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OPS
- Recruit assets with new function (LEGION, COMMANDER, CHIEF)
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@@ -683,9 +683,16 @@ function COMMANDER:CheckMissionQueue()
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---
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-- Recruite assets from legions.
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local recruited, legions=self:RecruitAssets(mission)
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local recruited, assets, legions=self:RecruitAssetsForMission(mission)
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if recruited then
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-- Add asset to transport.
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for _,_asset in pairs(assets) do
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local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
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asset.isReserved=true
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mission:AddAsset(asset)
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end
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for _,_legion in pairs(legions) do
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local legion=_legion --Ops.Legion#LEGION
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@@ -935,9 +942,16 @@ function COMMANDER:CheckTransportQueue()
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---
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-- Recruite assets from legions.
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local recruited, legions=self:RecruitAssetsForTransport(transport)
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local recruited, assets, legions=self:RecruitAssetsForTransport(transport)
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if recruited then
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-- Add asset to transport.
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for _,_asset in pairs(assets) do
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local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
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asset.isReserved=true
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transport:AddAsset(asset)
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end
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for _,_legion in pairs(legions) do
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local legion=_legion --Ops.Legion#LEGION
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@@ -966,12 +980,65 @@ function COMMANDER:CheckTransportQueue()
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end
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--- Recruit assets for a given OPS transport.
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-- @param #COMMANDER self
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The OPS transport.
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-- @return #boolean If `true`, enough assets could be recruited.
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-- @return #table Recruited assets.
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-- @return #table Legions that have recruited assets.
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function COMMANDER:RecruitAssetsForTransport(Transport)
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-- Get all undelivered cargo ops groups.
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local cargoOpsGroups=Transport:GetCargoOpsGroups(false)
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local weightGroup=0
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-- At least one group should be spawned.
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if #cargoOpsGroups>0 then
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-- Calculate the max weight so we know which cohorts can provide carriers.
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for _,_opsgroup in pairs(cargoOpsGroups) do
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local opsgroup=_opsgroup --Ops.OpsGroup#OPSGROUP
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local weight=opsgroup:GetWeightTotal()
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if weight>weightGroup then
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weightGroup=weight
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end
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end
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else
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-- No cargo groups!
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return false
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end
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-- Cohorts.
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local Cohorts={}
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for _,_legion in pairs(self.legions) do
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local legion=_legion --Ops.Legion#LEGION
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-- Loops over cohorts.
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for _,_cohort in pairs(legion.cohorts) do
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local cohort=_cohort --Ops.Cohort#COHORT
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table.insert(Cohorts, cohort)
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end
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end
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-- Target is the deploy zone.
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local TargetVec2=Transport:GetDeployZone():GetVec2()
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-- Number of required carriers.
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local NreqMin,NreqMax=Transport:GetRequiredCarriers()
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-- Recruit assets and legions.
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local recruited, assets, legions=LEGION.RecruitCohortAssets(Cohorts, AUFTRAG.Type.OPSTRANSPORT, nil, NreqMin, NreqMax, TargetVec2, nil, nil, nil, weightGroup)
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return recruited, assets, legions
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end
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--- Recruit assets for a given transport.
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-- @param #COMMANDER self
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-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
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-- @return #boolean If `true`, enough assets could be recruited.
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-- @return #table Legions that have recruited assets.
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function COMMANDER:RecruitAssetsForTransport(Transport)
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function COMMANDER:_RecruitAssetsForTransport(Transport)
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-- Get all undelivered cargo ops groups.
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local cargoOpsGroups=Transport:GetCargoOpsGroups(false)
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