diff --git a/Moose Development/Moose/Core/Spawn.lua b/Moose Development/Moose/Core/Spawn.lua index f6aec9e52..9c5225a0b 100644 --- a/Moose Development/Moose/Core/Spawn.lua +++ b/Moose Development/Moose/Core/Spawn.lua @@ -813,8 +813,13 @@ end -- Spawn_US_Platoon_Right = SPAWN:New( 'US Tank Platoon Right' ):InitLimit( 12, 150 ):SpawnScheduled( 200, 0.4 ):InitRandomizeTemplate( Spawn_US_Platoon ):InitRandomizeRoute( 3, 3, 2000 ) function SPAWN:InitRandomizeTemplate( SpawnTemplatePrefixTable ) self:F( { self.SpawnTemplatePrefix, SpawnTemplatePrefixTable } ) - - self.SpawnTemplatePrefixTable = SpawnTemplatePrefixTable + + local temptable = {} + for _,_temp in pairs(SpawnTemplatePrefixTable) do + temptable[#temptable+1] = _temp + end + + self.SpawnTemplatePrefixTable = UTILS.ShuffleTable(temptable) self.SpawnRandomizeTemplate = true for SpawnGroupID = 1, self.SpawnMaxGroups do @@ -848,16 +853,12 @@ end -- Spawn_US_Platoon_Middle = SPAWN:New( 'US Tank Platoon Middle' ):InitLimit( 12, 150 ):SpawnScheduled( 200, 0.4 ):InitRandomizeTemplateSet( Spawn_US_PlatoonSet ):InitRandomizeRoute( 3, 3, 2000 ) -- Spawn_US_Platoon_Right = SPAWN:New( 'US Tank Platoon Right' ):InitLimit( 12, 150 ):SpawnScheduled( 200, 0.4 ):InitRandomizeTemplateSet( Spawn_US_PlatoonSet ):InitRandomizeRoute( 3, 3, 2000 ) -- -function SPAWN:InitRandomizeTemplateSet( SpawnTemplateSet ) -- R2.3 +function SPAWN:InitRandomizeTemplateSet( SpawnTemplateSet ) self:F( { self.SpawnTemplatePrefix } ) - self.SpawnTemplatePrefixTable = SpawnTemplateSet:GetSetNames() - self.SpawnRandomizeTemplate = true - - for SpawnGroupID = 1, self.SpawnMaxGroups do - self:_RandomizeTemplate( SpawnGroupID ) - end - + local setnames = SpawnTemplateSet:GetSetNames() + self:InitRandomizeTemplate(setnames) + return self end @@ -921,8 +922,13 @@ end -- function SPAWN:InitRandomizeZones( SpawnZoneTable ) self:F( { self.SpawnTemplatePrefix, SpawnZoneTable } ) - - self.SpawnZoneTable = SpawnZoneTable + + local temptable = {} + for _,_temp in pairs(SpawnZoneTable) do + temptable[#temptable+1] = _temp + end + + self.SpawnZoneTable = UTILS.ShuffleTable(temptable) self.SpawnRandomizeZones = true for SpawnGroupID = 1, self.SpawnMaxGroups do