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Add the dynamic loading of developer files (#2090)
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@@ -1,2 +1,43 @@
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-- Automatic dynamic loading of development files, if they exists.
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-- Try to load Moose as individual script files from <DcsInstallDir\Script\Moose
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-- which should be a Junction link to the MOOSE repository subfolder "Moose Development\Moose".
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-- This method is used by Moose developers and not mission builders.
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ModuleLoader = 'Scripts/Moose/Modules.lua'
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local f=io.open(ModuleLoader,"r")
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if f~=nil then
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io.close(f)
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env.info( '*** MOOSE DYNAMIC INCLUDE START *** ' )
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local base = _G
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__Moose = {}
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__Moose.Include = function( IncludeFile )
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if not __Moose.Includes[ IncludeFile ] then
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__Moose.Includes[IncludeFile] = IncludeFile
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local f = assert( base.loadfile( IncludeFile ) )
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if f == nil then
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error ("Moose: Could not load Moose file " .. IncludeFile )
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else
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env.info( "Moose: " .. IncludeFile .. " dynamically loaded." )
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return f()
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end
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end
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end
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__Moose.Includes = {}
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__Moose.Include( 'Scripts/Moose/Modules.lua' )
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BASE:TraceOnOff( true )
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env.info( '*** MOOSE INCLUDE END *** ' )
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-- Skip the static part of this file completly
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do return end
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end
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-- Individual Moose files are not found. Use the static code below.
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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env.info( '*** MOOSE STATIC INCLUDE START *** ' )
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