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#CTLD Added self.TroopUnloadDistGround = 1.5, and self.TroopUnloadDistHover = 5,
#CSAR Added option to switch off ADF beacons
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@@ -773,6 +773,8 @@ do
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-- my_ctld.RadioSound = "beacon.ogg" -- -- this sound will be hearable if you tune in the beacon frequency. Add the sound file to your miz.
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-- my_ctld.RadioSoundFC3 = "beacon.ogg" -- this sound will be hearable by FC3 users (actually all UHF radios); change to something like "beaconsilent.ogg" and add the sound file to your miz if you don't want to annoy FC3 pilots.
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-- my_ctld.enableChinookGCLoading = true -- this will effectively suppress the crate load and drop for CTLD_CARGO.Enum.STATIc types for CTLD for the Chinook
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-- my_ctld.TroopUnloadDistGround = 1.5 -- If hovering, spawn dropped troops this far away from the helo
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-- my_ctld.TroopUnloadDistHover = 5 -- If grounded, spawn dropped troops this far away from the helo
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--
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-- ## 2.1 CH-47 Chinook support
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--
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@@ -1208,6 +1210,8 @@ CTLD = {
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pickupZones = {},
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DynamicCargo = {},
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ChinookTroopCircleRadius = 5,
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TroopUnloadDistGround = 1.5,
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TroopUnloadDistHover = 5,
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}
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------------------------------
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@@ -2935,8 +2939,8 @@ function CTLD:_FindCratesNearby( _group, _unit, _dist, _ignoreweight)
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local agl = staticpos.y-landheight
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agl = UTILS.Round(agl,2)
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local GCloaded = agl > 0 and true or false
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if IsNoHook == true then GCloaded = false end
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--]]
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if IsNoHook == true then GCloaded = false end
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--]]
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--- Testing
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local distance = self:_GetDistance(location,staticpos)
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--self:T({name=static:GetName(),IsHook=IsHook,agl=agl,GCloaded=GCloaded,distance=string.format("%.2f",distance or 0)})
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@@ -3432,7 +3436,7 @@ function CTLD:_UnloadTroops(Group, Unit)
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randomcoord = Group:GetCoordinate()
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-- slightly left from us
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local Angle = (heading+270)%360
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local offset = hoverunload and 1.5 or 5
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local offset = hoverunload and self.TroopUnloadDistGround or self.TroopUnloadDistHover
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randomcoord:Translate(offset,Angle,nil,true)
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end
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local tempcount = 0
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