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@@ -168,6 +168,7 @@ This is different from the EnRoute tasks, where the targets of the task need to
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<li><a href="##(CONTROLLABLE).EnRouteTaskAWACS">CONTROLLABLE.EnRouteTaskAWACS</a>: (AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts). No parameters.</li>
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<li><a href="##(CONTROLLABLE).EnRouteTaskEngageControllable">CONTROLLABLE.EnRouteTaskEngageControllable</a>: (AIR) Engaging a controllable. The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.</li>
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<li><a href="##(CONTROLLABLE).EnRouteTaskEngageTargets">CONTROLLABLE.EnRouteTaskEngageTargets</a>: (AIR) Engaging targets of defined types.</li>
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<li><a href="##(CONTROLLABLE).EnRouteTaskEngageTargetsInZone">CONTROLLABLE.EnRouteTaskEngageTargetsInZone</a>: (AIR) Engaging a targets of defined types at circle-shaped zone.</li>
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<li><a href="##(CONTROLLABLE).EnRouteTaskEWR">CONTROLLABLE.EnRouteTaskEWR</a>: (AIR) Attack the Unit.</li>
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<li><a href="##(CONTROLLABLE).EnRouteTaskFAC">CONTROLLABLE.EnRouteTaskFAC</a>: (AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</li>
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<li><a href="##(CONTROLLABLE).EnRouteTaskFAC_EngageControllable">CONTROLLABLE.EnRouteTaskFAC_EngageControllable</a>: (AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</li>
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@@ -324,6 +325,12 @@ This is different from the EnRoute tasks, where the targets of the task need to
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).EnRouteTaskEngageTargets">CONTROLLABLE:EnRouteTaskEngageTargets(Distance, TargetTypes, Priority)</a></td>
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<td class="summary">
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<p>(AIR) Engaging targets of defined types.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).EnRouteTaskEngageTargetsInZone">CONTROLLABLE:EnRouteTaskEngageTargetsInZone(Vec2, Radius, TargetTypes, Priority)</a></td>
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<td class="summary">
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<p>(AIR) Engaging a targets of defined types at circle-shaped zone.</p>
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</td>
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</tr>
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<tr>
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@@ -1123,6 +1130,51 @@ The DCS task structure.</p>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).EnRouteTaskEngageTargetsInZone" >
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<strong>CONTROLLABLE:EnRouteTaskEngageTargetsInZone(Vec2, Radius, TargetTypes, Priority)</strong>
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</a>
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</dt>
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<dd>
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<p>(AIR) Engaging a targets of defined types at circle-shaped zone.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Vec2)">Dcs.DCSTypes#Vec2</a> Vec2 </em></code>:
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2D-coordinates of the zone. </p>
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</li>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> Radius </em></code>:
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Radius of the zone. </p>
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</li>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(AttributeNameArray)">Dcs.DCSTypes#AttributeNameArray</a> TargetTypes </em></code>:
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Array of target categories allowed to engage. </p>
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</li>
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<li>
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<p><code><em>#number Priority </em></code>:
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All en-route tasks have the priority parameter. This is a number (less value - higher priority) that determines actions related to what task will be performed first. </p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="Dcs.DCSTasking.Task.html##(Task)">Dcs.DCSTasking.Task#Task</a>:</em>
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The DCS task structure.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).EnRouteTaskEngageUnit" >
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<strong>CONTROLLABLE:EnRouteTaskEngageUnit(EngageUnit, Priority, GroupAttack, WeaponExpend, AttackQty, Direction, Altitude, Visible, ControllableAttack)</strong>
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</a>
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