- Recruit assets with new function (LEGION, COMMANDER, CHIEF)
This commit is contained in:
Frank
2021-09-18 18:09:41 +02:00
parent bbbca04066
commit 4dfdb99731
3 changed files with 145 additions and 10 deletions

View File

@@ -504,20 +504,44 @@ function LEGION:_GetNextTransport()
return nil
end
--TODO: Sort transports wrt to prio and importance. See mission sorting!
-- Sort results table wrt prio and start time.
local function _sort(a, b)
local taskA=a --Ops.Auftrag#AUFTRAG
local taskB=b --Ops.Auftrag#AUFTRAG
return (taskA.prio<taskB.prio) or (taskA.prio==taskB.prio and taskA.Tstart<taskB.Tstart)
end
table.sort(self.transportqueue, _sort)
-- Get the lowest importance value (lower means more important).
-- If a mission with importance 1 exists, mission with importance 2 will not be assigned. Missions with no importance (nil) can still be selected.
local vip=math.huge
for _,_transport in pairs(self.transportqueue) do
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
if transport.importance and transport.importance<vip then
vip=transport.importance
end
end
-- Look for first task that is not accomplished.
for _,_transport in pairs(self.transportqueue) do
local transport=_transport --Ops.OpsTransport#OPSTRANSPORT
-- Check if transport is still queued and ready.
if transport:IsQueued(self) and transport:IsReadyToGo() then
if transport:IsQueued(self) and transport:IsReadyToGo() and (transport.importance==nil or transport.importance<=vip) then
-- Recruit assets for transport.
local recruited=self:RecruitAssetsForTransport(transport)
local recruited, assets, _=self:RecruitAssetsForTransport(transport)
-- Did we find enough assets?
if recruited then
-- Add asset to transport.
for _,_asset in pairs(assets) do
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
asset.isReserved=true
transport:AddAsset(asset)
end
return transport
end
@@ -1575,11 +1599,55 @@ function LEGION:RecruitAssetsForMission(Mission)
local TargetVec2=Mission:GetTargetVec2()
local Payloads=Mission.payloads
local recruited, assets, legions=LEGION.RecruitCohortAssets(self.cohorts, Mission.type, Mission.alert5MissionType, NreqMin, NreqMax, TargetVec2, Payloads, Mission.engageRange, Mission.refuelSystem, nil)
local Cohorts=Mission.squadrons or self.cohorts
local recruited, assets, legions=LEGION.RecruitCohortAssets(Cohorts, Mission.type, Mission.alert5MissionType, NreqMin, NreqMax, TargetVec2, Payloads, Mission.engageRange, Mission.refuelSystem, nil)
return recruited, assets, legions
end
--- Recruit assets for a given OPS transport.
-- @param #LEGION self
-- @param Ops.OpsTransport#OPSTRANSPORT Transport The OPS transport.
-- @return #boolean If `true`, enough assets could be recruited.
function LEGION:RecruitAssetsForTransport(Transport)
-- Get all undelivered cargo ops groups.
local cargoOpsGroups=Transport:GetCargoOpsGroups(false)
local weightGroup=0
-- At least one group should be spawned.
if #cargoOpsGroups>0 then
-- Calculate the max weight so we know which cohorts can provide carriers.
for _,_opsgroup in pairs(cargoOpsGroups) do
local opsgroup=_opsgroup --Ops.OpsGroup#OPSGROUP
local weight=opsgroup:GetWeightTotal()
if weight>weightGroup then
weightGroup=weight
end
end
else
-- No cargo groups!
return false
end
-- Target is the deploy zone.
local TargetVec2=Transport:GetDeployZone():GetVec2()
-- Number of required carriers.
local NreqMin,NreqMax=Transport:GetRequiredCarriers()
-- Recruit assets and legions.
local recruited, assets, legions=LEGION.RecruitCohortAssets(self.cohorts, AUFTRAG.Type.OPSTRANSPORT, nil, NreqMin, NreqMax, TargetVec2, nil, nil, nil, weightGroup)
return recruited, assets, legions
end
--- Recruit assets for a given mission.
-- @param #LEGION self
-- @param Ops.Auftrag#AUFTRAG Mission The mission.
@@ -1744,7 +1812,7 @@ end
-- @param #LEGION self
-- @param Ops.OpsTransport#OPSTRANSPORT Transport The OPS transport.
-- @return #boolean If `true`, enough assets could be recruited.
function LEGION:RecruitAssetsForTransport(Transport)
function LEGION:_RecruitAssetsForTransport(Transport)
-- Get all undelivered cargo ops groups.
local cargoOpsGroups=Transport:GetCargoOpsGroups(false)