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Merge pull request #934 from jtoppins/issue-932
a2a-dispatcher: add check for not in air in OnEventEngineShutdown
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@ -1045,7 +1045,8 @@ do -- AI_A2A_DISPATCHER
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if Squadron then
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if Squadron then
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self:F( { SquadronName = Squadron.Name } )
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self:F( { SquadronName = Squadron.Name } )
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local LandingMethod = self:GetSquadronLanding( Squadron.Name )
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local LandingMethod = self:GetSquadronLanding( Squadron.Name )
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if LandingMethod == AI_A2A_DISPATCHER.Landing.AtEngineShutdown then
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if LandingMethod == AI_A2A_DISPATCHER.Landing.AtEngineShutdown and
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not DefenderUnit:InAir() then
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local DefenderSize = Defender:GetSize()
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local DefenderSize = Defender:GetSize()
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if DefenderSize == 1 then
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if DefenderSize == 1 then
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self:RemoveDefenderFromSquadron( Squadron, Defender )
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self:RemoveDefenderFromSquadron( Squadron, Defender )
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