ function WAREHOUSE:onafterRequestSpawned(From, Event, To, Request, CargoGroupSet
-- Get cargo group object.
local group=Cargo:GetObject() --Wrapper.Group#GROUP
-- Get request.
-- Get request.
local request=warehouse:_GetRequestOfGroup(group, warehouse.pending)
-- Add cargo group to this carrier.