- Recruit assets with new function (LEGION, COMMANDER, CHIEF)
This commit is contained in:
Frank
2021-09-18 18:09:41 +02:00
parent bbbca04066
commit 4dfdb99731
3 changed files with 145 additions and 10 deletions

View File

@@ -683,9 +683,16 @@ function COMMANDER:CheckMissionQueue()
---
-- Recruite assets from legions.
local recruited, legions=self:RecruitAssets(mission)
local recruited, assets, legions=self:RecruitAssetsForMission(mission)
if recruited then
-- Add asset to transport.
for _,_asset in pairs(assets) do
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
asset.isReserved=true
mission:AddAsset(asset)
end
for _,_legion in pairs(legions) do
local legion=_legion --Ops.Legion#LEGION
@@ -935,9 +942,16 @@ function COMMANDER:CheckTransportQueue()
---
-- Recruite assets from legions.
local recruited, legions=self:RecruitAssetsForTransport(transport)
local recruited, assets, legions=self:RecruitAssetsForTransport(transport)
if recruited then
-- Add asset to transport.
for _,_asset in pairs(assets) do
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
asset.isReserved=true
transport:AddAsset(asset)
end
for _,_legion in pairs(legions) do
local legion=_legion --Ops.Legion#LEGION
@@ -966,12 +980,65 @@ function COMMANDER:CheckTransportQueue()
end
--- Recruit assets for a given OPS transport.
-- @param #COMMANDER self
-- @param Ops.OpsTransport#OPSTRANSPORT Transport The OPS transport.
-- @return #boolean If `true`, enough assets could be recruited.
-- @return #table Recruited assets.
-- @return #table Legions that have recruited assets.
function COMMANDER:RecruitAssetsForTransport(Transport)
-- Get all undelivered cargo ops groups.
local cargoOpsGroups=Transport:GetCargoOpsGroups(false)
local weightGroup=0
-- At least one group should be spawned.
if #cargoOpsGroups>0 then
-- Calculate the max weight so we know which cohorts can provide carriers.
for _,_opsgroup in pairs(cargoOpsGroups) do
local opsgroup=_opsgroup --Ops.OpsGroup#OPSGROUP
local weight=opsgroup:GetWeightTotal()
if weight>weightGroup then
weightGroup=weight
end
end
else
-- No cargo groups!
return false
end
-- Cohorts.
local Cohorts={}
for _,_legion in pairs(self.legions) do
local legion=_legion --Ops.Legion#LEGION
-- Loops over cohorts.
for _,_cohort in pairs(legion.cohorts) do
local cohort=_cohort --Ops.Cohort#COHORT
table.insert(Cohorts, cohort)
end
end
-- Target is the deploy zone.
local TargetVec2=Transport:GetDeployZone():GetVec2()
-- Number of required carriers.
local NreqMin,NreqMax=Transport:GetRequiredCarriers()
-- Recruit assets and legions.
local recruited, assets, legions=LEGION.RecruitCohortAssets(Cohorts, AUFTRAG.Type.OPSTRANSPORT, nil, NreqMin, NreqMax, TargetVec2, nil, nil, nil, weightGroup)
return recruited, assets, legions
end
--- Recruit assets for a given transport.
-- @param #COMMANDER self
-- @param Ops.OpsTransport#OPSTRANSPORT Transport The transport.
-- @return #boolean If `true`, enough assets could be recruited.
-- @return #table Legions that have recruited assets.
function COMMANDER:RecruitAssetsForTransport(Transport)
function COMMANDER:_RecruitAssetsForTransport(Transport)
-- Get all undelivered cargo ops groups.
local cargoOpsGroups=Transport:GetCargoOpsGroups(false)