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@ -2082,13 +2082,15 @@ function SPAWN:SpawnAtAirbase( SpawnAirbase, Takeoff, TakeoffAltitude, TerminalT
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--self:F( { AirbaseCategory = AirbaseCategory } )
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-- Set airdrome ID. For helipads and ships we need to add the helipad ID and linked unit.
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SpawnPoint.airdromeId = AirbaseID
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-- Note, it is important not to set the airdrome ID for at least ships, because spawn will happen at origin of the map
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if AirbaseCategory == Airbase.Category.SHIP then
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SpawnPoint.linkUnit = AirbaseID
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SpawnPoint.helipadId = AirbaseID
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elseif AirbaseCategory == Airbase.Category.HELIPAD then
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SpawnPoint.linkUnit = AirbaseID
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SpawnPoint.helipadId = AirbaseID
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else
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SpawnPoint.airdromeId = AirbaseID
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end
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-- Set waypoint type/action.
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