Fixes with waypoints in NTTR 2.1.1

behaves different than 1.5.7!!!
This commit is contained in:
FlightControl_Master
2017-08-12 17:07:10 +02:00
parent 3742f2937c
commit 4f2afa29fa
5 changed files with 7 additions and 5 deletions

View File

@@ -564,7 +564,7 @@ function AI_A2A:onafterRTB( AIGroup, From, Event, To )
return
end
--- Create a route point of type air.
local ToPatrolRoutePoint = ToAirbaseCoord:WaypointAir(
local ToRTBRoutePoint = ToAirbaseCoord:WaypointAir(
self.PatrolAltType,
POINT_VEC3.RoutePointType.TurningPoint,
POINT_VEC3.RoutePointAction.TurningPoint,
@@ -575,7 +575,8 @@ function AI_A2A:onafterRTB( AIGroup, From, Event, To )
self:F( { Angle = ToAirbaseAngle, ToTargetSpeed = ToTargetSpeed } )
self:T2( { self.MinSpeed, self.MaxSpeed, ToTargetSpeed } )
EngageRoute[#EngageRoute+1] = ToPatrolRoutePoint
EngageRoute[#EngageRoute+1] = ToRTBRoutePoint
EngageRoute[#EngageRoute+1] = ToRTBRoutePoint
AIGroup:OptionROEHoldFire()
AIGroup:OptionROTEvadeFire()
@@ -670,6 +671,7 @@ function AI_A2A:onafterRefuel( AIGroup, From, Event, To )
self:F( { ToRefuelSpeed = ToRefuelSpeed } )
RefuelRoute[#RefuelRoute+1] = ToRefuelRoutePoint
RefuelRoute[#RefuelRoute+1] = ToRefuelRoutePoint
AIGroup:OptionROEHoldFire()