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Undone the Templating crap. It is much better now. Users will understand ...
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@@ -7,8 +7,8 @@
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-- The TASK_A2G is implemented using a @{Statemachine#FSM_TASK}, and has the following statuses:
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--
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-- * **None**: Start of the process
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-- * **Planned**: The SEAD task is planned. Upon Planned, the sub-process @{Process_Fsm.Assign#FSMT_ASSIGN_ACCEPT} is started to accept the task.
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-- * **Assigned**: The SEAD task is assigned to a @{Wrapper.Group#GROUP}. Upon Assigned, the sub-process @{Process_Fsm.Route#FSMT_ROUTE} is started to route the active Units in the Group to the attack zone.
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-- * **Planned**: The SEAD task is planned. Upon Planned, the sub-process @{Process_Fsm.Assign#FSM_ASSIGN_ACCEPT} is started to accept the task.
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-- * **Assigned**: The SEAD task is assigned to a @{Wrapper.Group#GROUP}. Upon Assigned, the sub-process @{Process_Fsm.Route#FSM_ROUTE} is started to route the active Units in the Group to the attack zone.
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-- * **Success**: The SEAD task is successfully completed. Upon Success, the sub-process @{Process_SEAD#PROCESS_SEAD} is started to follow-up successful SEADing of the targets assigned in the task.
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-- * **Failed**: The SEAD task has failed. This will happen if the player exists the task early, without communicating a possible cancellation to HQ.
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--
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@@ -47,12 +47,12 @@ do -- TASK_A2G
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local Fsm = self:GetFsmTemplate()
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Fsm:AddProcess( "Planned", "Accept", FSMT_ASSIGN_ACCEPT:New( "Attack the Area" ), { Assigned = "Route", Rejected = "Eject" } )
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Fsm:AddProcess( "Assigned", "Route", FSMT_ROUTE_ZONE:New( self.TargetZone ), { Arrived = "Update" } )
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Fsm:AddProcess( "Planned", "Accept", FSM_ASSIGN_ACCEPT:New( "Attack the Area" ), { Assigned = "Route", Rejected = "Eject" } )
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Fsm:AddProcess( "Assigned", "Route", FSM_ROUTE_ZONE:New( self.TargetZone ), { Arrived = "Update" } )
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Fsm:AddAction ( "Rejected", "Eject", "Planned" )
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Fsm:AddAction ( "Arrived", "Update", "Updated" )
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Fsm:AddProcess( "Updated", "Account", FSMT_ACCOUNT_DEADS:New( self.TargetSetUnit, "Attack" ), { Accounted = "Success" } )
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Fsm:AddProcess( "Updated", "Smoke", FSMT_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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Fsm:AddProcess( "Updated", "Account", FSM_ACCOUNT_DEADS:New( self.TargetSetUnit, "Attack" ), { Accounted = "Success" } )
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Fsm:AddProcess( "Updated", "Smoke", FSM_SMOKE_TARGETS_ZONE:New( self.TargetSetUnit, self.TargetZone ) )
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--Fsm:AddProcess( "Updated", "JTAC", PROCESS_JTAC:New( self, TaskUnit, self.TargetSetUnit, self.FACUnit ) )
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Fsm:AddAction ( "Accounted", "Success", "Success" )
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Fsm:AddAction ( "Failed", "Fail", "Failed" )
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