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Fixes with waypoints in NTTR 2.1.1
behaves different than 1.5.7!!!
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@@ -367,6 +367,7 @@ function AI_A2A_PATROL:onafterRoute( AIGroup, From, Event, To )
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true
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)
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PatrolRoute[#PatrolRoute+1] = ToPatrolRoutePoint
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PatrolRoute[#PatrolRoute+1] = ToPatrolRoutePoint
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local Tasks = {}
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