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@@ -1196,17 +1196,15 @@ Therefore if F4s are wanted as a coalition’s CAP or GCI aircraft Germany will
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<p>The AI<em>A2A</em>GCICAP class is designed to create an automatic air defence system for a coalition setting up GCI and CAP air defenses.</p>
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<p>The class derives from <a href="AI.html##(AI_A2A_DISPATCHER)">AI#AI<em>A2A</em>DISPATCHER</a> and thus all the methods that are defined in this class, can be used also in AI_A2A_GCICAP.</p>
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<p>The class derives from <a href="AI.html##(AI_A2A_DISPATCHER)">AI#AI<em>A2A</em>DISPATCHER</a> and thus, all the methods that are defined in the <a href="AI.html##(AI_A2A_DISPATCHER)">AI#AI<em>A2A</em>DISPATCHER</a> class, can be used also in AI_A2A_GCICAP.</p>
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<hr/>
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<h1>Demo Mission</h1>
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<h1>Demo Missions</h1>
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<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-200%20-%20AI_A2A%20-%20GCICAP%20Demonstration">AI_A2A_GCICAP Demo Mission</a></h3>
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<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/release-2-2-pre/AID%20-%20AI%20Dispatching/AID-200%20-%20AI_A2A%20-%20GCICAP%20Demonstration">AI_A2A_GCICAP for mission designers</a></h3>
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<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-200%20-%20AI_A2A%20-%20GCICAP%20Demonstration">AI_A2A_GCICAP Mission, only for beta testers</a></h3>
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<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/releases">ALL Demo Missions pack of the last release</a></h3>
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<h3><a href="https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/master/AID%20-%20AI%20Dispatching/AID-200%20-%20AI_A2A%20-%20GCICAP%20Demonstration">AI_A2A_GCICAP for beta testers</a></h3>
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<hr/>
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@@ -1218,37 +1216,52 @@ Therefore if F4s are wanted as a coalition’s CAP or GCI aircraft Germany will
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<p><img src="..\Presentations\AI_A2A_DISPATCHER\Dia3.JPG" alt="Banner Image"/></p>
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<p>AI<em>A2A</em>GCICAP includes automatic spawning of Combat Air Patrol aircraft (CAP) and Ground Controlled Intercept aircraft (GCI) in response to enemy
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air movements that are detected by a ground based radar network.
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CAP flights will take off and proceed to designated CAP zones where they will remain on station until the ground radars direct them to intercept
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detected enemy aircraft or they run short of fuel and must return to base (RTB).
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When a CAP flight leaves their zone to perform an interception or return to base a new CAP flight will spawn to take their place.
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If all CAP flights are engaged or RTB then additional GCI interceptors will scramble to intercept unengaged enemy aircraft under ground radar control.
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With a little time and with a little work it provides the mission designer with a convincing and completely automatic air defence system.
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In short it is a plug in very flexible and configurable air defence module for DCS World.</p>
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<p>AI_A2A_GCICAP includes automatic spawning of Combat Air Patrol aircraft (CAP) and Ground Controlled Intercept aircraft (GCI) in response to enemy
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air movements that are detected by an airborne or ground based radar network. </p>
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<p>The AI<em>A2A</em>GCICAP provides a lightweight configuration method using the mission editor.</p>
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<p>With a little time and with a little work it provides the mission designer with a convincing and completely automatic air defence system.</p>
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<p>The AI<em>A2A</em>GCICAP provides a lightweight configuration method using the mission editor. Within a very short time, and with very little coding,
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the mission designer is able to configure a complete A2A defense system for a coalition using the DCS Mission Editor available functions.
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Using the DCS Mission Editor, you define borders of the coalition which are guarded by GCICAP,
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configure airbases to belong to the coalition, define squadrons flying certain types of planes or payloads per airbase, and define CAP zones.
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<strong>Very little lua needs to be applied, a one liner</strong>, which is fully explained below, which can be embedded
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right in a DO SCRIPT trigger action or in a larger DO SCRIPT FILE trigger action. </p>
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<p>CAP flights will take off and proceed to designated CAP zones where they will remain on station until the ground radars direct them to intercept
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detected enemy aircraft or they run short of fuel and must return to base (RTB). </p>
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<p>When a CAP flight leaves their zone to perform a GCI or return to base a new CAP flight will spawn to take its place.
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If all CAP flights are engaged or RTB then additional GCI interceptors will scramble to intercept unengaged enemy aircraft under ground radar control.</p>
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<p>In short it is a plug in very flexible and configurable air defence module for DCS World.</p>
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<hr/>
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<h1>The following actions need to be followed when using AI_A2A_GCICAP in your mission:</h1>
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<h2>1) Configure a working AI_A2A_GCICAP defense system for ONE coalition.</h2>
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<h3>1.1) Define which airbases are for which coalition.</h3>
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<p><img src="..\Presentations\AI_A2A_DISPATCHER\AI_A2A_GCICAP-ME_1.JPG" alt="Mission Editor Action"/></p>
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<p>Color the airbases red or blue. You can do this by selecting the airbase on the map, and select the coalition blue or red.</p>
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<h3>1.2) Place Groups given a name starting with a <strong>EWR prefix</strong> of your choice to build your EWR network.</h3>
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<h3>1.2) Place groups of units given a name starting with a <strong>EWR prefix</strong> of your choice to build your EWR network.</h3>
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<p><img src="..\Presentations\AI_A2A_DISPATCHER\AI_A2A_GCICAP-ME_2.JPG" alt="Mission Editor Action"/></p>
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<p><strong>All EWR groups starting with the EWR prefix (text) will be included in the detection system.</strong> </p>
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<p>An EWR network, or, Early Warning Radar network, is used to early detect potential airborne targets and to understand the position of patrolling targets of the enemy.
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Typically EWR networks are setup using 55G6 EWR, 1L13 EWR, Hawk sr and Patriot str ground based radar units.
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These radars have different ranges and 55G6 EWR and 1L13 EWR radars are Eastern Bloc units (eg Russia, Ukraine, Georgia) while the Hawk and Patriot radars are Western (eg US).
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Additionally, ANY other radar capable unit can be part of the EWR network! Also AWACS airborne units, planes, helicopters can help to detect targets, as long as they have radar.
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Additionally, ANY other radar capable unit can be part of the EWR network!
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Also AWACS airborne units, planes, helicopters can help to detect targets, as long as they have radar.
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The position of these units is very important as they need to provide enough coverage
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to pick up enemy aircraft as they approach so that CAP and GCI flights can be tasked to intercept them.</p>
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<p><img src="..\Presentations\AI_A2A_DISPATCHER\Dia7.JPG" alt="Banner Image"/></p>
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<p>Additionally in a hot war situation where the border is no longer respected the placement of radars has a big effect on how fast the war escalates.
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For example if they are a long way forward and can detect enemy planes on the ground and taking off
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they will start to vector CAP and GCI flights to attack them straight away which will immediately draw a response from the other coalition.
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@@ -1259,17 +1272,30 @@ It all depends on what the desired effect is. </p>
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<p>EWR networks are <strong>dynamically maintained</strong>. By defining in a <strong>smart way the names or name prefixes of the groups</strong> with EWR capable units, these groups will be <strong>automatically added or deleted</strong> from the EWR network,
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increasing or decreasing the radar coverage of the Early Warning System.</p>
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<h3>1.3) Place Airplane or Helicopter Groups with late activation switched on</h3>
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<h3>1.3) Place Airplane or Helicopter Groups with late activation switched on above the airbases to define Squadrons.</h3>
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<p>These are <strong>templates</strong>, with a given name starting with <strong>a Template prefix</strong> above each airbase that you wanna have a squadron.
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<p><img src="..\Presentations\AI_A2A_DISPATCHER\AI_A2A_GCICAP-ME_3.JPG" alt="Mission Editor Action"/></p>
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<p>These are <strong>templates</strong>, with a given name starting with a <strong>Template prefix</strong> above each airbase that you wanna have a squadron.
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These <strong>templates</strong> need to be within 1.5km from the airbase center. They don't need to have a slot at the airplane, they can just be positioned above the airbase,
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without a route, and should only have ONE unit.</p>
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<h3>1.4) Place floating helicopters to create the CAP zones.</h3>
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<p><img src="..\Presentations\AI_A2A_DISPATCHER\AI_A2A_GCICAP-ME_4.JPG" alt="Mission Editor Action"/></p>
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<p><strong>All airplane or helicopter groups that are starting with any of the choosen Template Prefixes will result in a squadron created at the airbase.</strong> </p>
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<h3>1.4) Place floating helicopters to create the CAP zones defined by its route points.</h3>
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<p><img src="..\Presentations\AI_A2A_DISPATCHER\AI_A2A_GCICAP-ME_5.JPG" alt="Mission Editor Action"/></p>
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<p><strong>All airplane or helicopter groups that are starting with any of the choosen Template Prefixes will result in a squadron created at the airbase.</strong> </p>
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<p>The helicopter indicates the start of the CAP zone.
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The route points the form of the CAP zone polygon.
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The place of the helicopter is important, as the airbase closest to the helicopter will be the airbase from where the CAP planes will take off for CAP.</p>
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The route points define the form of the CAP zone polygon. </p>
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<p><img src="..\Presentations\AI_A2A_DISPATCHER\AI_A2A_GCICAP-ME_6.JPG" alt="Mission Editor Action"/></p>
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<p><strong>The place of the helicopter is important, as the airbase closest to the helicopter will be the airbase from where the CAP planes will take off for CAP.</strong></p>
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<h2>2) There are a lot of defaults set, which can be further modified using the methods in <a href="AI.html##(AI_A2A_DISPATCHER)">AI#AI<em>A2A</em>DISPATCHER</a>:</h2>
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